From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/doc/html/_s_light_8h_source.html | 196 +++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html b/libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html new file mode 100644 index 0000000..ec90be0 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html @@ -0,0 +1,196 @@ + + + + +Irrlicht 3D Engine: SLight.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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SLight.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __S_LIGHT_H_INCLUDED__
+00006 #define __S_LIGHT_H_INCLUDED__
+00007 
+00008 #include "SColor.h"
+00009 
+00010 namespace irr
+00011 {
+00012 namespace video
+00013 {
+00014 
+00016 enum E_LIGHT_TYPE
+00017 {
+00019     ELT_POINT,
+00021     ELT_SPOT,
+00023     ELT_DIRECTIONAL,
+00024 
+00026     ELT_COUNT
+00027 };
+00028 
+00030 const c8* const LightTypeNames[] =
+00031 {
+00032     "Point",
+00033     "Spot",
+00034     "Directional",
+00035     0
+00036 };
+00037 
+00039 
+00041 struct SLight
+00042 {
+00043     SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f),
+00044         SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f),
+00045         OuterCone(45.f), InnerCone(0.f), Falloff(2.f),
+00046         Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f),
+00047         Radius(100.f), Type(ELT_POINT), CastShadows(true)
+00048         {}
+00049 
+00051     SColorf AmbientColor;
+00052 
+00054 
+00055     SColorf DiffuseColor;
+00056 
+00058 
+00059     SColorf SpecularColor;
+00060 
+00062 
+00065     core::vector3df Attenuation;
+00066 
+00068     f32 OuterCone;
+00069 
+00071     f32 InnerCone;
+00072 
+00074     f32 Falloff;
+00075 
+00077 
+00078     core::vector3df Position;
+00079 
+00081 
+00082     core::vector3df Direction;
+00083 
+00085     f32 Radius;
+00086 
+00088     E_LIGHT_TYPE Type;
+00089 
+00091     bool CastShadows:1;
+00092 };
+00093 
+00094 } // end namespace video
+00095 } // end namespace irr
+00096 
+00097 #endif
+00098 
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+ + + + + -- cgit v1.1