From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/doc/html/_s_light_8h_source.html | 196 +++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html b/libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html new file mode 100644 index 0000000..ec90be0 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_s_light_8h_source.html @@ -0,0 +1,196 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __S_LIGHT_H_INCLUDED__ +00006 #define __S_LIGHT_H_INCLUDED__ +00007 +00008 #include "SColor.h" +00009 +00010 namespace irr +00011 { +00012 namespace video +00013 { +00014 +00016 enum E_LIGHT_TYPE +00017 { +00019 ELT_POINT, +00021 ELT_SPOT, +00023 ELT_DIRECTIONAL, +00024 +00026 ELT_COUNT +00027 }; +00028 +00030 const c8* const LightTypeNames[] = +00031 { +00032 "Point", +00033 "Spot", +00034 "Directional", +00035 0 +00036 }; +00037 +00039 +00041 struct SLight +00042 { +00043 SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f), +00044 SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f), +00045 OuterCone(45.f), InnerCone(0.f), Falloff(2.f), +00046 Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f), +00047 Radius(100.f), Type(ELT_POINT), CastShadows(true) +00048 {} +00049 +00051 SColorf AmbientColor; +00052 +00054 +00055 SColorf DiffuseColor; +00056 +00058 +00059 SColorf SpecularColor; +00060 +00062 +00065 core::vector3df Attenuation; +00066 +00068 f32 OuterCone; +00069 +00071 f32 InnerCone; +00072 +00074 f32 Falloff; +00075 +00077 +00078 core::vector3df Position; +00079 +00081 +00082 core::vector3df Direction; +00083 +00085 f32 Radius; +00086 +00088 E_LIGHT_TYPE Type; +00089 +00091 bool CastShadows:1; +00092 }; +00093 +00094 } // end namespace video +00095 } // end namespace irr +00096 +00097 #endif +00098 +