From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/doc/html/_i_video_driver_8h.html | 206 --------------------- 1 file changed, 206 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_video_driver_8h.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_video_driver_8h.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_video_driver_8h.html b/libraries/irrlicht-1.8/doc/html/_i_video_driver_8h.html deleted file mode 100644 index b0b15ff..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_video_driver_8h.html +++ /dev/null @@ -1,206 +0,0 @@ - - -
- -#include "rect.h"
#include "SColor.h"
#include "ITexture.h"
#include "irrArray.h"
#include "matrix4.h"
#include "plane3d.h"
#include "dimension2d.h"
#include "position2d.h"
#include "SMaterial.h"
#include "IMeshBuffer.h"
#include "triangle3d.h"
#include "EDriverTypes.h"
#include "EDriverFeatures.h"
#include "SExposedVideoData.h"
Go to the source code of this file.
-Everything in the Irrlicht Engine can be found in this namespace.
-This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
-All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
-The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
-