From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_light_scene_node_8h_source.html | 181 --------------------- 1 file changed, 181 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html deleted file mode 100644 index 1f3f701..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_light_scene_node_8h_source.html +++ /dev/null @@ -1,181 +0,0 @@ - - -
- -00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt -00002 // This file is part of the "Irrlicht Engine". -00003 // For conditions of distribution and use, see copyright notice in irrlicht.h -00004 -00005 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__ -00006 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__ -00007 -00008 #include "ISceneNode.h" -00009 #include "SLight.h" -00010 -00011 namespace irr -00012 { -00013 namespace scene -00014 { -00015 -00017 -00022 class ILightSceneNode : public ISceneNode -00023 { -00024 public: -00025 -00027 ILightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, -00028 const core::vector3df& position = core::vector3df(0,0,0)) -00029 : ISceneNode(parent, mgr, id, position) {} -00030 -00032 -00033 virtual void setLightData(const video::SLight& light) = 0; -00034 -00036 -00037 virtual const video::SLight& getLightData() const = 0; -00038 -00040 -00041 virtual video::SLight& getLightData() = 0; -00042 -00044 -00047 virtual void setVisible(bool isVisible) = 0; -00048 -00050 -00055 virtual void setRadius(f32 radius) = 0; -00056 -00058 -00059 virtual f32 getRadius() const = 0; -00060 -00062 -00063 virtual void setLightType(video::E_LIGHT_TYPE type) = 0; -00064 -00066 -00067 virtual video::E_LIGHT_TYPE getLightType() const = 0; -00068 -00070 -00074 virtual void enableCastShadow(bool shadow=true) = 0; -00075 -00077 -00078 virtual bool getCastShadow() const = 0; -00079 }; -00080 -00081 } // end namespace scene -00082 } // end namespace irr -00083 -00084 -00085 #endif -00086 -