From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_light_manager_8h_source.html | 163 --------------------- 1 file changed, 163 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_light_manager_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_light_manager_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_light_manager_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_light_manager_8h_source.html deleted file mode 100644 index 1de03c5..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_light_manager_8h_source.html +++ /dev/null @@ -1,163 +0,0 @@ - - - - -Irrlicht 3D Engine: ILightManager.h Source File - - - - - - - - - - - - - - -
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ILightManager.h
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00001 // Written by Colin MacDonald - all rights assigned to Nikolaus Gebhardt
-00002 // Copyright (C) 2008-2012 Nikolaus Gebhardt
-00003 // This file is part of the "Irrlicht Engine".
-00004 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00005 
-00006 #ifndef __I_LIGHT_MANAGER_H_INCLUDED__
-00007 #define __I_LIGHT_MANAGER_H_INCLUDED__
-00008 
-00009 #include "IReferenceCounted.h"
-00010 #include "irrArray.h"
-00011 
-00012 namespace irr
-00013 {
-00014 namespace scene
-00015 {
-00016     class ILightSceneNode;
-00017 
-00019 
-00025     class ILightManager : public IReferenceCounted
-00026     {
-00027     public:
-00029 
-00037         virtual void OnPreRender(core::array<ISceneNode*> & lightList) = 0;
-00038 
-00040 
-00041         virtual void OnPostRender(void) = 0;
-00042 
-00044 
-00045         virtual void OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass) = 0;
-00046 
-00048 
-00049         virtual void OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass) = 0;
-00050 
-00052 
-00053         virtual void OnNodePreRender(ISceneNode* node) = 0;
-00054 
-00056 
-00057         virtual void OnNodePostRender(ISceneNode* node) = 0;
-00058     };
-00059 } // end namespace scene
-00060 } // end namespace irr
-00061 
-00062 #endif
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