From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_q3_level_mesh_8h_source.html | 157 +++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html new file mode 100644 index 0000000..c446b98 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html @@ -0,0 +1,157 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__ +00006 #define __I_Q3_LEVEL_MESH_H_INCLUDED__ +00007 +00008 #include "IAnimatedMesh.h" +00009 #include "IQ3Shader.h" +00010 +00011 namespace irr +00012 { +00013 namespace scene +00014 { +00016 +00017 class IQ3LevelMesh : public IAnimatedMesh +00018 { +00019 public: +00020 +00022 +00024 virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0; +00025 +00027 virtual const quake3::IShader* getShader(u32 index) const = 0; +00028 +00030 virtual quake3::tQ3EntityList& getEntityList() = 0; +00031 +00033 +00036 virtual IMesh* getBrushEntityMesh(s32 num) const = 0; +00037 +00039 virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0; +00040 }; +00041 +00042 } // end namespace scene +00043 } // end namespace irr +00044 +00045 #endif +00046 +