From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_terrain_scene_node_8h_source.html | 223 +++++++++++++++++++++ 1 file changed, 223 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html new file mode 100644 index 0000000..a99c212 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html @@ -0,0 +1,223 @@ + + + + +Irrlicht 3D Engine: ITerrainSceneNode.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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ITerrainSceneNode.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 // The code for the TerrainSceneNode is based on the terrain renderer by
+00006 // Soconne and the GeoMipMapSceneNode developed by Spintz. They made their
+00007 // code available for Irrlicht and allowed it to be distributed under this
+00008 // licence. I only modified some parts. A lot of thanks go to them.
+00009 
+00010 #ifndef __I_TERRAIN_SCENE_NODE_H__
+00011 #define __I_TERRAIN_SCENE_NODE_H__
+00012 
+00013 #include "ETerrainElements.h"
+00014 #include "ISceneNode.h"
+00015 #include "IDynamicMeshBuffer.h"
+00016 #include "irrArray.h"
+00017 
+00018 namespace irr
+00019 {
+00020 namespace io
+00021 {
+00022     class IReadFile;
+00023 } // end namespace io
+00024 namespace scene
+00025 {
+00026     class IMesh;
+00027 
+00029 
+00049     class ITerrainSceneNode : public ISceneNode
+00050     {
+00051     public:
+00053         ITerrainSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+00054             const core::vector3df& position = core::vector3df(0.0f, 0.0f, 0.0f),
+00055             const core::vector3df& rotation = core::vector3df(0.0f, 0.0f, 0.0f),
+00056             const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f) )
+00057             : ISceneNode (parent, mgr, id, position, rotation, scale) {}
+00058 
+00060 
+00061         virtual const core::aabbox3d<f32>& getBoundingBox() const =0;
+00062 
+00064 
+00065         virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const =0;
+00066 
+00068 
+00069         virtual u32 getIndexCount() const =0;
+00070 
+00072 
+00073         virtual IMesh* getMesh() =0;
+00074 
+00076         virtual IMeshBuffer* getRenderBuffer() =0;
+00077 
+00078 
+00080 
+00082         virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const =0;
+00083 
+00085 
+00093         virtual s32 getIndicesForPatch(core::array<u32>& indices,
+00094             s32 patchX, s32 patchZ, s32 LOD=0) =0;
+00095 
+00097 
+00100         virtual s32 getCurrentLODOfPatches(core::array<s32>& LODs) const =0;
+00101 
+00103 
+00106         virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) =0;
+00107 
+00109         virtual const core::vector3df& getTerrainCenter() const =0;
+00110 
+00112         virtual f32 getHeight(f32 x, f32 y) const =0;
+00113 
+00115 
+00117         virtual void setCameraMovementDelta(f32 delta) =0;
+00118 
+00120 
+00122         virtual void setCameraRotationDelta(f32 delta) =0;
+00123 
+00125 
+00126         virtual void setDynamicSelectorUpdate(bool bVal) =0;
+00127 
+00129 
+00135         virtual bool overrideLODDistance(s32 LOD, f64 newDistance) =0;
+00136 
+00138 
+00147         virtual void scaleTexture(f32 scale = 1.0f, f32 scale2=0.0f) =0;
+00148 
+00150 
+00155         virtual bool loadHeightMap(io::IReadFile* file, 
+00156             video::SColor vertexColor=video::SColor(255,255,255,255),
+00157             s32 smoothFactor=0) =0;
+00158 
+00160 
+00170         virtual bool loadHeightMapRAW(io::IReadFile* file, s32 bitsPerPixel=16,
+00171             bool signedData=false, bool floatVals=false, s32 width=0,
+00172             video::SColor vertexColor=video::SColor(255,255,255,255),
+00173             s32 smoothFactor=0) =0;
+00174 
+00175     };
+00176 
+00177 } // end namespace scene
+00178 } // end namespace irr
+00179 
+00180 
+00181 #endif // __I_TERRAIN_SCENE_NODE_H__
+00182 
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