From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ..._particle_animated_mesh_scene_node_emitter.html | 338 +++++++++++++++++++++ 1 file changed, 338 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html new file mode 100644 index 0000000..6d1dc40 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html @@ -0,0 +1,338 @@ + + +
+ +A particle emitter which emits particles from mesh vertices. + More...
+ +#include <IParticleAnimatedMeshSceneNodeEmitter.h>
A particle emitter which emits particles from mesh vertices.
+ +Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.
+virtual const IAnimatedMeshSceneNode* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode | +( | +) | + const [pure virtual] |
+
Get mesh we're emitting particles from.
+ +virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex | +( | +) | + const [pure virtual] |
+
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
+ +virtual f32 irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier | +( | +) | + const [pure virtual] |
+
Get the amount that the normal is divided by for getting a particles direction.
+ +virtual E_PARTICLE_EMITTER_TYPE irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType | +( | +) | + const [inline, virtual] |
+
Get emitter type.
+ +Reimplemented from irr::scene::IParticleEmitter.
+ +Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.
+ +References irr::scene::EPET_ANIMATED_MESH.
+ +virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection | +( | +) | + const [pure virtual] |
+
Get whether to use vertex normal for direction, or direction specified.
+ +virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode | +( | +IAnimatedMeshSceneNode * | +node | ) | + [pure virtual] |
+
Set Mesh to emit particles from.
+ +virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex | +( | +bool | +everyMeshVertex = true | ) | + [pure virtual] |
+
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
+ +virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier | +( | +f32 | +normalDirectionModifier | ) | + [pure virtual] |
+
Set the amount that the normal is divided by for getting a particles direction.
+ +virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection | +( | +bool | +useNormalDirection = true | ) | + [pure virtual] |
+
Set whether to use vertex normal for direction, or direction specified.
+ +