From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ..._scene_node_animator_camera_maya_8h_source.html | 162 +++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_scene_node_animator_camera_maya_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_scene_node_animator_camera_maya_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_scene_node_animator_camera_maya_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_scene_node_animator_camera_maya_8h_source.html new file mode 100644 index 0000000..ece68a1 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_scene_node_animator_camera_maya_8h_source.html @@ -0,0 +1,162 @@ + + + + +Irrlicht 3D Engine: ISceneNodeAnimatorCameraMaya.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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ISceneNodeAnimatorCameraMaya.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
+00006 #define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
+00007 
+00008 #include "ISceneNodeAnimator.h"
+00009 
+00010 namespace irr
+00011 {
+00012 
+00013 namespace scene
+00014 {
+00015 
+00017 
+00025     class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
+00026     {
+00027     public:
+00028 
+00030         virtual f32 getMoveSpeed() const = 0;
+00031 
+00033         virtual void setMoveSpeed(f32 moveSpeed) = 0;
+00034 
+00036         virtual f32 getRotateSpeed() const = 0;
+00037 
+00039         virtual void setRotateSpeed(f32 rotateSpeed) = 0;
+00040 
+00042         virtual f32 getZoomSpeed() const = 0;
+00043 
+00045         virtual void setZoomSpeed(f32 zoomSpeed) = 0;
+00046 
+00048         virtual f32 getDistance() const = 0;
+00049 
+00051         virtual void setDistance(f32 distance) = 0;
+00052     };
+00053 
+00054 } // end namespace scene
+00055 } // end namespace irr
+00056 
+00057 #endif
+00058 
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