From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_dynamic_mesh_buffer_8h_source.html | 297 --------------------- 1 file changed, 297 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html deleted file mode 100644 index 2ba3b44..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_dynamic_mesh_buffer_8h_source.html +++ /dev/null @@ -1,297 +0,0 @@ - - -
- -00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt -00002 // This file is part of the "Irrlicht Engine". -00003 // For conditions of distribution and use, see copyright notice in irrlicht.h -00004 -00005 #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ -00006 #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ -00007 -00008 #include "IMeshBuffer.h" -00009 #include "IVertexBuffer.h" -00010 #include "IIndexBuffer.h" -00011 -00012 namespace irr -00013 { -00014 namespace scene -00015 { -00016 -00018 class IDynamicMeshBuffer : public IMeshBuffer -00019 { -00020 public: -00021 virtual IVertexBuffer &getVertexBuffer() const =0; -00022 virtual IIndexBuffer &getIndexBuffer() const =0; -00023 -00024 virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; -00025 virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; -00026 -00028 -00029 virtual video::SMaterial& getMaterial() =0; -00030 -00032 -00033 virtual const video::SMaterial& getMaterial() const =0; -00034 -00036 -00037 virtual const core::aabbox3df& getBoundingBox() const =0; -00038 -00040 -00042 virtual void setBoundingBox(const core::aabbox3df& box) =0; -00043 -00045 virtual void recalculateBoundingBox() =0; -00046 -00048 -00053 virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) -00054 { -00055 -00056 } -00057 -00059 -00061 virtual void append(const IMeshBuffer* const other) -00062 { -00063 -00064 } -00065 -00066 // ------------------- To be removed? ------------------- // -00067 -00069 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const -00070 { -00071 return getVertexBuffer().getHardwareMappingHint(); -00072 } -00073 -00075 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const -00076 { -00077 return getIndexBuffer().getHardwareMappingHint(); -00078 } -00079 -00081 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) -00082 { -00083 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) -00084 getVertexBuffer().setHardwareMappingHint(NewMappingHint); -00085 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) -00086 getIndexBuffer().setHardwareMappingHint(NewMappingHint); -00087 } -00088 -00090 virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) -00091 { -00092 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) -00093 getVertexBuffer().setDirty(); -00094 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) -00095 getIndexBuffer().setDirty(); -00096 } -00097 -00098 virtual u32 getChangedID_Vertex() const -00099 { -00100 return getVertexBuffer().getChangedID(); -00101 } -00102 -00103 virtual u32 getChangedID_Index() const -00104 { -00105 return getIndexBuffer().getChangedID(); -00106 } -00107 -00108 // ------------------- Old interface ------------------- // -00109 -00111 -00112 virtual video::E_VERTEX_TYPE getVertexType() const -00113 { -00114 return getVertexBuffer().getType(); -00115 } -00116 -00118 -00120 virtual const void* getVertices() const -00121 { -00122 return getVertexBuffer().getData(); -00123 } -00124 -00126 -00128 virtual void* getVertices() -00129 { -00130 return getVertexBuffer().getData(); -00131 } -00132 -00134 -00135 virtual u32 getVertexCount() const -00136 { -00137 return getVertexBuffer().size(); -00138 } -00139 -00141 -00142 virtual video::E_INDEX_TYPE getIndexType() const -00143 { -00144 return getIndexBuffer().getType(); -00145 } -00146 -00148 -00149 virtual const u16* getIndices() const -00150 { -00151 return (u16*)getIndexBuffer().getData(); -00152 } -00153 -00155 -00156 virtual u16* getIndices() -00157 { -00158 return (u16*)getIndexBuffer().getData(); -00159 } -00160 -00162 -00163 virtual u32 getIndexCount() const -00164 { -00165 return getIndexBuffer().size(); -00166 } -00167 -00169 virtual const core::vector3df& getPosition(u32 i) const -00170 { -00171 return getVertexBuffer()[i].Pos; -00172 } -00173 -00175 virtual core::vector3df& getPosition(u32 i) -00176 { -00177 return getVertexBuffer()[i].Pos; -00178 } -00179 -00181 virtual const core::vector2df& getTCoords(u32 i) const -00182 { -00183 return getVertexBuffer()[i].TCoords; -00184 } -00185 -00187 virtual core::vector2df& getTCoords(u32 i) -00188 { -00189 return getVertexBuffer()[i].TCoords; -00190 } -00191 -00193 virtual const core::vector3df& getNormal(u32 i) const -00194 { -00195 return getVertexBuffer()[i].Normal; -00196 } -00197 -00199 virtual core::vector3df& getNormal(u32 i) -00200 { -00201 return getVertexBuffer()[i].Normal; -00202 } -00203 }; -00204 -00205 -00206 } // end namespace scene -00207 } // end namespace irr -00208 -00209 #endif -00210 -00211 -