From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_bone_scene_node_8h_source.html | 208 --------------------- 1 file changed, 208 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_i_bone_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_bone_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_bone_scene_node_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_bone_scene_node_8h_source.html deleted file mode 100644 index d5dac1f..0000000 --- a/libraries/irrlicht-1.8/doc/html/_i_bone_scene_node_8h_source.html +++ /dev/null @@ -1,208 +0,0 @@ - - - - -Irrlicht 3D Engine: IBoneSceneNode.h Source File - - - - - - - - - - - - - - -
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IBoneSceneNode.h
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-Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
-00006 #define __I_BONE_SCENE_NODE_H_INCLUDED__
-00007 
-00008 #include "ISceneNode.h"
-00009 
-00010 namespace irr
-00011 {
-00012 namespace scene
-00013 {
-00014 
-00016     enum E_BONE_ANIMATION_MODE
-00017     {
-00019         EBAM_AUTOMATIC=0,
-00020 
-00022         EBAM_ANIMATED,
-00023 
-00025         EBAM_UNANIMATED,
-00026 
-00028         EBAM_COUNT
-00029 
-00030     };
-00031 
-00032     enum E_BONE_SKINNING_SPACE
-00033     {
-00035         EBSS_LOCAL=0,
-00036 
-00038         EBSS_GLOBAL,
-00039 
-00040         EBSS_COUNT
-00041     };
-00042 
-00044     const c8* const BoneAnimationModeNames[] =
-00045     {
-00046         "automatic",
-00047         "animated",
-00048         "unanimated",
-00049         0,
-00050     };
-00051 
-00052 
-00054 
-00055     class IBoneSceneNode : public ISceneNode
-00056     {
-00057     public:
-00058 
-00059         IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
-00060             ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
-00061 
-00063 
-00064         _IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
-00065 
-00067         virtual u32 getBoneIndex() const = 0;
-00068 
-00070 
-00071         virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) = 0;
-00072 
-00074         virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
-00075 
-00077         virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
-00078 
-00080         //virtual core::matrix4 getRelativeTransformation() const = 0;
-00081 
-00083         virtual void OnAnimate(u32 timeMs) =0;
-00084 
-00086 
-00087         virtual void render() { }
-00088 
-00090         virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
-00091 
-00093         virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0;
-00094 
-00096         virtual void updateAbsolutePositionOfAllChildren()=0;
-00097 
-00098         s32 positionHint;
-00099         s32 scaleHint;
-00100         s32 rotationHint;
-00101     };
-00102 
-00103 
-00104 } // end namespace scene
-00105 } // end namespace irr
-00106 
-00107 #endif
-00108 
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