From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_s_skin_mesh_buffer_8h_source.html | 493 --------------------- 1 file changed, 493 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html deleted file mode 100644 index edc016d..0000000 --- a/libraries/irrlicht-1.8/doc/html/_s_skin_mesh_buffer_8h_source.html +++ /dev/null @@ -1,493 +0,0 @@ - - - - -Irrlicht 3D Engine: SSkinMeshBuffer.h Source File - - - - - - - - - - - - - - -
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SSkinMeshBuffer.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
-00006 #define __I_SKIN_MESH_BUFFER_H_INCLUDED__
-00007 
-00008 #include "IMeshBuffer.h"
-00009 #include "S3DVertex.h"
-00010 
-00011 
-00012 namespace irr
-00013 {
-00014 namespace scene
-00015 {
-00016 
-00017 
-00019 struct SSkinMeshBuffer : public IMeshBuffer
-00020 {
-00022     SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
-00023         ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
-00024         MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
-00025         BoundingBoxNeedsRecalculated(true)
-00026     {
-00027         #ifdef _DEBUG
-00028         setDebugName("SSkinMeshBuffer");
-00029         #endif
-00030     }
-00031 
-00033     virtual const video::SMaterial& getMaterial() const
-00034     {
-00035         return Material;
-00036     }
-00037 
-00039     virtual video::SMaterial& getMaterial()
-00040     {
-00041         return Material;
-00042     }
-00043 
-00045     virtual video::S3DVertex *getVertex(u32 index)
-00046     {
-00047         switch (VertexType)
-00048         {
-00049             case video::EVT_2TCOORDS:
-00050                 return (video::S3DVertex*)&Vertices_2TCoords[index];
-00051             case video::EVT_TANGENTS:
-00052                 return (video::S3DVertex*)&Vertices_Tangents[index];
-00053             default:
-00054                 return &Vertices_Standard[index];
-00055         }
-00056     }
-00057 
-00059     virtual const void* getVertices() const
-00060     {
-00061         switch (VertexType)
-00062         {
-00063             case video::EVT_2TCOORDS:
-00064                 return Vertices_2TCoords.const_pointer();
-00065             case video::EVT_TANGENTS:
-00066                 return Vertices_Tangents.const_pointer();
-00067             default:
-00068                 return Vertices_Standard.const_pointer();
-00069         }
-00070     }
-00071 
-00073     virtual void* getVertices()
-00074     {
-00075         switch (VertexType)
-00076         {
-00077             case video::EVT_2TCOORDS:
-00078                 return Vertices_2TCoords.pointer();
-00079             case video::EVT_TANGENTS:
-00080                 return Vertices_Tangents.pointer();
-00081             default:
-00082                 return Vertices_Standard.pointer();
-00083         }
-00084     }
-00085 
-00087     virtual u32 getVertexCount() const
-00088     {
-00089         switch (VertexType)
-00090         {
-00091             case video::EVT_2TCOORDS:
-00092                 return Vertices_2TCoords.size();
-00093             case video::EVT_TANGENTS:
-00094                 return Vertices_Tangents.size();
-00095             default:
-00096                 return Vertices_Standard.size();
-00097         }
-00098     }
-00099 
-00101 
-00102     virtual video::E_INDEX_TYPE getIndexType() const
-00103     {
-00104         return video::EIT_16BIT;
-00105     }
-00106 
-00108     virtual const u16* getIndices() const
-00109     {
-00110         return Indices.const_pointer();
-00111     }
-00112 
-00114     virtual u16* getIndices()
-00115     {
-00116         return Indices.pointer();
-00117     }
-00118 
-00120     virtual u32 getIndexCount() const
-00121     {
-00122         return Indices.size();
-00123     }
-00124 
-00126     virtual const core::aabbox3d<f32>& getBoundingBox() const
-00127     {
-00128         return BoundingBox;
-00129     }
-00130 
-00132     virtual void setBoundingBox( const core::aabbox3df& box)
-00133     {
-00134         BoundingBox = box;
-00135     }
-00136 
-00138     virtual void recalculateBoundingBox()
-00139     {
-00140         if(!BoundingBoxNeedsRecalculated)
-00141             return;
-00142 
-00143         BoundingBoxNeedsRecalculated = false;
-00144 
-00145         switch (VertexType)
-00146         {
-00147             case video::EVT_STANDARD:
-00148             {
-00149                 if (Vertices_Standard.empty())
-00150                     BoundingBox.reset(0,0,0);
-00151                 else
-00152                 {
-00153                     BoundingBox.reset(Vertices_Standard[0].Pos);
-00154                     for (u32 i=1; i<Vertices_Standard.size(); ++i)
-00155                         BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
-00156                 }
-00157                 break;
-00158             }
-00159             case video::EVT_2TCOORDS:
-00160             {
-00161                 if (Vertices_2TCoords.empty())
-00162                     BoundingBox.reset(0,0,0);
-00163                 else
-00164                 {
-00165                     BoundingBox.reset(Vertices_2TCoords[0].Pos);
-00166                     for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
-00167                         BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
-00168                 }
-00169                 break;
-00170             }
-00171             case video::EVT_TANGENTS:
-00172             {
-00173                 if (Vertices_Tangents.empty())
-00174                     BoundingBox.reset(0,0,0);
-00175                 else
-00176                 {
-00177                     BoundingBox.reset(Vertices_Tangents[0].Pos);
-00178                     for (u32 i=1; i<Vertices_Tangents.size(); ++i)
-00179                         BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
-00180                 }
-00181                 break;
-00182             }
-00183         }
-00184     }
-00185 
-00187     virtual video::E_VERTEX_TYPE getVertexType() const
-00188     {
-00189         return VertexType;
-00190     }
-00191 
-00193     virtual void convertTo2TCoords()
-00194     {
-00195         if (VertexType==video::EVT_STANDARD)
-00196         {
-00197             for(u32 n=0;n<Vertices_Standard.size();++n)
-00198             {
-00199                 video::S3DVertex2TCoords Vertex;
-00200                 Vertex.Color=Vertices_Standard[n].Color;
-00201                 Vertex.Pos=Vertices_Standard[n].Pos;
-00202                 Vertex.Normal=Vertices_Standard[n].Normal;
-00203                 Vertex.TCoords=Vertices_Standard[n].TCoords;
-00204                 Vertices_2TCoords.push_back(Vertex);
-00205             }
-00206             Vertices_Standard.clear();
-00207             VertexType=video::EVT_2TCOORDS;
-00208         }
-00209     }
-00210 
-00212     virtual void convertToTangents()
-00213     {
-00214         if (VertexType==video::EVT_STANDARD)
-00215         {
-00216             for(u32 n=0;n<Vertices_Standard.size();++n)
-00217             {
-00218                 video::S3DVertexTangents Vertex;
-00219                 Vertex.Color=Vertices_Standard[n].Color;
-00220                 Vertex.Pos=Vertices_Standard[n].Pos;
-00221                 Vertex.Normal=Vertices_Standard[n].Normal;
-00222                 Vertex.TCoords=Vertices_Standard[n].TCoords;
-00223                 Vertices_Tangents.push_back(Vertex);
-00224             }
-00225             Vertices_Standard.clear();
-00226             VertexType=video::EVT_TANGENTS;
-00227         }
-00228         else if (VertexType==video::EVT_2TCOORDS)
-00229         {
-00230             for(u32 n=0;n<Vertices_2TCoords.size();++n)
-00231             {
-00232                 video::S3DVertexTangents Vertex;
-00233                 Vertex.Color=Vertices_2TCoords[n].Color;
-00234                 Vertex.Pos=Vertices_2TCoords[n].Pos;
-00235                 Vertex.Normal=Vertices_2TCoords[n].Normal;
-00236                 Vertex.TCoords=Vertices_2TCoords[n].TCoords;
-00237                 Vertices_Tangents.push_back(Vertex);
-00238             }
-00239             Vertices_2TCoords.clear();
-00240             VertexType=video::EVT_TANGENTS;
-00241         }
-00242     }
-00243 
-00245     virtual const core::vector3df& getPosition(u32 i) const
-00246     {
-00247         switch (VertexType)
-00248         {
-00249             case video::EVT_2TCOORDS:
-00250                 return Vertices_2TCoords[i].Pos;
-00251             case video::EVT_TANGENTS:
-00252                 return Vertices_Tangents[i].Pos;
-00253             default:
-00254                 return Vertices_Standard[i].Pos;
-00255         }
-00256     }
-00257 
-00259     virtual core::vector3df& getPosition(u32 i)
-00260     {
-00261         switch (VertexType)
-00262         {
-00263             case video::EVT_2TCOORDS:
-00264                 return Vertices_2TCoords[i].Pos;
-00265             case video::EVT_TANGENTS:
-00266                 return Vertices_Tangents[i].Pos;
-00267             default:
-00268                 return Vertices_Standard[i].Pos;
-00269         }
-00270     }
-00271 
-00273     virtual const core::vector3df& getNormal(u32 i) const
-00274     {
-00275         switch (VertexType)
-00276         {
-00277             case video::EVT_2TCOORDS:
-00278                 return Vertices_2TCoords[i].Normal;
-00279             case video::EVT_TANGENTS:
-00280                 return Vertices_Tangents[i].Normal;
-00281             default:
-00282                 return Vertices_Standard[i].Normal;
-00283         }
-00284     }
-00285 
-00287     virtual core::vector3df& getNormal(u32 i)
-00288     {
-00289         switch (VertexType)
-00290         {
-00291             case video::EVT_2TCOORDS:
-00292                 return Vertices_2TCoords[i].Normal;
-00293             case video::EVT_TANGENTS:
-00294                 return Vertices_Tangents[i].Normal;
-00295             default:
-00296                 return Vertices_Standard[i].Normal;
-00297         }
-00298     }
-00299 
-00301     virtual const core::vector2df& getTCoords(u32 i) const
-00302     {
-00303         switch (VertexType)
-00304         {
-00305             case video::EVT_2TCOORDS:
-00306                 return Vertices_2TCoords[i].TCoords;
-00307             case video::EVT_TANGENTS:
-00308                 return Vertices_Tangents[i].TCoords;
-00309             default:
-00310                 return Vertices_Standard[i].TCoords;
-00311         }
-00312     }
-00313 
-00315     virtual core::vector2df& getTCoords(u32 i)
-00316     {
-00317         switch (VertexType)
-00318         {
-00319             case video::EVT_2TCOORDS:
-00320                 return Vertices_2TCoords[i].TCoords;
-00321             case video::EVT_TANGENTS:
-00322                 return Vertices_Tangents[i].TCoords;
-00323             default:
-00324                 return Vertices_Standard[i].TCoords;
-00325         }
-00326     }
-00327 
-00329     virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {}
-00330 
-00332     virtual void append(const IMeshBuffer* const other) {}
-00333 
-00335     virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
-00336     {
-00337         return MappingHint_Vertex;
-00338     }
-00339 
-00341     virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
-00342     {
-00343         return MappingHint_Index;
-00344     }
-00345 
-00347     virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
-00348     {
-00349         if (Buffer==EBT_VERTEX)
-00350             MappingHint_Vertex=NewMappingHint;
-00351         else if (Buffer==EBT_INDEX)
-00352             MappingHint_Index=NewMappingHint;
-00353         else if (Buffer==EBT_VERTEX_AND_INDEX)
-00354         {
-00355             MappingHint_Vertex=NewMappingHint;
-00356             MappingHint_Index=NewMappingHint;
-00357         }
-00358     }
-00359 
-00361     virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
-00362     {
-00363         if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
-00364             ++ChangedID_Vertex;
-00365         if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
-00366             ++ChangedID_Index;
-00367     }
-00368 
-00369     virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
-00370 
-00371     virtual u32 getChangedID_Index() const {return ChangedID_Index;}
-00372 
-00374     void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
-00375 
-00376     core::array<video::S3DVertexTangents> Vertices_Tangents;
-00377     core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
-00378     core::array<video::S3DVertex> Vertices_Standard;
-00379     core::array<u16> Indices;
-00380 
-00381     u32 ChangedID_Vertex;
-00382     u32 ChangedID_Index;
-00383 
-00384     //ISkinnedMesh::SJoint *AttachedJoint;
-00385     core::matrix4 Transformation;
-00386 
-00387     video::SMaterial Material;
-00388     video::E_VERTEX_TYPE VertexType;
-00389 
-00390     core::aabbox3d<f32> BoundingBox;
-00391 
-00392     // hardware mapping hint
-00393     E_HARDWARE_MAPPING MappingHint_Vertex:3;
-00394     E_HARDWARE_MAPPING MappingHint_Index:3;
-00395 
-00396     bool BoundingBoxNeedsRecalculated:1;
-00397 };
-00398 
-00399 
-00400 } // end namespace scene
-00401 } // end namespace irr
-00402 
-00403 #endif
-00404 
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