From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_q3_level_mesh_8h_source.html | 157 +++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html new file mode 100644 index 0000000..c446b98 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_q3_level_mesh_8h_source.html @@ -0,0 +1,157 @@ + + + + +Irrlicht 3D Engine: IQ3LevelMesh.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IQ3LevelMesh.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
+00006 #define __I_Q3_LEVEL_MESH_H_INCLUDED__
+00007 
+00008 #include "IAnimatedMesh.h"
+00009 #include "IQ3Shader.h"
+00010 
+00011 namespace irr
+00012 {
+00013 namespace scene
+00014 {
+00016 
+00017     class IQ3LevelMesh : public IAnimatedMesh
+00018     {
+00019     public:
+00020 
+00022 
+00024         virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0;
+00025 
+00027         virtual const quake3::IShader* getShader(u32 index) const = 0;
+00028 
+00030         virtual quake3::tQ3EntityList& getEntityList() = 0;
+00031 
+00033 
+00036         virtual IMesh* getBrushEntityMesh(s32 num) const = 0;
+00037 
+00039         virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0;
+00040     };
+00041 
+00042 } // end namespace scene
+00043 } // end namespace irr
+00044 
+00045 #endif
+00046 
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