From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_cursor_control_8h_source.html | 262 --------------------- 1 file changed, 262 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html deleted file mode 100644 index 0c57542..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_cursor_control_8h_source.html +++ /dev/null @@ -1,262 +0,0 @@ - - -
- -00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt -00002 // This file is part of the "Irrlicht Engine". -00003 // For conditions of distribution and use, see copyright notice in irrlicht.h -00004 -00005 #ifndef __I_CURSOR_CONTROL_H_INCLUDED__ -00006 #define __I_CURSOR_CONTROL_H_INCLUDED__ -00007 -00008 #include "IReferenceCounted.h" -00009 #include "position2d.h" -00010 #include "rect.h" -00011 -00012 namespace irr -00013 { -00014 namespace gui -00015 { -00016 -00017 class IGUISpriteBank; -00018 -00020 enum ECURSOR_ICON -00021 { -00022 // Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far. -00023 ECI_NORMAL, // arrow -00024 ECI_CROSS, // Crosshair -00025 ECI_HAND, // Hand -00026 ECI_HELP, // Arrow and question mark -00027 ECI_IBEAM, // typical text-selection cursor -00028 ECI_NO, // should not click icon -00029 ECI_WAIT, // hourclass -00030 ECI_SIZEALL, // arrow in all directions -00031 ECI_SIZENESW, // resizes in direction north-east or south-west -00032 ECI_SIZENWSE, // resizes in direction north-west or south-east -00033 ECI_SIZENS, // resizes in direction north or south -00034 ECI_SIZEWE, // resizes in direction west or east -00035 ECI_UP, // up-arrow -00036 -00037 // Implementer note: Should we add system specific cursors, which use guaranteed the system icons, -00038 // then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those -00039 // additionally. -00040 -00041 ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime -00042 }; -00043 -00045 const c8* const GUICursorIconNames[ECI_COUNT+1] = -00046 { -00047 "normal", -00048 "cross", -00049 "hand", -00050 "help", -00051 "ibeam", -00052 "no", -00053 "wait", -00054 "sizeall", -00055 "sizenesw", -00056 "sizenwse", -00057 "sizens", -00058 "sizewe", -00059 "sizeup", -00060 0 -00061 }; -00062 -00064 struct SCursorSprite -00065 { -00066 SCursorSprite() -00067 : SpriteBank(0), SpriteId(-1) -00068 { -00069 } -00070 -00071 SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=core::position2d<s32>(0,0) ) -00072 : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) -00073 { -00074 } -00075 -00076 gui::IGUISpriteBank * SpriteBank; -00077 s32 SpriteId; -00078 core::position2d<s32> HotSpot; -00079 }; -00080 -00082 enum ECURSOR_PLATFORM_BEHAVIOR -00083 { -00085 ECPB_NONE = 0, -00086 -00088 -00093 ECPB_X11_CACHE_UPDATES = 1 -00094 }; -00095 -00097 class ICursorControl : public virtual IReferenceCounted -00098 { -00099 public: -00100 -00102 -00104 virtual void setVisible(bool visible) = 0; -00105 -00107 -00108 virtual bool isVisible() const = 0; -00109 -00111 -00116 virtual void setPosition(const core::position2d<f32> &pos) = 0; -00117 -00119 -00125 virtual void setPosition(f32 x, f32 y) = 0; -00126 -00128 -00129 virtual void setPosition(const core::position2d<s32> &pos) = 0; -00130 -00132 -00134 virtual void setPosition(s32 x, s32 y) = 0; -00135 -00137 -00139 virtual const core::position2d<s32>& getPosition() = 0; -00140 -00142 -00146 virtual core::position2d<f32> getRelativePosition() = 0; -00147 -00149 -00154 virtual void setReferenceRect(core::rect<s32>* rect=0) = 0; -00155 -00156 -00158 -00159 virtual void setActiveIcon(ECURSOR_ICON iconId) {} -00160 -00162 virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; } -00163 -00165 -00166 virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; } -00167 -00169 -00173 virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {} -00174 -00176 virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); } -00177 -00179 virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {} -00180 -00182 -00184 virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; } -00185 }; -00186 -00187 -00188 } // end namespace gui -00189 } // end namespace irr -00190 -00191 #endif -00192 -