From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_terrain_scene_node_8h_source.html | 223 +++++++++++++++++++++ 1 file changed, 223 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html new file mode 100644 index 0000000..a99c212 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html @@ -0,0 +1,223 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 // The code for the TerrainSceneNode is based on the terrain renderer by +00006 // Soconne and the GeoMipMapSceneNode developed by Spintz. They made their +00007 // code available for Irrlicht and allowed it to be distributed under this +00008 // licence. I only modified some parts. A lot of thanks go to them. +00009 +00010 #ifndef __I_TERRAIN_SCENE_NODE_H__ +00011 #define __I_TERRAIN_SCENE_NODE_H__ +00012 +00013 #include "ETerrainElements.h" +00014 #include "ISceneNode.h" +00015 #include "IDynamicMeshBuffer.h" +00016 #include "irrArray.h" +00017 +00018 namespace irr +00019 { +00020 namespace io +00021 { +00022 class IReadFile; +00023 } // end namespace io +00024 namespace scene +00025 { +00026 class IMesh; +00027 +00029 +00049 class ITerrainSceneNode : public ISceneNode +00050 { +00051 public: +00053 ITerrainSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, +00054 const core::vector3df& position = core::vector3df(0.0f, 0.0f, 0.0f), +00055 const core::vector3df& rotation = core::vector3df(0.0f, 0.0f, 0.0f), +00056 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f) ) +00057 : ISceneNode (parent, mgr, id, position, rotation, scale) {} +00058 +00060 +00061 virtual const core::aabbox3d<f32>& getBoundingBox() const =0; +00062 +00064 +00065 virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const =0; +00066 +00068 +00069 virtual u32 getIndexCount() const =0; +00070 +00072 +00073 virtual IMesh* getMesh() =0; +00074 +00076 virtual IMeshBuffer* getRenderBuffer() =0; +00077 +00078 +00080 +00082 virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const =0; +00083 +00085 +00093 virtual s32 getIndicesForPatch(core::array<u32>& indices, +00094 s32 patchX, s32 patchZ, s32 LOD=0) =0; +00095 +00097 +00100 virtual s32 getCurrentLODOfPatches(core::array<s32>& LODs) const =0; +00101 +00103 +00106 virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) =0; +00107 +00109 virtual const core::vector3df& getTerrainCenter() const =0; +00110 +00112 virtual f32 getHeight(f32 x, f32 y) const =0; +00113 +00115 +00117 virtual void setCameraMovementDelta(f32 delta) =0; +00118 +00120 +00122 virtual void setCameraRotationDelta(f32 delta) =0; +00123 +00125 +00126 virtual void setDynamicSelectorUpdate(bool bVal) =0; +00127 +00129 +00135 virtual bool overrideLODDistance(s32 LOD, f64 newDistance) =0; +00136 +00138 +00147 virtual void scaleTexture(f32 scale = 1.0f, f32 scale2=0.0f) =0; +00148 +00150 +00155 virtual bool loadHeightMap(io::IReadFile* file, +00156 video::SColor vertexColor=video::SColor(255,255,255,255), +00157 s32 smoothFactor=0) =0; +00158 +00160 +00170 virtual bool loadHeightMapRAW(io::IReadFile* file, s32 bitsPerPixel=16, +00171 bool signedData=false, bool floatVals=false, s32 width=0, +00172 video::SColor vertexColor=video::SColor(255,255,255,255), +00173 s32 smoothFactor=0) =0; +00174 +00175 }; +00176 +00177 } // end namespace scene +00178 } // end namespace irr +00179 +00180 +00181 #endif // __I_TERRAIN_SCENE_NODE_H__ +00182 +