From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_scene_parameters_8h_source.html | 191 +++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_scene_parameters_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_scene_parameters_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_scene_parameters_8h_source.html b/libraries/irrlicht-1.8/doc/html/_scene_parameters_8h_source.html new file mode 100644 index 0000000..cf3ac22 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_scene_parameters_8h_source.html @@ -0,0 +1,191 @@ + + + + +Irrlicht 3D Engine: SceneParameters.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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SceneParameters.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
+00006 #define __I_SCENE_PARAMETERS_H_INCLUDED__
+00007 
+00015 namespace irr
+00016 {
+00017 namespace scene
+00018 {
+00020 
+00030     const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
+00031 
+00033 
+00038     const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
+00039 
+00041 
+00046     const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
+00047 
+00049 
+00054     const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
+00055 
+00057 
+00067     const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
+00068 
+00070 
+00077     const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
+00078 
+00080 
+00093     const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
+00094 
+00096 
+00102     const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
+00103 
+00105 
+00111     const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
+00112 
+00113 
+00115 
+00120     const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
+00121 
+00123 
+00128     const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
+00129 
+00130 
+00132 
+00137     const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
+00138 
+00139 
+00141 
+00146     const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
+00147 
+00149 
+00154     const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
+00155 
+00157 
+00159     const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
+00160 
+00162 
+00167     const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
+00168 
+00170 
+00175     const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
+00176 
+00177 
+00178 } // end namespace scene
+00179 } // end namespace irr
+00180 
+00181 #endif
+00182 
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