From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ...rr_1_1scene_1_1_i_geometry_creator-members.html | 136 +++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_geometry_creator-members.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_geometry_creator-members.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_geometry_creator-members.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_geometry_creator-members.html new file mode 100644 index 0000000..b9c2f72 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_geometry_creator-members.html @@ -0,0 +1,136 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::scene::IGeometryCreator Member List
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+This is the complete list of members for irr::scene::IGeometryCreator, including all inherited members. + + + + + + + + + + + + + + + + +
createArrowMesh(const u32 tesselationCylinder=4, const u32 tesselationCone=8, const f32 height=1.f, const f32 cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0irr::scene::IGeometryCreator [pure virtual]
createConeMesh(f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop=video::SColor(0xffffffff), const video::SColor &colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0irr::scene::IGeometryCreator [pure virtual]
createCubeMesh(const core::vector3df &size=core::vector3df(5.f, 5.f, 5.f)) const =0irr::scene::IGeometryCreator [pure virtual]
createCylinderMesh(f32 radius, f32 length, u32 tesselation, const video::SColor &color=video::SColor(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0irr::scene::IGeometryCreator [pure virtual]
createHillPlaneMesh(const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, f32 hillHeight, const core::dimension2d< f32 > &countHills, const core::dimension2d< f32 > &textureRepeatCount) const =0irr::scene::IGeometryCreator [pure virtual]
createPlaneMesh(const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount=core::dimension2du(1, 1), video::SMaterial *material=0, const core::dimension2df &textureRepeatCount=core::dimension2df(1.f, 1.f)) const irr::scene::IGeometryCreator [inline]
createSphereMesh(f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16) const =0irr::scene::IGeometryCreator [pure virtual]
createTerrainMesh(video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 maxHeight, video::IVideoDriver *driver, const core::dimension2d< u32 > &defaultVertexBlockSize, bool debugBorders=false) const =0irr::scene::IGeometryCreator [pure virtual]
createVolumeLightMesh(const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0irr::scene::IGeometryCreator [pure virtual]
drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
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