From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_s_skin_mesh_buffer_8h_source.html | 493 --------------------- 1 file changed, 493 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html deleted file mode 100644 index edc016d..0000000 --- a/libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html +++ /dev/null @@ -1,493 +0,0 @@ - - -
- -00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt -00002 // This file is part of the "Irrlicht Engine". -00003 // For conditions of distribution and use, see copyright notice in irrlicht.h -00004 -00005 #ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__ -00006 #define __I_SKIN_MESH_BUFFER_H_INCLUDED__ -00007 -00008 #include "IMeshBuffer.h" -00009 #include "S3DVertex.h" -00010 -00011 -00012 namespace irr -00013 { -00014 namespace scene -00015 { -00016 -00017 -00019 struct SSkinMeshBuffer : public IMeshBuffer -00020 { -00022 SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) : -00023 ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt), -00024 MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), -00025 BoundingBoxNeedsRecalculated(true) -00026 { -00027 #ifdef _DEBUG -00028 setDebugName("SSkinMeshBuffer"); -00029 #endif -00030 } -00031 -00033 virtual const video::SMaterial& getMaterial() const -00034 { -00035 return Material; -00036 } -00037 -00039 virtual video::SMaterial& getMaterial() -00040 { -00041 return Material; -00042 } -00043 -00045 virtual video::S3DVertex *getVertex(u32 index) -00046 { -00047 switch (VertexType) -00048 { -00049 case video::EVT_2TCOORDS: -00050 return (video::S3DVertex*)&Vertices_2TCoords[index]; -00051 case video::EVT_TANGENTS: -00052 return (video::S3DVertex*)&Vertices_Tangents[index]; -00053 default: -00054 return &Vertices_Standard[index]; -00055 } -00056 } -00057 -00059 virtual const void* getVertices() const -00060 { -00061 switch (VertexType) -00062 { -00063 case video::EVT_2TCOORDS: -00064 return Vertices_2TCoords.const_pointer(); -00065 case video::EVT_TANGENTS: -00066 return Vertices_Tangents.const_pointer(); -00067 default: -00068 return Vertices_Standard.const_pointer(); -00069 } -00070 } -00071 -00073 virtual void* getVertices() -00074 { -00075 switch (VertexType) -00076 { -00077 case video::EVT_2TCOORDS: -00078 return Vertices_2TCoords.pointer(); -00079 case video::EVT_TANGENTS: -00080 return Vertices_Tangents.pointer(); -00081 default: -00082 return Vertices_Standard.pointer(); -00083 } -00084 } -00085 -00087 virtual u32 getVertexCount() const -00088 { -00089 switch (VertexType) -00090 { -00091 case video::EVT_2TCOORDS: -00092 return Vertices_2TCoords.size(); -00093 case video::EVT_TANGENTS: -00094 return Vertices_Tangents.size(); -00095 default: -00096 return Vertices_Standard.size(); -00097 } -00098 } -00099 -00101 -00102 virtual video::E_INDEX_TYPE getIndexType() const -00103 { -00104 return video::EIT_16BIT; -00105 } -00106 -00108 virtual const u16* getIndices() const -00109 { -00110 return Indices.const_pointer(); -00111 } -00112 -00114 virtual u16* getIndices() -00115 { -00116 return Indices.pointer(); -00117 } -00118 -00120 virtual u32 getIndexCount() const -00121 { -00122 return Indices.size(); -00123 } -00124 -00126 virtual const core::aabbox3d<f32>& getBoundingBox() const -00127 { -00128 return BoundingBox; -00129 } -00130 -00132 virtual void setBoundingBox( const core::aabbox3df& box) -00133 { -00134 BoundingBox = box; -00135 } -00136 -00138 virtual void recalculateBoundingBox() -00139 { -00140 if(!BoundingBoxNeedsRecalculated) -00141 return; -00142 -00143 BoundingBoxNeedsRecalculated = false; -00144 -00145 switch (VertexType) -00146 { -00147 case video::EVT_STANDARD: -00148 { -00149 if (Vertices_Standard.empty()) -00150 BoundingBox.reset(0,0,0); -00151 else -00152 { -00153 BoundingBox.reset(Vertices_Standard[0].Pos); -00154 for (u32 i=1; i<Vertices_Standard.size(); ++i) -00155 BoundingBox.addInternalPoint(Vertices_Standard[i].Pos); -00156 } -00157 break; -00158 } -00159 case video::EVT_2TCOORDS: -00160 { -00161 if (Vertices_2TCoords.empty()) -00162 BoundingBox.reset(0,0,0); -00163 else -00164 { -00165 BoundingBox.reset(Vertices_2TCoords[0].Pos); -00166 for (u32 i=1; i<Vertices_2TCoords.size(); ++i) -00167 BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos); -00168 } -00169 break; -00170 } -00171 case video::EVT_TANGENTS: -00172 { -00173 if (Vertices_Tangents.empty()) -00174 BoundingBox.reset(0,0,0); -00175 else -00176 { -00177 BoundingBox.reset(Vertices_Tangents[0].Pos); -00178 for (u32 i=1; i<Vertices_Tangents.size(); ++i) -00179 BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos); -00180 } -00181 break; -00182 } -00183 } -00184 } -00185 -00187 virtual video::E_VERTEX_TYPE getVertexType() const -00188 { -00189 return VertexType; -00190 } -00191 -00193 virtual void convertTo2TCoords() -00194 { -00195 if (VertexType==video::EVT_STANDARD) -00196 { -00197 for(u32 n=0;n<Vertices_Standard.size();++n) -00198 { -00199 video::S3DVertex2TCoords Vertex; -00200 Vertex.Color=Vertices_Standard[n].Color; -00201 Vertex.Pos=Vertices_Standard[n].Pos; -00202 Vertex.Normal=Vertices_Standard[n].Normal; -00203 Vertex.TCoords=Vertices_Standard[n].TCoords; -00204 Vertices_2TCoords.push_back(Vertex); -00205 } -00206 Vertices_Standard.clear(); -00207 VertexType=video::EVT_2TCOORDS; -00208 } -00209 } -00210 -00212 virtual void convertToTangents() -00213 { -00214 if (VertexType==video::EVT_STANDARD) -00215 { -00216 for(u32 n=0;n<Vertices_Standard.size();++n) -00217 { -00218 video::S3DVertexTangents Vertex; -00219 Vertex.Color=Vertices_Standard[n].Color; -00220 Vertex.Pos=Vertices_Standard[n].Pos; -00221 Vertex.Normal=Vertices_Standard[n].Normal; -00222 Vertex.TCoords=Vertices_Standard[n].TCoords; -00223 Vertices_Tangents.push_back(Vertex); -00224 } -00225 Vertices_Standard.clear(); -00226 VertexType=video::EVT_TANGENTS; -00227 } -00228 else if (VertexType==video::EVT_2TCOORDS) -00229 { -00230 for(u32 n=0;n<Vertices_2TCoords.size();++n) -00231 { -00232 video::S3DVertexTangents Vertex; -00233 Vertex.Color=Vertices_2TCoords[n].Color; -00234 Vertex.Pos=Vertices_2TCoords[n].Pos; -00235 Vertex.Normal=Vertices_2TCoords[n].Normal; -00236 Vertex.TCoords=Vertices_2TCoords[n].TCoords; -00237 Vertices_Tangents.push_back(Vertex); -00238 } -00239 Vertices_2TCoords.clear(); -00240 VertexType=video::EVT_TANGENTS; -00241 } -00242 } -00243 -00245 virtual const core::vector3df& getPosition(u32 i) const -00246 { -00247 switch (VertexType) -00248 { -00249 case video::EVT_2TCOORDS: -00250 return Vertices_2TCoords[i].Pos; -00251 case video::EVT_TANGENTS: -00252 return Vertices_Tangents[i].Pos; -00253 default: -00254 return Vertices_Standard[i].Pos; -00255 } -00256 } -00257 -00259 virtual core::vector3df& getPosition(u32 i) -00260 { -00261 switch (VertexType) -00262 { -00263 case video::EVT_2TCOORDS: -00264 return Vertices_2TCoords[i].Pos; -00265 case video::EVT_TANGENTS: -00266 return Vertices_Tangents[i].Pos; -00267 default: -00268 return Vertices_Standard[i].Pos; -00269 } -00270 } -00271 -00273 virtual const core::vector3df& getNormal(u32 i) const -00274 { -00275 switch (VertexType) -00276 { -00277 case video::EVT_2TCOORDS: -00278 return Vertices_2TCoords[i].Normal; -00279 case video::EVT_TANGENTS: -00280 return Vertices_Tangents[i].Normal; -00281 default: -00282 return Vertices_Standard[i].Normal; -00283 } -00284 } -00285 -00287 virtual core::vector3df& getNormal(u32 i) -00288 { -00289 switch (VertexType) -00290 { -00291 case video::EVT_2TCOORDS: -00292 return Vertices_2TCoords[i].Normal; -00293 case video::EVT_TANGENTS: -00294 return Vertices_Tangents[i].Normal; -00295 default: -00296 return Vertices_Standard[i].Normal; -00297 } -00298 } -00299 -00301 virtual const core::vector2df& getTCoords(u32 i) const -00302 { -00303 switch (VertexType) -00304 { -00305 case video::EVT_2TCOORDS: -00306 return Vertices_2TCoords[i].TCoords; -00307 case video::EVT_TANGENTS: -00308 return Vertices_Tangents[i].TCoords; -00309 default: -00310 return Vertices_Standard[i].TCoords; -00311 } -00312 } -00313 -00315 virtual core::vector2df& getTCoords(u32 i) -00316 { -00317 switch (VertexType) -00318 { -00319 case video::EVT_2TCOORDS: -00320 return Vertices_2TCoords[i].TCoords; -00321 case video::EVT_TANGENTS: -00322 return Vertices_Tangents[i].TCoords; -00323 default: -00324 return Vertices_Standard[i].TCoords; -00325 } -00326 } -00327 -00329 virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {} -00330 -00332 virtual void append(const IMeshBuffer* const other) {} -00333 -00335 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const -00336 { -00337 return MappingHint_Vertex; -00338 } -00339 -00341 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const -00342 { -00343 return MappingHint_Index; -00344 } -00345 -00347 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) -00348 { -00349 if (Buffer==EBT_VERTEX) -00350 MappingHint_Vertex=NewMappingHint; -00351 else if (Buffer==EBT_INDEX) -00352 MappingHint_Index=NewMappingHint; -00353 else if (Buffer==EBT_VERTEX_AND_INDEX) -00354 { -00355 MappingHint_Vertex=NewMappingHint; -00356 MappingHint_Index=NewMappingHint; -00357 } -00358 } -00359 -00361 virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) -00362 { -00363 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) -00364 ++ChangedID_Vertex; -00365 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) -00366 ++ChangedID_Index; -00367 } -00368 -00369 virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} -00370 -00371 virtual u32 getChangedID_Index() const {return ChangedID_Index;} -00372 -00374 void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; } -00375 -00376 core::array<video::S3DVertexTangents> Vertices_Tangents; -00377 core::array<video::S3DVertex2TCoords> Vertices_2TCoords; -00378 core::array<video::S3DVertex> Vertices_Standard; -00379 core::array<u16> Indices; -00380 -00381 u32 ChangedID_Vertex; -00382 u32 ChangedID_Index; -00383 -00384 //ISkinnedMesh::SJoint *AttachedJoint; -00385 core::matrix4 Transformation; -00386 -00387 video::SMaterial Material; -00388 video::E_VERTEX_TYPE VertexType; -00389 -00390 core::aabbox3d<f32> BoundingBox; -00391 -00392 // hardware mapping hint -00393 E_HARDWARE_MAPPING MappingHint_Vertex:3; -00394 E_HARDWARE_MAPPING MappingHint_Index:3; -00395 -00396 bool BoundingBoxNeedsRecalculated:1; -00397 }; -00398 -00399 -00400 } // end namespace scene -00401 } // end namespace irr -00402 -00403 #endif -00404 -