From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- ...lassirr_1_1scene_1_1_i_scene_node_animator.html | 325 --------------------- 1 file changed, 325 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html deleted file mode 100644 index cff8683..0000000 --- a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html +++ /dev/null @@ -1,325 +0,0 @@ - - -
- -Animates a scene node. Can animate position, rotation, material, and so on. - More...
- -#include <ISceneNodeAnimator.h>
Animates a scene node. Can animate position, rotation, material, and so on.
-A scene node animator is able to animate a scene node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of animators to choose from. You can create scene node animators with the ISceneManager interface.
- -Definition at line 30 of file ISceneNodeAnimator.h.
-virtual void irr::scene::ISceneNodeAnimator::animateNode | -( | -ISceneNode * | -node, | -
- | - | u32 | -timeMs | -
- | ) | - [pure virtual] |
-
Animates a scene node.
-node | Node to animate. |
timeMs | Current time in milli seconds. |
Referenced by irr::scene::ISceneNode::OnAnimate().
- -virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimator::createClone | -( | -ISceneNode * | -node, | -
- | - | ISceneManager * | -newManager = 0 |
-
- | ) | - [pure virtual] |
-
Creates a clone of this animator.
-Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this.
- -Referenced by irr::scene::ISceneNode::cloneMembers().
- -virtual ESCENE_NODE_ANIMATOR_TYPE irr::scene::ISceneNodeAnimator::getType | -( | -) | - const [inline, virtual] |
-
Returns type of the scene node animator.
- -Definition at line 59 of file ISceneNodeAnimator.h.
- -References irr::scene::ESNAT_UNKNOWN.
- -virtual bool irr::scene::ISceneNodeAnimator::hasFinished | -( | -void | -) | - const [inline, virtual] |
-
Returns if the animator has finished.
-This is only valid for non-looping animators with a discrete end state.
-Definition at line 67 of file ISceneNodeAnimator.h.
- -virtual bool irr::scene::ISceneNodeAnimator::isEventReceiverEnabled | -( | -) | - const [inline, virtual] |
-
Returns true if this animator receives events.
-When attached to an active camera, this animator will be able to respond to events such as mouse and keyboard events.
- -Definition at line 47 of file ISceneNodeAnimator.h.
- -virtual bool irr::scene::ISceneNodeAnimator::OnEvent | -( | -const SEvent & | -event | ) | - [inline, virtual] |
-
Event receiver, override this function for camera controlling animators.
- -Implements irr::IEventReceiver.
- -Definition at line 53 of file ISceneNodeAnimator.h.
- -