From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_mesh_buffer_8h_source.html | 221 +++++++++++++++++++++ 1 file changed, 221 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_mesh_buffer_8h_source.html new file mode 100644 index 0000000..7a2e0e6 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_mesh_buffer_8h_source.html @@ -0,0 +1,221 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_MESH_BUFFER_H_INCLUDED__ +00006 #define __I_MESH_BUFFER_H_INCLUDED__ +00007 +00008 #include "IReferenceCounted.h" +00009 #include "SMaterial.h" +00010 #include "aabbox3d.h" +00011 #include "S3DVertex.h" +00012 #include "SVertexIndex.h" +00013 #include "EHardwareBufferFlags.h" +00014 #include "EPrimitiveTypes.h" +00015 +00016 namespace irr +00017 { +00018 namespace scene +00019 { +00021 +00039 class IMeshBuffer : public virtual IReferenceCounted +00040 { +00041 public: +00042 +00044 +00045 virtual video::SMaterial& getMaterial() = 0; +00046 +00048 +00049 virtual const video::SMaterial& getMaterial() const = 0; +00050 +00052 +00053 virtual video::E_VERTEX_TYPE getVertexType() const = 0; +00054 +00056 +00058 virtual const void* getVertices() const = 0; +00059 +00061 +00063 virtual void* getVertices() = 0; +00064 +00066 +00067 virtual u32 getVertexCount() const = 0; +00068 +00070 +00071 virtual video::E_INDEX_TYPE getIndexType() const =0; +00072 +00074 +00075 virtual const u16* getIndices() const = 0; +00076 +00078 +00079 virtual u16* getIndices() = 0; +00080 +00082 +00083 virtual u32 getIndexCount() const = 0; +00084 +00086 +00087 virtual const core::aabbox3df& getBoundingBox() const = 0; +00088 +00090 +00092 virtual void setBoundingBox(const core::aabbox3df& box) = 0; +00093 +00095 virtual void recalculateBoundingBox() = 0; +00096 +00098 virtual const core::vector3df& getPosition(u32 i) const = 0; +00099 +00101 virtual core::vector3df& getPosition(u32 i) = 0; +00102 +00104 virtual const core::vector3df& getNormal(u32 i) const = 0; +00105 +00107 virtual core::vector3df& getNormal(u32 i) = 0; +00108 +00110 virtual const core::vector2df& getTCoords(u32 i) const = 0; +00111 +00113 virtual core::vector2df& getTCoords(u32 i) = 0; +00114 +00116 +00121 virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0; +00122 +00124 +00126 virtual void append(const IMeshBuffer* const other) = 0; +00127 +00129 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0; +00130 +00132 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const = 0; +00133 +00135 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) = 0; +00136 +00138 virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0; +00139 +00141 +00142 virtual u32 getChangedID_Vertex() const = 0; +00143 +00145 +00146 virtual u32 getChangedID_Index() const = 0; +00147 }; +00148 +00149 } // end namespace scene +00150 } // end namespace irr +00151 +00152 #endif +00153 +00154 +