From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/doc/html/_i_attributes_8h.html | 158 +++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_attributes_8h.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_attributes_8h.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_attributes_8h.html b/libraries/irrlicht-1.8/doc/html/_i_attributes_8h.html new file mode 100644 index 0000000..82dcbd3 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_attributes_8h.html @@ -0,0 +1,158 @@ + + +
+ +#include "IReferenceCounted.h"
#include "SColor.h"
#include "vector3d.h"
#include "vector2d.h"
#include "line2d.h"
#include "line3d.h"
#include "triangle3d.h"
#include "position2d.h"
#include "rect.h"
#include "dimension2d.h"
#include "matrix4.h"
#include "quaternion.h"
#include "plane3d.h"
#include "irrString.h"
#include "irrArray.h"
#include "IXMLReader.h"
#include "EAttributes.h"
#include "path.h"
Go to the source code of this file.
+Everything in the Irrlicht Engine can be found in this namespace.
+This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
+The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
+