From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- ...1video_1_1_i_shader_constant_set_call_back.html | 247 --------------------- 1 file changed, 247 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html deleted file mode 100644 index 136681a..0000000 --- a/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_shader_constant_set_call_back.html +++ /dev/null @@ -1,247 +0,0 @@ - - -
- -Interface making it possible to set constants for gpu programs every frame. - More...
- -#include <IShaderConstantSetCallBack.h>
Interface making it possible to set constants for gpu programs every frame.
-Implement this interface in an own class and pass a pointer to it to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will be called every frame now.
- -Definition at line 21 of file IShaderConstantSetCallBack.h.
-virtual void irr::video::IShaderConstantSetCallBack::OnSetConstants | -( | -IMaterialRendererServices * | -services, | -
- | - | s32 | -userData | -
- | ) | - [pure virtual] |
-
Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
-Implement the IShaderConstantSetCallBack in an own class and implement your own OnSetConstants method using the given IMaterialRendererServices interface. Pass a pointer to this class to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will now be called every time before geometry is being drawn using your shader material. A sample implementation would look like this:
-virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData) - { - video::IVideoDriver* driver = services->getVideoDriver(); - - // set clip matrix at register 4 - core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION)); - worldViewProj *= driver->getTransform(video::ETS_VIEW); - worldViewProj *= driver->getTransform(video::ETS_WORLD); - services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4); - // for high level shading languages, this would be another solution: - //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16); - - // set some light color at register 9 - video::SColorf col(0.0f,1.0f,1.0f,0.0f); - services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1); - // for high level shading languages, this would be another solution: - //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4); - } -
services,: | Pointer to an interface providing methods to set the constants for the shader. |
userData,: | Userdata int which can be specified when creating the shader. |
virtual void irr::video::IShaderConstantSetCallBack::OnSetMaterial | -( | -const SMaterial & | -material | ) | - [inline, virtual] |
-
Called to let the callBack know the used material (optional method)
-class MyCallBack : public IShaderConstantSetCallBack - { - const video::SMaterial *UsedMaterial; - - OnSetMaterial(const video::SMaterial& material) - { - UsedMaterial=&material; - } - - OnSetConstants(IMaterialRendererServices* services, s32 userData) - { - services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4); - } - } -
Definition at line 44 of file IShaderConstantSetCallBack.h.
- -