From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_camera_scene_node_8h_source.html | 258 +++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html new file mode 100644 index 0000000..a2347ef --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html @@ -0,0 +1,258 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__ +00006 #define __I_CAMERA_SCENE_NODE_H_INCLUDED__ +00007 +00008 #include "ISceneNode.h" +00009 #include "IEventReceiver.h" +00010 +00011 namespace irr +00012 { +00013 namespace scene +00014 { +00015 struct SViewFrustum; +00016 +00018 +00023 class ICameraSceneNode : public ISceneNode, public IEventReceiver +00024 { +00025 public: +00026 +00028 ICameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, +00029 const core::vector3df& position = core::vector3df(0,0,0), +00030 const core::vector3df& rotation = core::vector3df(0,0,0), +00031 const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f)) +00032 : ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {} +00033 +00035 +00045 virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal=false) =0; +00046 +00048 +00049 virtual const core::matrix4& getProjectionMatrix() const =0; +00050 +00052 +00053 virtual const core::matrix4& getViewMatrix() const =0; +00054 +00056 +00060 virtual void setViewMatrixAffector(const core::matrix4& affector) =0; +00061 +00063 +00064 virtual const core::matrix4& getViewMatrixAffector() const =0; +00065 +00067 +00073 virtual bool OnEvent(const SEvent& event) =0; +00074 +00076 +00083 virtual void setTarget(const core::vector3df& pos) =0; +00084 +00086 +00091 virtual void setRotation(const core::vector3df& rotation) =0; +00092 +00094 +00095 virtual const core::vector3df& getTarget() const =0; +00096 +00098 +00099 virtual void setUpVector(const core::vector3df& pos) =0; +00100 +00102 +00103 virtual const core::vector3df& getUpVector() const =0; +00104 +00106 +00107 virtual f32 getNearValue() const =0; +00108 +00110 +00111 virtual f32 getFarValue() const =0; +00112 +00114 +00115 virtual f32 getAspectRatio() const =0; +00116 +00118 +00119 virtual f32 getFOV() const =0; +00120 +00122 +00123 virtual void setNearValue(f32 zn) =0; +00124 +00126 +00127 virtual void setFarValue(f32 zf) =0; +00128 +00130 +00131 virtual void setAspectRatio(f32 aspect) =0; +00132 +00134 +00135 virtual void setFOV(f32 fovy) =0; +00136 +00138 +00140 virtual const SViewFrustum* getViewFrustum() const =0; +00141 +00143 +00145 virtual void setInputReceiverEnabled(bool enabled) =0; +00146 +00148 virtual bool isInputReceiverEnabled() const =0; +00149 +00151 virtual bool isOrthogonal() const +00152 { +00153 _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; +00154 return IsOrthogonal; +00155 } +00156 +00158 +00166 virtual void bindTargetAndRotation(bool bound) =0; +00167 +00169 +00170 virtual bool getTargetAndRotationBinding(void) const =0; +00171 +00173 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const +00174 { +00175 ISceneNode::serializeAttributes(out, options); +00176 +00177 if (!out) +00178 return; +00179 out->addBool ("IsOrthogonal", IsOrthogonal ); +00180 } +00181 +00183 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) +00184 { +00185 ISceneNode::deserializeAttributes(in, options); +00186 if (!in) +00187 return; +00188 +00189 if ( in->findAttribute("IsOrthogonal") ) +00190 IsOrthogonal = in->getAttributeAsBool("IsOrthogonal"); +00191 } +00192 +00193 protected: +00194 +00195 void cloneMembers(ICameraSceneNode* toCopyFrom) +00196 { +00197 IsOrthogonal = toCopyFrom->IsOrthogonal; +00198 } +00199 +00200 bool IsOrthogonal; +00201 }; +00202 +00203 } // end namespace scene +00204 } // end namespace irr +00205 +00206 #endif +00207 +