From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/doc/html/_i_scene_manager_8h.html | 178 --------------------- 1 file changed, 178 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_scene_manager_8h.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_scene_manager_8h.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_scene_manager_8h.html b/libraries/irrlicht-1.8/doc/html/_i_scene_manager_8h.html deleted file mode 100644 index 4ba58d3..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_scene_manager_8h.html +++ /dev/null @@ -1,178 +0,0 @@ - - -
- -#include "IReferenceCounted.h"
#include "irrArray.h"
#include "irrString.h"
#include "path.h"
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
#include "ETerrainElements.h"
#include "ESceneNodeTypes.h"
#include "ESceneNodeAnimatorTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
#include "IGeometryCreator.h"
#include "ISkinnedMesh.h"
Go to the source code of this file.
-Everything in the Irrlicht Engine can be found in this namespace.
-The gui namespace contains useful classes for easy creation of a graphical user interface.
-This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
-All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
-The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
-