From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- ...1video_1_1_i_shader_constant_set_call_back.html | 247 --------------------- 1 file changed, 247 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html deleted file mode 100644 index 136681a..0000000 --- a/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html +++ /dev/null @@ -1,247 +0,0 @@ - - - - -Irrlicht 3D Engine: irr::video::IShaderConstantSetCallBack Class Reference - - - - - - - - - - - - - - -
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irr::video::IShaderConstantSetCallBack Class Reference
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Interface making it possible to set constants for gpu programs every frame. - More...

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#include <IShaderConstantSetCallBack.h>

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- + Inheritance diagram for irr::video::IShaderConstantSetCallBack:
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List of all members.

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-Public Member Functions

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Detailed Description

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Interface making it possible to set constants for gpu programs every frame.

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Implement this interface in an own class and pass a pointer to it to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will be called every frame now.

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Definition at line 21 of file IShaderConstantSetCallBack.h.

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Member Function Documentation

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virtual void irr::video::IShaderConstantSetCallBack::OnSetConstants (IMaterialRendererServicesservices,
s32 userData 
) [pure virtual]
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Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.

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Implement the IShaderConstantSetCallBack in an own class and implement your own OnSetConstants method using the given IMaterialRendererServices interface. Pass a pointer to this class to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will now be called every time before geometry is being drawn using your shader material. A sample implementation would look like this:

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    virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
-    {
-        video::IVideoDriver* driver = services->getVideoDriver();
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-        // set clip matrix at register 4
-        core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
-        worldViewProj *= driver->getTransform(video::ETS_VIEW);
-        worldViewProj *= driver->getTransform(video::ETS_WORLD);
-        services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
-        // for high level shading languages, this would be another solution:
-        //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
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-        // set some light color at register 9
-        video::SColorf col(0.0f,1.0f,1.0f,0.0f);
-        services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
-        // for high level shading languages, this would be another solution:
-        //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
-    }
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Parameters:
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services,:Pointer to an interface providing methods to set the constants for the shader.
userData,:Userdata int which can be specified when creating the shader.
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virtual void irr::video::IShaderConstantSetCallBack::OnSetMaterial (const SMaterialmaterial) [inline, virtual]
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Called to let the callBack know the used material (optional method)

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    class MyCallBack : public IShaderConstantSetCallBack
-    {
-        const video::SMaterial *UsedMaterial;
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-        OnSetMaterial(const video::SMaterial& material)
-        {
-            UsedMaterial=&material;
-        }
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-        OnSetConstants(IMaterialRendererServices* services, s32 userData)
-        {
-            services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
-        }
-    }
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Definition at line 44 of file IShaderConstantSetCallBack.h.

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The documentation for this class was generated from the following file: -
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