From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ...1_1scene_1_1_i_scene_node_animator_factory.html | 329 +++++++++++++++++++++ 1 file changed, 329 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_factory.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_factory.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_factory.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_factory.html new file mode 100644 index 0000000..846c113 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator_factory.html @@ -0,0 +1,329 @@ + + +
+ +Interface for dynamic creation of scene node animators. + More...
+ +#include <ISceneNodeAnimatorFactory.h>
Interface for dynamic creation of scene node animators.
+To be able to add custom scene node animators to Irrlicht and to make it possible for the scene manager to save and load those external animators, simply implement this interface and register it in you scene manager via ISceneManager::registerSceneNodeAnimatorFactory. Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the scene node manager. This is not necessary because the scene node manager will grab() the factory anyway, and otherwise cyclic references will be created and the scene manager and all its nodes won't get deallocated.
+ +Definition at line 27 of file ISceneNodeAnimatorFactory.h.
+virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator | +( | +ESCENE_NODE_ANIMATOR_TYPE | +type, | +
+ | + | ISceneNode * | +target | +
+ | ) | + [pure virtual] |
+
creates a scene node animator based on its type id
+type,: | Type of the scene node animator to add. |
target,: | Target scene node of the new animator. |
virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimatorFactory::createSceneNodeAnimator | +( | +const c8 * | +typeName, | +
+ | + | ISceneNode * | +target | +
+ | ) | + [pure virtual] |
+
creates a scene node animator based on its type name
+typeName,: | Type of the scene node animator to add. |
target,: | Target scene node of the new animator. |
virtual u32 irr::scene::ISceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount | +( | +) | + const [pure virtual] |
+
returns amount of scene node animator types this factory is able to create
+ +virtual ESCENE_NODE_ANIMATOR_TYPE irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType | +( | +u32 | +idx | ) | + const [pure virtual] |
+
returns type of a createable scene node animator type
+idx,: | Index of scene node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() |
virtual const c8* irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName | +( | +u32 | +idx | ) | + const [pure virtual] |
+
returns type name of a createable scene node animator type
+idx,: | Index of scene node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeAnimatorTypeCount() |
virtual const c8* irr::scene::ISceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName | +( | +ESCENE_NODE_ANIMATOR_TYPE | +type | ) | + const [pure virtual] |
+
returns type name of a createable scene node animator type
+type,: | Type of scene node animator. |