From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/doc/html/_s_mesh_8h_source.html | 244 --------------------- 1 file changed, 244 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_s_mesh_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_s_mesh_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_s_mesh_8h_source.html b/libraries/irrlicht-1.8/doc/html/_s_mesh_8h_source.html deleted file mode 100644 index 1968f79..0000000 --- a/libraries/irrlicht-1.8/doc/html/_s_mesh_8h_source.html +++ /dev/null @@ -1,244 +0,0 @@ - - - - -Irrlicht 3D Engine: SMesh.h Source File - - - - - - - - - - - - - - -
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SMesh.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __S_MESH_H_INCLUDED__
-00006 #define __S_MESH_H_INCLUDED__
-00007 
-00008 #include "IMesh.h"
-00009 #include "IMeshBuffer.h"
-00010 #include "aabbox3d.h"
-00011 #include "irrArray.h"
-00012 
-00013 namespace irr
-00014 {
-00015 namespace scene
-00016 {
-00018     struct SMesh : public IMesh
-00019     {
-00021         SMesh()
-00022         {
-00023             #ifdef _DEBUG
-00024             setDebugName("SMesh");
-00025             #endif
-00026         }
-00027 
-00029         virtual ~SMesh()
-00030         {
-00031             // drop buffers
-00032             for (u32 i=0; i<MeshBuffers.size(); ++i)
-00033                 MeshBuffers[i]->drop();
-00034         }
-00035 
-00037         virtual void clear()
-00038         {
-00039             for (u32 i=0; i<MeshBuffers.size(); ++i)
-00040                 MeshBuffers[i]->drop();
-00041             MeshBuffers.clear();
-00042             BoundingBox.reset ( 0.f, 0.f, 0.f );
-00043         }
-00044 
-00045 
-00047         virtual u32 getMeshBufferCount() const
-00048         {
-00049             return MeshBuffers.size();
-00050         }
-00051 
-00053         virtual IMeshBuffer* getMeshBuffer(u32 nr) const
-00054         {
-00055             return MeshBuffers[nr];
-00056         }
-00057 
-00059 
-00060         virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const
-00061         {
-00062             for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
-00063             {
-00064                 if ( material == MeshBuffers[i]->getMaterial())
-00065                     return MeshBuffers[i];
-00066             }
-00067 
-00068             return 0;
-00069         }
-00070 
-00072         virtual const core::aabbox3d<f32>& getBoundingBox() const
-00073         {
-00074             return BoundingBox;
-00075         }
-00076 
-00078         virtual void setBoundingBox( const core::aabbox3df& box)
-00079         {
-00080             BoundingBox = box;
-00081         }
-00082 
-00084         void recalculateBoundingBox()
-00085         {
-00086             if (MeshBuffers.size())
-00087             {
-00088                 BoundingBox = MeshBuffers[0]->getBoundingBox();
-00089                 for (u32 i=1; i<MeshBuffers.size(); ++i)
-00090                     BoundingBox.addInternalBox(MeshBuffers[i]->getBoundingBox());
-00091             }
-00092             else
-00093                 BoundingBox.reset(0.0f, 0.0f, 0.0f);
-00094         }
-00095 
-00097 
-00098         void addMeshBuffer(IMeshBuffer* buf)
-00099         {
-00100             if (buf)
-00101             {
-00102                 buf->grab();
-00103                 MeshBuffers.push_back(buf);
-00104             }
-00105         }
-00106 
-00108         virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)
-00109         {
-00110             for (u32 i=0; i<MeshBuffers.size(); ++i)
-00111                 MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
-00112         }
-00113 
-00115         virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX )
-00116         {
-00117             for (u32 i=0; i<MeshBuffers.size(); ++i)
-00118                 MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
-00119         }
-00120 
-00122         virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)
-00123         {
-00124             for (u32 i=0; i<MeshBuffers.size(); ++i)
-00125                 MeshBuffers[i]->setDirty(buffer);
-00126         }
-00127 
-00129         core::array<IMeshBuffer*> MeshBuffers;
-00130 
-00132         core::aabbox3d<f32> BoundingBox;
-00133     };
-00134 
-00135 
-00136 } // end namespace scene
-00137 } // end namespace irr
-00138 
-00139 #endif
-00140 
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