From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_c_mesh_buffer_8h_source.html | 377 --------------------- 1 file changed, 377 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/_c_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/_c_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/_c_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8/doc/html/_c_mesh_buffer_8h_source.html deleted file mode 100644 index 836c7c7..0000000 --- a/libraries/irrlicht-1.8/doc/html/_c_mesh_buffer_8h_source.html +++ /dev/null @@ -1,377 +0,0 @@ - - - - -Irrlicht 3D Engine: CMeshBuffer.h Source File - - - - - - - - - - - - - - -
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CMeshBuffer.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __T_MESH_BUFFER_H_INCLUDED__
-00006 #define __T_MESH_BUFFER_H_INCLUDED__
-00007 
-00008 #include "irrArray.h"
-00009 #include "IMeshBuffer.h"
-00010 
-00011 namespace irr
-00012 {
-00013 namespace scene
-00014 {
-00016     template <class T>
-00017     class CMeshBuffer : public IMeshBuffer
-00018     {
-00019     public:
-00021         CMeshBuffer():ChangedID_Vertex(1),ChangedID_Index(1),MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
-00022         {
-00023             #ifdef _DEBUG
-00024             setDebugName("SMeshBuffer");
-00025             #endif
-00026         }
-00027 
-00028 
-00030 
-00031         virtual const video::SMaterial& getMaterial() const
-00032         {
-00033             return Material;
-00034         }
-00035 
-00036 
-00038 
-00039         virtual video::SMaterial& getMaterial()
-00040         {
-00041             return Material;
-00042         }
-00043 
-00044 
-00046 
-00047         virtual const void* getVertices() const
-00048         {
-00049             return Vertices.const_pointer();
-00050         }
-00051 
-00052 
-00054 
-00055         virtual void* getVertices()
-00056         {
-00057             return Vertices.pointer();
-00058         }
-00059 
-00060 
-00062 
-00063         virtual u32 getVertexCount() const
-00064         {
-00065             return Vertices.size();
-00066         }
-00067 
-00069 
-00070         virtual video::E_INDEX_TYPE getIndexType() const
-00071         {
-00072             return video::EIT_16BIT;
-00073         }
-00074 
-00076 
-00077         virtual const u16* getIndices() const
-00078         {
-00079             return Indices.const_pointer();
-00080         }
-00081 
-00082 
-00084 
-00085         virtual u16* getIndices()
-00086         {
-00087             return Indices.pointer();
-00088         }
-00089 
-00090 
-00092 
-00093         virtual u32 getIndexCount() const
-00094         {
-00095             return Indices.size();
-00096         }
-00097 
-00098 
-00100 
-00101         virtual const core::aabbox3d<f32>& getBoundingBox() const
-00102         {
-00103             return BoundingBox;
-00104         }
-00105 
-00106 
-00108 
-00109 
-00110         virtual void setBoundingBox(const core::aabbox3df& box)
-00111         {
-00112             BoundingBox = box;
-00113         }
-00114 
-00115 
-00117 
-00118         virtual void recalculateBoundingBox()
-00119         {
-00120             if (Vertices.empty())
-00121                 BoundingBox.reset(0,0,0);
-00122             else
-00123             {
-00124                 BoundingBox.reset(Vertices[0].Pos);
-00125                 for (u32 i=1; i<Vertices.size(); ++i)
-00126                     BoundingBox.addInternalPoint(Vertices[i].Pos);
-00127             }
-00128         }
-00129 
-00130 
-00132 
-00133         virtual video::E_VERTEX_TYPE getVertexType() const
-00134         {
-00135             return T().getType();
-00136         }
-00137 
-00139         virtual const core::vector3df& getPosition(u32 i) const
-00140         {
-00141             return Vertices[i].Pos;
-00142         }
-00143 
-00145         virtual core::vector3df& getPosition(u32 i)
-00146         {
-00147             return Vertices[i].Pos;
-00148         }
-00149 
-00151         virtual const core::vector3df& getNormal(u32 i) const
-00152         {
-00153             return Vertices[i].Normal;
-00154         }
-00155 
-00157         virtual core::vector3df& getNormal(u32 i)
-00158         {
-00159             return Vertices[i].Normal;
-00160         }
-00161 
-00163         virtual const core::vector2df& getTCoords(u32 i) const
-00164         {
-00165             return Vertices[i].TCoords;
-00166         }
-00167 
-00169         virtual core::vector2df& getTCoords(u32 i)
-00170         {
-00171             return Vertices[i].TCoords;
-00172         }
-00173 
-00174 
-00176 
-00180         virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices)
-00181         {
-00182             if (vertices == getVertices())
-00183                 return;
-00184 
-00185             const u32 vertexCount = getVertexCount();
-00186             u32 i;
-00187 
-00188             Vertices.reallocate(vertexCount+numVertices);
-00189             for (i=0; i<numVertices; ++i)
-00190             {
-00191                 Vertices.push_back(reinterpret_cast<const T*>(vertices)[i]);
-00192                 BoundingBox.addInternalPoint(reinterpret_cast<const T*>(vertices)[i].Pos);
-00193             }
-00194 
-00195             Indices.reallocate(getIndexCount()+numIndices);
-00196             for (i=0; i<numIndices; ++i)
-00197             {
-00198                 Indices.push_back(indices[i]+vertexCount);
-00199             }
-00200         }
-00201 
-00202 
-00204 
-00209         virtual void append(const IMeshBuffer* const other)
-00210         {
-00211             /*
-00212             if (this==other)
-00213                 return;
-00214 
-00215             const u32 vertexCount = getVertexCount();
-00216             u32 i;
-00217 
-00218             Vertices.reallocate(vertexCount+other->getVertexCount());
-00219             for (i=0; i<other->getVertexCount(); ++i)
-00220             {
-00221                 Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
-00222             }
-00223 
-00224             Indices.reallocate(getIndexCount()+other->getIndexCount());
-00225             for (i=0; i<other->getIndexCount(); ++i)
-00226             {
-00227                 Indices.push_back(other->getIndices()[i]+vertexCount);
-00228             }
-00229             BoundingBox.addInternalBox(other->getBoundingBox());
-00230             */
-00231         }
-00232 
-00233 
-00235         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
-00236         {
-00237             return MappingHint_Vertex;
-00238         }
-00239 
-00241         virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
-00242         {
-00243             return MappingHint_Index;
-00244         }
-00245 
-00247         virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
-00248         {
-00249             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
-00250                 MappingHint_Vertex=NewMappingHint;
-00251             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
-00252                 MappingHint_Index=NewMappingHint;
-00253         }
-00254 
-00255 
-00257         virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
-00258         {
-00259             if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
-00260                 ++ChangedID_Vertex;
-00261             if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
-00262                 ++ChangedID_Index;
-00263         }
-00264 
-00266 
-00267         virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
-00268 
-00270 
-00271         virtual u32 getChangedID_Index() const {return ChangedID_Index;}
-00272 
-00273         u32 ChangedID_Vertex;
-00274         u32 ChangedID_Index;
-00275 
-00277         E_HARDWARE_MAPPING MappingHint_Vertex;
-00278         E_HARDWARE_MAPPING MappingHint_Index;
-00279 
-00281         video::SMaterial Material;
-00283         core::array<T> Vertices;
-00285         core::array<u16> Indices;
-00287         core::aabbox3d<f32> BoundingBox;
-00288     };
-00289 
-00291     typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
-00293     typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
-00295     typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
-00296 } // end namespace scene
-00297 } // end namespace irr
-00298 
-00299 #endif
-00300 
-00301 
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