From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_light_scene_node_8h_source.html | 181 --------------------- 1 file changed, 181 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html deleted file mode 100644 index 1f3f701..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html +++ /dev/null @@ -1,181 +0,0 @@ - - - - -Irrlicht 3D Engine: ILightSceneNode.h Source File - - - - - - - - - - - - - - -
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ILightSceneNode.h
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-Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__
-00006 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__
-00007 
-00008 #include "ISceneNode.h"
-00009 #include "SLight.h"
-00010 
-00011 namespace irr
-00012 {
-00013 namespace scene
-00014 {
-00015 
-00017 
-00022 class ILightSceneNode : public ISceneNode
-00023 {
-00024 public:
-00025 
-00027     ILightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
-00028         const core::vector3df& position = core::vector3df(0,0,0))
-00029         : ISceneNode(parent, mgr, id, position) {}
-00030 
-00032 
-00033     virtual void setLightData(const video::SLight& light) = 0;
-00034 
-00036 
-00037     virtual const video::SLight& getLightData() const = 0;
-00038 
-00040 
-00041     virtual video::SLight& getLightData() = 0;
-00042 
-00044 
-00047     virtual void setVisible(bool isVisible) = 0;
-00048 
-00050 
-00055     virtual void setRadius(f32 radius) = 0;
-00056 
-00058 
-00059     virtual f32 getRadius() const = 0;
-00060 
-00062 
-00063     virtual void setLightType(video::E_LIGHT_TYPE type) = 0;
-00064 
-00066 
-00067     virtual video::E_LIGHT_TYPE getLightType() const = 0;
-00068 
-00070 
-00074     virtual void enableCastShadow(bool shadow=true) = 0;
-00075 
-00077 
-00078     virtual bool getCastShadow() const = 0;
-00079 };
-00080 
-00081 } // end namespace scene
-00082 } // end namespace irr
-00083 
-00084 
-00085 #endif
-00086 
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