From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- ..._1_1scene_1_1_i_particle_rotation_affector.html | 259 --------------------- 1 file changed, 259 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_rotation_affector.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_rotation_affector.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_rotation_affector.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_rotation_affector.html deleted file mode 100644 index 430ea7b..0000000 --- a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_rotation_affector.html +++ /dev/null @@ -1,259 +0,0 @@ - - - - -Irrlicht 3D Engine: irr::scene::IParticleRotationAffector Class Reference - - - - - - - - - - - - - - -
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irr::scene::IParticleRotationAffector Class Reference
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A particle affector which rotates the particle system. - More...

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#include <IParticleRotationAffector.h>

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List of all members.

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Detailed Description

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A particle affector which rotates the particle system.

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Definition at line 16 of file IParticleRotationAffector.h.

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Member Function Documentation

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virtual const core::vector3df& irr::scene::IParticleRotationAffector::getPivotPoint () const [pure virtual]
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Get the point that particles are attracted to.

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virtual const core::vector3df& irr::scene::IParticleRotationAffector::getSpeed () const [pure virtual]
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Get the speed in degrees per second in all 3 dimensions.

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virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleRotationAffector::getType () const [inline, virtual]
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Get emitter type.

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Implements irr::scene::IParticleAffector.

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Definition at line 33 of file IParticleRotationAffector.h.

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References irr::scene::EPAT_ROTATE.

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virtual void irr::scene::IParticleRotationAffector::setPivotPoint (const core::vector3dfpoint) [pure virtual]
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Set the point that particles will rotate around.

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virtual void irr::scene::IParticleRotationAffector::setSpeed (const core::vector3dfspeed) [pure virtual]
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Set the speed in degrees per second in all 3 dimensions.

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The documentation for this class was generated from the following file: -
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