From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../doc/html/_i_animated_mesh_8h_source.html | 191 +++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/_i_animated_mesh_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_i_animated_mesh_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_i_animated_mesh_8h_source.html b/libraries/irrlicht-1.8/doc/html/_i_animated_mesh_8h_source.html new file mode 100644 index 0000000..5cccbb5 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/_i_animated_mesh_8h_source.html @@ -0,0 +1,191 @@ + + + + +Irrlicht 3D Engine: IAnimatedMesh.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IAnimatedMesh.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_ANIMATED_MESH_H_INCLUDED__
+00006 #define __I_ANIMATED_MESH_H_INCLUDED__
+00007 
+00008 #include "aabbox3d.h"
+00009 #include "IMesh.h"
+00010 
+00011 namespace irr
+00012 {
+00013 namespace scene
+00014 {
+00016     enum E_ANIMATED_MESH_TYPE
+00017     {
+00019         EAMT_UNKNOWN = 0,
+00020 
+00022         EAMT_MD2,
+00023 
+00025         EAMT_MD3,
+00026 
+00028         EAMT_OBJ,
+00029 
+00031         EAMT_BSP,
+00032 
+00034         EAMT_3DS,
+00035 
+00037         EAMT_MY3D,
+00038 
+00040         EAMT_LMTS,
+00041 
+00043         EAMT_CSM,
+00044 
+00046 
+00048         EAMT_OCT,
+00049 
+00051         EAMT_MDL_HALFLIFE,
+00052 
+00054         EAMT_SKINNED
+00055     };
+00056 
+00058 
+00062     class IAnimatedMesh : public IMesh
+00063     {
+00064     public:
+00065 
+00067 
+00069         virtual u32 getFrameCount() const = 0;
+00070 
+00072 
+00075         virtual f32 getAnimationSpeed() const = 0;
+00076 
+00078 
+00082         virtual void setAnimationSpeed(f32 fps) =0;
+00083 
+00085 
+00097         virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) = 0;
+00098 
+00100 
+00105         virtual E_ANIMATED_MESH_TYPE getMeshType() const
+00106         {
+00107             return EAMT_UNKNOWN;
+00108         }
+00109     };
+00110 
+00111 } // end namespace scene
+00112 } // end namespace irr
+00113 
+00114 #endif
+00115 
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