From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/classirr_1_1_i_event_receiver.html | 225 --------------------- 1 file changed, 225 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/classirr_1_1_i_event_receiver.html (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1_i_event_receiver.html') diff --git a/libraries/irrlicht-1.8/doc/html/classirr_1_1_i_event_receiver.html b/libraries/irrlicht-1.8/doc/html/classirr_1_1_i_event_receiver.html deleted file mode 100644 index 9a7a796..0000000 --- a/libraries/irrlicht-1.8/doc/html/classirr_1_1_i_event_receiver.html +++ /dev/null @@ -1,225 +0,0 @@ - - - - -Irrlicht 3D Engine: irr::IEventReceiver Class Reference - - - - - - - - - - - - - - -
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irr::IEventReceiver Class Reference
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Interface of an object which can receive events. - More...

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#include <IEventReceiver.h>

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- + Inheritance diagram for irr::IEventReceiver:
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List of all members.

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-Public Member Functions

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Detailed Description

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Interface of an object which can receive events.

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Many of the engine's classes inherit IEventReceiver so they are able to process events. Events usually start at a postEventFromUser function and are passed down through a chain of event receivers until OnEvent returns true. See irr::EEVENT_TYPE for a description of where each type of event starts, and the path it takes through the system.

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Definition at line 433 of file IEventReceiver.h.

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Constructor & Destructor Documentation

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virtual irr::IEventReceiver::~IEventReceiver () [inline, virtual]
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Destructor.

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Definition at line 438 of file IEventReceiver.h.

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Member Function Documentation

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virtual bool irr::IEventReceiver::OnEvent (const SEventevent) [pure virtual]
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Called if an event happened.

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Please take care that you should only return 'true' when you want to _prevent_ Irrlicht from processing the event any further. So 'true' does mean that an event is completely done. Therefore your return value for all unprocessed events should be 'false'.

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Returns:
True if the event was processed.
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Implemented in irr::gui::IGUIElement, irr::scene::ICameraSceneNode, and irr::scene::ISceneNodeAnimator.

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The documentation for this class was generated from the following file: -
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