From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ...o_1_1_i_material_renderer_services-members.html | 131 +++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_material_renderer_services-members.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_material_renderer_services-members.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_material_renderer_services-members.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_material_renderer_services-members.html new file mode 100644 index 0000000..2e6a710 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/classirr_1_1video_1_1_i_material_renderer_services-members.html @@ -0,0 +1,131 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::video::IMaterialRendererServices Member List
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+This is the complete list of members for irr::video::IMaterialRendererServices, including all inherited members. + + + + + + + + + + + +
getVideoDriver()=0irr::video::IMaterialRendererServices [pure virtual]
setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates)=0irr::video::IMaterialRendererServices [pure virtual]
setPixelShaderConstant(const c8 *name, const f32 *floats, int count)=0irr::video::IMaterialRendererServices [pure virtual]
setPixelShaderConstant(const c8 *name, const bool *bools, int count)=0irr::video::IMaterialRendererServices [pure virtual]
setPixelShaderConstant(const c8 *name, const s32 *ints, int count)=0irr::video::IMaterialRendererServices [pure virtual]
setPixelShaderConstant(const f32 *data, s32 startRegister, s32 constantAmount=1)=0irr::video::IMaterialRendererServices [pure virtual]
setVertexShaderConstant(const c8 *name, const f32 *floats, int count)=0irr::video::IMaterialRendererServices [pure virtual]
setVertexShaderConstant(const c8 *name, const bool *bools, int count)=0irr::video::IMaterialRendererServices [pure virtual]
setVertexShaderConstant(const c8 *name, const s32 *ints, int count)=0irr::video::IMaterialRendererServices [pure virtual]
setVertexShaderConstant(const f32 *data, s32 startRegister, s32 constantAmount=1)=0irr::video::IMaterialRendererServices [pure virtual]
~IMaterialRendererServices()irr::video::IMaterialRendererServices [inline, virtual]
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