From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_cursor_control_8h_source.html | 262 --------------------- 1 file changed, 262 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html deleted file mode 100644 index 0c57542..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html +++ /dev/null @@ -1,262 +0,0 @@ - - - - -Irrlicht 3D Engine: ICursorControl.h Source File - - - - - - - - - - - - - - -
- - -
- - - - - - - - - - - - - - - - - -
-
Irrlicht 3D Engine - -
- -
- - - - - - -
-
-
- - - - -
-
- -
-
-
- -
-
-
-
ICursorControl.h
-
-
-Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __I_CURSOR_CONTROL_H_INCLUDED__
-00006 #define __I_CURSOR_CONTROL_H_INCLUDED__
-00007 
-00008 #include "IReferenceCounted.h"
-00009 #include "position2d.h"
-00010 #include "rect.h"
-00011 
-00012 namespace irr
-00013 {
-00014 namespace gui
-00015 {
-00016 
-00017     class IGUISpriteBank;
-00018 
-00020     enum ECURSOR_ICON
-00021     {
-00022         // Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
-00023         ECI_NORMAL,     // arrow
-00024         ECI_CROSS,      // Crosshair
-00025         ECI_HAND,       // Hand
-00026         ECI_HELP,       // Arrow and question mark
-00027         ECI_IBEAM,      // typical text-selection cursor
-00028         ECI_NO,         // should not click icon
-00029         ECI_WAIT,       // hourclass
-00030         ECI_SIZEALL,    // arrow in all directions
-00031         ECI_SIZENESW,   // resizes in direction north-east or south-west
-00032         ECI_SIZENWSE,   // resizes in direction north-west or south-east
-00033         ECI_SIZENS,     // resizes in direction north or south
-00034         ECI_SIZEWE,     // resizes in direction west or east
-00035         ECI_UP,         // up-arrow
-00036 
-00037         // Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
-00038         // then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those
-00039         // additionally.
-00040 
-00041         ECI_COUNT       // maximal of defined cursors. Note that higher values can be created at runtime
-00042     };
-00043 
-00045     const c8* const GUICursorIconNames[ECI_COUNT+1] =
-00046     {
-00047         "normal",
-00048         "cross",
-00049         "hand",
-00050         "help",
-00051         "ibeam",
-00052         "no",
-00053         "wait",
-00054         "sizeall",
-00055         "sizenesw",
-00056         "sizenwse",
-00057         "sizens",
-00058         "sizewe",
-00059         "sizeup",
-00060         0
-00061     };
-00062 
-00064     struct SCursorSprite
-00065     {
-00066         SCursorSprite()
-00067         : SpriteBank(0), SpriteId(-1)
-00068         {
-00069         }
-00070 
-00071         SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=core::position2d<s32>(0,0) )
-00072         : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
-00073         {
-00074         }
-00075 
-00076         gui::IGUISpriteBank * SpriteBank;
-00077         s32 SpriteId;
-00078         core::position2d<s32> HotSpot;
-00079     };
-00080 
-00082     enum ECURSOR_PLATFORM_BEHAVIOR
-00083     {
-00085         ECPB_NONE = 0,
-00086 
-00088 
-00093         ECPB_X11_CACHE_UPDATES = 1
-00094     };
-00095 
-00097     class ICursorControl : public virtual IReferenceCounted
-00098     {
-00099     public:
-00100 
-00102 
-00104         virtual void setVisible(bool visible) = 0;
-00105 
-00107 
-00108         virtual bool isVisible() const = 0;
-00109 
-00111 
-00116         virtual void setPosition(const core::position2d<f32> &pos) = 0;
-00117 
-00119 
-00125         virtual void setPosition(f32 x, f32 y) = 0;
-00126 
-00128 
-00129         virtual void setPosition(const core::position2d<s32> &pos) = 0;
-00130 
-00132 
-00134         virtual void setPosition(s32 x, s32 y) = 0;
-00135 
-00137 
-00139         virtual const core::position2d<s32>& getPosition() = 0;
-00140 
-00142 
-00146         virtual core::position2d<f32> getRelativePosition() = 0;
-00147 
-00149 
-00154         virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
-00155 
-00156 
-00158 
-00159         virtual void setActiveIcon(ECURSOR_ICON iconId) {}
-00160 
-00162         virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; }
-00163 
-00165 
-00166         virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; }
-00167 
-00169 
-00173         virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {}
-00174 
-00176         virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); }
-00177 
-00179         virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {}
-00180 
-00182 
-00184         virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; }
-00185     };
-00186 
-00187 
-00188 } // end namespace gui
-00189 } // end namespace irr
-00190 
-00191 #endif
-00192 
-
-
- - - - - -- cgit v1.1