From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- ...lassirr_1_1scene_1_1_i_scene_node_animator.html | 325 --------------------- 1 file changed, 325 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html deleted file mode 100644 index cff8683..0000000 --- a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_scene_node_animator.html +++ /dev/null @@ -1,325 +0,0 @@ - - - - -Irrlicht 3D Engine: irr::scene::ISceneNodeAnimator Class Reference - - - - - - - - - - - - - - -
- - -
- - - - - - - - - - - - - - - - - -
-
Irrlicht 3D Engine - -
- -
- - - - - - -
-
-
- - - - -
-
- -
-
-
- -
-
- -
-
irr::scene::ISceneNodeAnimator Class Reference
-
-
- -

Animates a scene node. Can animate position, rotation, material, and so on. - More...

- -

#include <ISceneNodeAnimator.h>

-
- + Inheritance diagram for irr::scene::ISceneNodeAnimator:
-
-
- - -

List of all members.

-

-Public Member Functions

- -

Detailed Description

-

Animates a scene node. Can animate position, rotation, material, and so on.

-

A scene node animator is able to animate a scene node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of animators to choose from. You can create scene node animators with the ISceneManager interface.

- -

Definition at line 30 of file ISceneNodeAnimator.h.

-

Member Function Documentation

- -
-
- - - - - - - - - - - - - - - - - - -
virtual void irr::scene::ISceneNodeAnimator::animateNode (ISceneNodenode,
u32 timeMs 
) [pure virtual]
-
-
- -

Animates a scene node.

-
Parameters:
- - - -
nodeNode to animate.
timeMsCurrent time in milli seconds.
-
-
- -

Referenced by irr::scene::ISceneNode::OnAnimate().

- -
-
- -
-
- - - - - - - - - - - - - - - - - - -
virtual ISceneNodeAnimator* irr::scene::ISceneNodeAnimator::createClone (ISceneNodenode,
ISceneManagernewManager = 0 
) [pure virtual]
-
-
- -

Creates a clone of this animator.

-

Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this.

- -

Referenced by irr::scene::ISceneNode::cloneMembers().

- -
-
- -
-
- - - - - - - -
virtual ESCENE_NODE_ANIMATOR_TYPE irr::scene::ISceneNodeAnimator::getType () const [inline, virtual]
-
-
- -

Returns type of the scene node animator.

- -

Definition at line 59 of file ISceneNodeAnimator.h.

- -

References irr::scene::ESNAT_UNKNOWN.

- -
-
- -
-
- - - - - - - - -
virtual bool irr::scene::ISceneNodeAnimator::hasFinished (void ) const [inline, virtual]
-
-
- -

Returns if the animator has finished.

-

This is only valid for non-looping animators with a discrete end state.

-
Returns:
true if the animator has finished, false if it is still running.
- -

Definition at line 67 of file ISceneNodeAnimator.h.

- -
-
- -
-
- - - - - - - -
virtual bool irr::scene::ISceneNodeAnimator::isEventReceiverEnabled () const [inline, virtual]
-
-
- -

Returns true if this animator receives events.

-

When attached to an active camera, this animator will be able to respond to events such as mouse and keyboard events.

- -

Definition at line 47 of file ISceneNodeAnimator.h.

- -
-
- -
-
- - - - - - - - -
virtual bool irr::scene::ISceneNodeAnimator::OnEvent (const SEventevent) [inline, virtual]
-
-
- -

Event receiver, override this function for camera controlling animators.

- -

Implements irr::IEventReceiver.

- -

Definition at line 53 of file ISceneNodeAnimator.h.

- -
-
-
The documentation for this class was generated from the following file: -
-
- - - - - -- cgit v1.1