From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_camera_scene_node_8h_source.html | 258 +++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html new file mode 100644 index 0000000..a2347ef --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_camera_scene_node_8h_source.html @@ -0,0 +1,258 @@ + + + + +Irrlicht 3D Engine: ICameraSceneNode.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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ICameraSceneNode.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_CAMERA_SCENE_NODE_H_INCLUDED__
+00006 #define __I_CAMERA_SCENE_NODE_H_INCLUDED__
+00007 
+00008 #include "ISceneNode.h"
+00009 #include "IEventReceiver.h"
+00010 
+00011 namespace irr
+00012 {
+00013 namespace scene
+00014 {
+00015     struct SViewFrustum;
+00016 
+00018 
+00023     class ICameraSceneNode : public ISceneNode, public IEventReceiver
+00024     {
+00025     public:
+00026 
+00028         ICameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+00029             const core::vector3df& position = core::vector3df(0,0,0),
+00030             const core::vector3df& rotation = core::vector3df(0,0,0),
+00031             const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f))
+00032             : ISceneNode(parent, mgr, id, position, rotation, scale), IsOrthogonal(false) {}
+00033 
+00035 
+00045         virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal=false) =0;
+00046 
+00048 
+00049         virtual const core::matrix4& getProjectionMatrix() const =0;
+00050 
+00052 
+00053         virtual const core::matrix4& getViewMatrix() const =0;
+00054 
+00056 
+00060         virtual void setViewMatrixAffector(const core::matrix4& affector) =0;
+00061 
+00063 
+00064         virtual const core::matrix4& getViewMatrixAffector() const =0;
+00065 
+00067 
+00073         virtual bool OnEvent(const SEvent& event) =0;
+00074 
+00076 
+00083         virtual void setTarget(const core::vector3df& pos) =0;
+00084 
+00086 
+00091         virtual void setRotation(const core::vector3df& rotation) =0;
+00092 
+00094 
+00095         virtual const core::vector3df& getTarget() const =0;
+00096 
+00098 
+00099         virtual void setUpVector(const core::vector3df& pos) =0;
+00100 
+00102 
+00103         virtual const core::vector3df& getUpVector() const =0;
+00104 
+00106 
+00107         virtual f32 getNearValue() const =0;
+00108 
+00110 
+00111         virtual f32 getFarValue() const =0;
+00112 
+00114 
+00115         virtual f32 getAspectRatio() const =0;
+00116 
+00118 
+00119         virtual f32 getFOV() const =0;
+00120 
+00122 
+00123         virtual void setNearValue(f32 zn) =0;
+00124 
+00126 
+00127         virtual void setFarValue(f32 zf) =0;
+00128 
+00130 
+00131         virtual void setAspectRatio(f32 aspect) =0;
+00132 
+00134 
+00135         virtual void setFOV(f32 fovy) =0;
+00136 
+00138 
+00140         virtual const SViewFrustum* getViewFrustum() const =0;
+00141 
+00143 
+00145         virtual void setInputReceiverEnabled(bool enabled) =0;
+00146 
+00148         virtual bool isInputReceiverEnabled() const =0;
+00149 
+00151         virtual bool isOrthogonal() const
+00152         {
+00153             _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
+00154             return IsOrthogonal;
+00155         }
+00156 
+00158 
+00166         virtual void bindTargetAndRotation(bool bound) =0;
+00167 
+00169 
+00170         virtual bool getTargetAndRotationBinding(void) const =0;
+00171 
+00173         virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
+00174         {
+00175             ISceneNode::serializeAttributes(out, options);
+00176 
+00177             if (!out)
+00178                 return;
+00179             out->addBool    ("IsOrthogonal", IsOrthogonal );
+00180         }
+00181 
+00183         virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
+00184         {
+00185             ISceneNode::deserializeAttributes(in, options);
+00186             if (!in)
+00187                 return;
+00188 
+00189             if ( in->findAttribute("IsOrthogonal") )
+00190                 IsOrthogonal = in->getAttributeAsBool("IsOrthogonal");
+00191         }
+00192 
+00193     protected:
+00194 
+00195         void cloneMembers(ICameraSceneNode* toCopyFrom)
+00196         {
+00197             IsOrthogonal = toCopyFrom->IsOrthogonal;
+00198         }
+00199 
+00200         bool IsOrthogonal;
+00201     };
+00202 
+00203 } // end namespace scene
+00204 } // end namespace irr
+00205 
+00206 #endif
+00207 
+
+
+ + + + + -- cgit v1.1