From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_dynamic_mesh_buffer_8h_source.html | 297 --------------------- 1 file changed, 297 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html deleted file mode 100644 index 2ba3b44..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html +++ /dev/null @@ -1,297 +0,0 @@ - - - - -Irrlicht 3D Engine: IDynamicMeshBuffer.h Source File - - - - - - - - - - - - - - -
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IDynamicMeshBuffer.h
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00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
-00006 #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
-00007 
-00008 #include "IMeshBuffer.h"
-00009 #include "IVertexBuffer.h"
-00010 #include "IIndexBuffer.h"
-00011 
-00012 namespace irr
-00013 {
-00014 namespace scene
-00015 {
-00016 
-00018     class IDynamicMeshBuffer : public IMeshBuffer
-00019     {
-00020     public:
-00021         virtual IVertexBuffer &getVertexBuffer() const =0;
-00022         virtual IIndexBuffer &getIndexBuffer() const =0;
-00023 
-00024         virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
-00025         virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
-00026 
-00028 
-00029         virtual video::SMaterial& getMaterial() =0;
-00030 
-00032 
-00033         virtual const video::SMaterial& getMaterial() const =0;
-00034 
-00036 
-00037         virtual const core::aabbox3df& getBoundingBox() const =0;
-00038 
-00040 
-00042         virtual void setBoundingBox(const core::aabbox3df& box) =0;
-00043 
-00045         virtual void recalculateBoundingBox() =0;
-00046 
-00048 
-00053         virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices)
-00054         {
-00055 
-00056         }
-00057 
-00059 
-00061         virtual void append(const IMeshBuffer* const other)
-00062         {
-00063 
-00064         }
-00065 
-00066         // ------------------- To be removed? -------------------  //
-00067 
-00069         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
-00070         {
-00071             return getVertexBuffer().getHardwareMappingHint();
-00072         }
-00073 
-00075         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
-00076         {
-00077             return getIndexBuffer().getHardwareMappingHint();
-00078         }
-00079 
-00081         virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
-00082         {
-00083             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
-00084                 getVertexBuffer().setHardwareMappingHint(NewMappingHint);
-00085             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
-00086                 getIndexBuffer().setHardwareMappingHint(NewMappingHint);
-00087         }
-00088 
-00090         virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
-00091         {
-00092             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
-00093                 getVertexBuffer().setDirty();
-00094             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
-00095                 getIndexBuffer().setDirty();
-00096         }
-00097 
-00098         virtual u32 getChangedID_Vertex() const
-00099         {
-00100             return getVertexBuffer().getChangedID();
-00101         }
-00102 
-00103         virtual u32 getChangedID_Index() const
-00104         {
-00105             return getIndexBuffer().getChangedID();
-00106         }
-00107 
-00108         // ------------------- Old interface -------------------  //
-00109 
-00111 
-00112         virtual video::E_VERTEX_TYPE getVertexType() const
-00113         {
-00114             return getVertexBuffer().getType();
-00115         }
-00116 
-00118 
-00120         virtual const void* getVertices() const
-00121         {
-00122             return getVertexBuffer().getData();
-00123         }
-00124 
-00126 
-00128         virtual void* getVertices()
-00129         {
-00130             return getVertexBuffer().getData();
-00131         }
-00132 
-00134 
-00135         virtual u32 getVertexCount() const
-00136         {
-00137             return getVertexBuffer().size();
-00138         }
-00139 
-00141 
-00142         virtual video::E_INDEX_TYPE getIndexType() const
-00143         {
-00144             return getIndexBuffer().getType();
-00145         }
-00146 
-00148 
-00149         virtual const u16* getIndices() const
-00150         {
-00151             return (u16*)getIndexBuffer().getData();
-00152         }
-00153 
-00155 
-00156         virtual u16* getIndices()
-00157         {
-00158             return (u16*)getIndexBuffer().getData();
-00159         }
-00160 
-00162 
-00163         virtual u32 getIndexCount() const
-00164         {
-00165             return getIndexBuffer().size();
-00166         }
-00167 
-00169         virtual const core::vector3df& getPosition(u32 i) const
-00170         {
-00171             return getVertexBuffer()[i].Pos;
-00172         }
-00173 
-00175         virtual core::vector3df& getPosition(u32 i)
-00176         {
-00177             return getVertexBuffer()[i].Pos;
-00178         }
-00179 
-00181         virtual const core::vector2df& getTCoords(u32 i) const
-00182         {
-00183             return getVertexBuffer()[i].TCoords;
-00184         }
-00185 
-00187         virtual core::vector2df& getTCoords(u32 i)
-00188         {
-00189             return getVertexBuffer()[i].TCoords;
-00190         }
-00191 
-00193         virtual const core::vector3df& getNormal(u32 i) const
-00194         {
-00195             return getVertexBuffer()[i].Normal;
-00196         }
-00197 
-00199         virtual core::vector3df& getNormal(u32 i)
-00200         {
-00201             return getVertexBuffer()[i].Normal;
-00202         }
-00203     };
-00204 
-00205 
-00206 } // end namespace scene
-00207 } // end namespace irr
-00208 
-00209 #endif
-00210 
-00211 
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