From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ..._1_1scene_1_1_i_particle_fade_out_affector.html | 259 +++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_fade_out_affector.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_fade_out_affector.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_fade_out_affector.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_fade_out_affector.html new file mode 100644 index 0000000..5256b83 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_fade_out_affector.html @@ -0,0 +1,259 @@ + + + + +Irrlicht 3D Engine: irr::scene::IParticleFadeOutAffector Class Reference + + + + + + + + + + + + + + +
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irr::scene::IParticleFadeOutAffector Class Reference
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A particle affector which fades out the particles. + More...

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#include <IParticleFadeOutAffector.h>

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+ + Inheritance diagram for irr::scene::IParticleFadeOutAffector:
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List of all members.

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+Public Member Functions

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Detailed Description

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A particle affector which fades out the particles.

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Definition at line 16 of file IParticleFadeOutAffector.h.

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Member Function Documentation

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virtual u32 irr::scene::IParticleFadeOutAffector::getFadeOutTime () const [pure virtual]
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Gets the time in milliseconds it takes for each particle to fade out.

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virtual const video::SColor& irr::scene::IParticleFadeOutAffector::getTargetColor () const [pure virtual]
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Gets the targetColor, i.e. the color the particles will interpolate to over time.

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virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleFadeOutAffector::getType () const [inline, virtual]
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Get emitter type.

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Implements irr::scene::IParticleAffector.

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Definition at line 33 of file IParticleFadeOutAffector.h.

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References irr::scene::EPAT_FADE_OUT.

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virtual void irr::scene::IParticleFadeOutAffector::setFadeOutTime (u32 fadeOutTime) [pure virtual]
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Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)

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virtual void irr::scene::IParticleFadeOutAffector::setTargetColor (const video::SColortargetColor) [pure virtual]
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Sets the targetColor, i.e. the color the particles will interpolate to over time.

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The documentation for this class was generated from the following file: +
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