From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/doc/html/_i_scene_node_8h.html | 158 +++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_scene_node_8h.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_scene_node_8h.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_scene_node_8h.html b/libraries/irrlicht-1.8/doc/html/_i_scene_node_8h.html new file mode 100644 index 0000000..84f3f8b --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_scene_node_8h.html @@ -0,0 +1,158 @@ + + +
+ +#include "IAttributeExchangingObject.h"
#include "ESceneNodeTypes.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"
#include "ISceneNodeAnimator.h"
#include "ITriangleSelector.h"
#include "SMaterial.h"
#include "irrString.h"
#include "aabbox3d.h"
#include "matrix4.h"
#include "irrList.h"
#include "IAttributes.h"
Go to the source code of this file.
+Everything in the Irrlicht Engine can be found in this namespace.
+All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
+