From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../classirr_1_1core_1_1triangle3d-members.html | 140 +++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1core_1_1triangle3d-members.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1core_1_1triangle3d-members.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1core_1_1triangle3d-members.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1core_1_1triangle3d-members.html new file mode 100644 index 0000000..86e4b9b --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/classirr_1_1core_1_1triangle3d-members.html @@ -0,0 +1,140 @@ + + + + +Irrlicht 3D Engine: Member List + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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irr::core::triangle3d< T > Member List
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+This is the complete list of members for irr::core::triangle3d< T >, including all inherited members. + + + + + + + + + + + + + + + + + + + + +
closestPointOnTriangle(const core::vector3d< T > &p) const irr::core::triangle3d< T > [inline]
getArea() const irr::core::triangle3d< T > [inline]
getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const irr::core::triangle3d< T > [inline]
getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const irr::core::triangle3d< T > [inline]
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const irr::core::triangle3d< T > [inline]
getNormal() const irr::core::triangle3d< T > [inline]
getPlane() const irr::core::triangle3d< T > [inline]
isFrontFacing(const vector3d< T > &lookDirection) const irr::core::triangle3d< T > [inline]
isPointInside(const vector3d< T > &p) const irr::core::triangle3d< T > [inline]
isPointInsideFast(const vector3d< T > &p) const irr::core::triangle3d< T > [inline]
isTotalInsideBox(const aabbox3d< T > &box) const irr::core::triangle3d< T > [inline]
isTotalOutsideBox(const aabbox3d< T > &box) const irr::core::triangle3d< T > [inline]
operator!=(const triangle3d< T > &other) const irr::core::triangle3d< T > [inline]
operator==(const triangle3d< T > &other) const irr::core::triangle3d< T > [inline]
pointAirr::core::triangle3d< T >
pointBirr::core::triangle3d< T >
pointCirr::core::triangle3d< T >
set(const core::vector3d< T > &a, const core::vector3d< T > &b, const core::vector3d< T > &c)irr::core::triangle3d< T > [inline]
triangle3d()irr::core::triangle3d< T > [inline]
triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3)irr::core::triangle3d< T > [inline]
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