, including all inherited members.
+ drop() const | irr::IReferenceCounted | [inline] |
+ getAmbientLight() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ getDebugName() const | irr::IReferenceCounted | [inline] |
+ getDefaultNameGenerator() const | irr::scene::IColladaMeshWriter | [inline] |
+ getDefaultProperties() const | irr::scene::IColladaMeshWriter | [inline] |
+ getExportSMaterialsOnlyOnce() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ getGeometryWriting() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ getNameGenerator() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ getProperties() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ getReferenceCount() const | irr::IReferenceCounted | [inline] |
+ getType() const =0 | irr::scene::IMeshWriter | [pure virtual] |
+ getWriteDefaultScene() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ getWriteTextures() const | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ grab() const | irr::IReferenceCounted | [inline] |
+ IColladaMeshWriter() | irr::scene::IColladaMeshWriter | [inline] |
+ IReferenceCounted() | irr::IReferenceCounted | [inline] |
+ setAmbientLight(const video::SColorf &ambientColor) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
+ setDefaultNameGenerator(IColladaMeshWriterNames *p) | irr::scene::IColladaMeshWriter | [inline, protected, virtual] |
+ setDefaultProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | [inline, protected, virtual] |
+ setExportSMaterialsOnlyOnce(bool exportOnce) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ setNameGenerator(IColladaMeshWriterNames *nameGenerator) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ setProperties(IColladaMeshWriterProperties *p) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ setWriteDefaultScene(bool write) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ setWriteTextures(bool write) | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ toNCName(const irr::core::stringw &oldString, const irr::core::stringw &prefix=irr::core::stringw(L"_NC_")) const =0 | irr::scene::IColladaMeshWriter | [pure virtual] |
+ writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0 | irr::scene::IMeshWriter | [pure virtual] |
+ writeScene(io::IWriteFile *file, scene::ISceneNode *root)=0 | irr::scene::IColladaMeshWriter | [pure virtual] |
+ ~IColladaMeshWriter() | irr::scene::IColladaMeshWriter | [inline, virtual] |
+ ~IMeshWriter() | irr::scene::IMeshWriter | [inline, virtual] |
+ ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
+