From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CTRTextureBlend.cpp | 2385 ++++++++++++++++++++ 1 file changed, 2385 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp b/libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp new file mode 100644 index 0000000..82372e8 --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp @@ -0,0 +1,2385 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "IrrCompileConfig.h" +#include "IBurningShader.h" + +#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ + +// compile flag for this file +#undef USE_ZBUFFER +#undef IPOL_Z +#undef CMP_Z +#undef WRITE_Z + +#undef IPOL_W +#undef CMP_W +#undef WRITE_W + +#undef SUBTEXEL +#undef INVERSE_W + +#undef IPOL_C0 +#undef IPOL_T0 +#undef IPOL_T1 + +// define render case +#define SUBTEXEL +#define INVERSE_W + +#define USE_ZBUFFER +#define IPOL_W +#define CMP_W +#define WRITE_W + +#define IPOL_C0 +#define IPOL_T0 +//#define IPOL_T1 + +// apply global override +#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT + #undef INVERSE_W +#endif + +#ifndef SOFTWARE_DRIVER_2_SUBTEXEL + #undef SUBTEXEL +#endif + +#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR + #undef IPOL_C0 +#endif + +#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) + #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT + #undef IPOL_W + #endif + #define IPOL_Z + + #ifdef CMP_W + #undef CMP_W + #define CMP_Z + #endif + + #ifdef WRITE_W + #undef WRITE_W + #define WRITE_Z + #endif + +#endif + + + +namespace irr +{ + +namespace video +{ + +class CTRTextureBlend : public IBurningShader +{ +public: + + //! constructor + CTRTextureBlend(CBurningVideoDriver* driver); + + //! draws an indexed triangle list + virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); + + virtual void setZCompareFunc ( u32 func); + virtual void setParam ( u32 index, f32 value); + + +private: + // fragment shader + typedef void (CTRTextureBlend::*tFragmentShader) (); + void fragment_dst_color_zero (); + void fragment_dst_color_one (); + void fragment_dst_color_src_alpha (); + void fragment_dst_color_one_minus_dst_alpha (); + void fragment_zero_one_minus_scr_color (); + void fragment_src_color_src_alpha (); + void fragment_one_one_minus_src_alpha (); + void fragment_one_minus_dst_alpha_one(); + void fragment_src_alpha_one(); + + tFragmentShader fragmentShader; + sScanConvertData scan; + sScanLineData line; + + u32 ZCompare; +}; + +//! constructor +CTRTextureBlend::CTRTextureBlend(CBurningVideoDriver* driver) +: IBurningShader(driver) +{ + #ifdef _DEBUG + setDebugName("CTRTextureBlend"); + #endif + + ZCompare = 1; +} + +/*! +*/ +void CTRTextureBlend::setZCompareFunc ( u32 func) +{ + ZCompare = func; +} + +/*! +*/ +void CTRTextureBlend::setParam ( u32 index, f32 value) +{ + u8 showname = 0; + + E_BLEND_FACTOR srcFact,dstFact; + E_MODULATE_FUNC modulate; + u32 alphaSrc; + unpack_textureBlendFunc ( srcFact, dstFact, modulate, alphaSrc, value ); + + fragmentShader = 0; + + if ( srcFact == EBF_DST_COLOR && dstFact == EBF_ZERO ) + { + fragmentShader = &CTRTextureBlend::fragment_dst_color_zero; + } + else + if ( srcFact == EBF_DST_COLOR && dstFact == EBF_ONE ) + { + fragmentShader = &CTRTextureBlend::fragment_dst_color_one; + } + else + if ( srcFact == EBF_DST_COLOR && dstFact == EBF_SRC_ALPHA) + { + fragmentShader = &CTRTextureBlend::fragment_dst_color_src_alpha; + } + else + if ( srcFact == EBF_DST_COLOR && dstFact == EBF_ONE_MINUS_DST_ALPHA) + { + fragmentShader = &CTRTextureBlend::fragment_dst_color_one_minus_dst_alpha; + } + else + if ( srcFact == EBF_ZERO && dstFact == EBF_ONE_MINUS_SRC_COLOR ) + { + fragmentShader = &CTRTextureBlend::fragment_zero_one_minus_scr_color; + } + else + if ( srcFact == EBF_ONE && dstFact == EBF_ONE_MINUS_SRC_ALPHA) + { + fragmentShader = &CTRTextureBlend::fragment_one_one_minus_src_alpha; + } + else + if ( srcFact == EBF_ONE_MINUS_DST_ALPHA && dstFact == EBF_ONE ) + { + fragmentShader = &CTRTextureBlend::fragment_one_minus_dst_alpha_one; + } + else + if ( srcFact == EBF_SRC_ALPHA && dstFact == EBF_ONE ) + { + fragmentShader = &CTRTextureBlend::fragment_src_alpha_one; + } + else + if ( srcFact == EBF_SRC_COLOR && dstFact == EBF_SRC_ALPHA ) + { + fragmentShader = &CTRTextureBlend::fragment_src_color_src_alpha; + } + else + { + showname = 1; + fragmentShader = &CTRTextureBlend::fragment_dst_color_zero; + } + + static const c8 *n[] = + { + "gl_zero", + "gl_one", + "gl_dst_color", + "gl_one_minus_dst_color", + "gl_src_color", + "gl_one_minus_src_color", + "gl_src_alpha", + "gl_one_minus_src_alpha", + "gl_dst_alpha", + "gl_one_minus_dst_alpha", + "gl_src_alpha_saturate" + }; + + static E_BLEND_FACTOR lsrcFact = EBF_ZERO; + static E_BLEND_FACTOR ldstFact = EBF_ZERO; + + if ( showname && ( lsrcFact != srcFact || ldstFact != dstFact ) ) + { + char buf[128]; + snprintf ( buf, 128, "missing shader: %s %s",n[srcFact], n[dstFact] ); + os::Printer::log( buf, ELL_INFORMATION ); + + lsrcFact = srcFact; + ldstFact = dstFact; + } + +} + + +/*! +*/ +void CTRTextureBlend::fragment_dst_color_src_alpha () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint a0, r0, g0, b0; + tFixPoint r1, g1, b1; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0,r0,g0,b0, + &IT[0], + tofix ( line.t[0][0].x,iw), + tofix ( line.t[0][0].y,iw) + ); + + color_to_fix ( r1, g1, b1, dst[i] ); + + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ), + clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ), + clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) ) + ); + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0,r0,g0,b0, + &IT[0], + tofix ( line.t[0][0].x,iw), + tofix ( line.t[0][0].y,iw) + ); + + color_to_fix ( r1, g1, b1, dst[i] ); + + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ), + clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ), + clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) ) + ); + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_src_color_src_alpha () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint a0, r0, g0, b0; + tFixPoint r1, g1, b1; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0, r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,iw), tofix ( line.t[0][0].y,iw) ); + color_to_fix ( r1, g1, b1, dst[i] ); + +// u32 check = imulFix_tex1( r0, r1 ); + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1( r0, r1 ) + imulFix_tex1( r1, a0 ) ), + clampfix_maxcolor ( imulFix_tex1( g0, g1 ) + imulFix_tex1( g1, a0 ) ), + clampfix_maxcolor ( imulFix_tex1( b0, b1 ) + imulFix_tex1( b1, a0 ) ) + ); + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0,r0,g0,b0, + &IT[0], + tofix ( line.t[0][0].x,iw), + tofix ( line.t[0][0].y,iw) + ); + + color_to_fix ( r1, g1, b1, dst[i] ); + + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ), + clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ), + clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) ) + ); + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_one_one_minus_src_alpha() +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint a0,r0, g0, b0; + tFixPoint r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + a0 = FIX_POINT_ONE - a0; + + color_to_fix1 ( r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( imulFix ( r0 + imulFix ( r1, a0 ), r2 ), + imulFix ( g0 + imulFix ( g1, a0 ), g2 ), + imulFix ( b0 + imulFix ( b1, a0 ), b2 ) + ); +#else + dst[i] = fix_to_color ( r0 + imulFix ( r1, a0 ), + g0 + imulFix ( g1, a0 ), + b0 + imulFix ( b1, a0 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + a0 = FIX_POINT_ONE - a0; + + color_to_fix1 ( r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( imulFix ( r0 + imulFix ( r1, a0 ), r2 ), + imulFix ( g0 + imulFix ( g1, a0 ), g2 ), + imulFix ( b0 + imulFix ( b1, a0 ), b2 ) + ); +#else + dst[i] = fix_to_color ( r0 + imulFix ( r1, a0 ), + g0 + imulFix ( g1, a0 ), + b0 + imulFix ( b1, a0 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_one_minus_dst_alpha_one () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint r0, g0, b0; + tFixPoint a1, r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( a1, r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + a1 = FIX_POINT_ONE - a1; + dst[i] = fix_to_color ( imulFix ( imulFix ( r0, a1 ) + r1, r2 ), + imulFix ( imulFix ( g0, a1 ) + g1, g2 ), + imulFix ( imulFix ( b0, a1 ) + b1, b2 ) + ); +#else + dst[i] = fix_to_color ( imulFix ( r0, a1) + r0, + imulFix ( g0, a1) + g0, + imulFix ( b0, a1) + b0 + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( a1, r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + a1 = FIX_POINT_ONE - a1; + dst[i] = fix_to_color ( imulFix ( imulFix ( r0, a1 ) + r1, r2 ), + imulFix ( imulFix ( g0, a1 ) + g1, g2 ), + imulFix ( imulFix ( b0, a1 ) + b1, b2 ) + ); +#else + dst[i] = fix_to_color ( imulFix ( r0, a1) + r0, + imulFix ( g0, a1) + g0, + imulFix ( b0, a1) + b0 + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_src_alpha_one () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint a0, r0, g0, b0; + tFixPoint r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + if ( a0 > 0 ) + { + a0 >>= 8; + + color_to_fix ( r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix4_to_color ( a0, + clampfix_maxcolor ( imulFix (r0,a0 ) + r1), + clampfix_maxcolor ( imulFix (g0,a0 ) + g1), + clampfix_maxcolor ( imulFix (b0,a0 ) + b1) + ); + +/* + a0 >>= 8; + dst[i] = fix4_to_color ( a0, + imulFix ( imulFix ( r0, a0 ) + r1, r2 ), + imulFix ( imulFix ( g0, a0 ) + g1, g2 ), + imulFix ( imulFix ( b0, a0 ) + b1, b2 ) + ); +*/ +#else + dst[i] = fix4_to_color ( a0, + clampfix_maxcolor ( imulFix (r0,a0 ) + r1 ), + clampfix_maxcolor ( imulFix (g0,a0 ) + g1 ), + clampfix_maxcolor ( imulFix (b0,a0 ) + b1 ) + ); + +#endif + +#ifdef WRITE_W + //z[i] = line.w[0]; +#endif + } + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + { + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + if ( a0 > 0 ) + { + a0 >>= 8; + + color_to_fix ( r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix4_to_color ( a0, + clampfix_maxcolor ( imulFix ( imulFix (r0,a0 ) + r1, r2 ) ), + clampfix_maxcolor ( imulFix ( imulFix (g0,a0 ) + g1, g2 ) ), + clampfix_maxcolor ( imulFix ( imulFix (b0,a0 ) + b1, b2 ) ) + ); + +/* + a0 >>= 8; + dst[i] = fix4_to_color ( a0, + imulFix ( imulFix ( r0, a0 ) + r1, r2 ), + imulFix ( imulFix ( g0, a0 ) + g1, g2 ), + imulFix ( imulFix ( b0, a0 ) + b1, b2 ) + ); +*/ +#else + dst[i] = fix4_to_color ( a0, + clampfix_maxcolor ( imulFix (r0,a0 ) + r1 ), + clampfix_maxcolor ( imulFix (g0,a0 ) + g1 ), + clampfix_maxcolor ( imulFix (b0,a0 ) + b1 ) + ); + +#endif + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + } + } +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + + +/*! +*/ +void CTRTextureBlend::fragment_dst_color_one_minus_dst_alpha () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint r0, g0, b0; + tFixPoint a1, r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( a1, r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + a1 = FIX_POINT_ONE - a1; + dst[i] = fix_to_color ( imulFix ( imulFix ( r1, r0 + a1 ), r2 ), + imulFix ( imulFix ( g1, g0 + a1 ), g2 ), + imulFix ( imulFix ( b1, b0 + a1 ), b2 ) + ); +#else + dst[i] = fix_to_color ( imulFix ( r1, r0 + a1 ), + imulFix ( g1, g0 + a1 ), + imulFix ( b1, b0 + a1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( a1, r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + a1 = FIX_POINT_ONE - a1; + dst[i] = fix_to_color ( imulFix ( imulFix ( r1, r0 + a1 ), r2 ), + imulFix ( imulFix ( g1, g0 + a1 ), g2 ), + imulFix ( imulFix ( b1, b0 + a1 ), b2 ) + ); +#else + dst[i] = fix_to_color ( imulFix ( r1, r0 + a1 ), + imulFix ( g1, g0 + a1 ), + imulFix ( b1, b0 + a1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_dst_color_zero () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint r0, g0, b0; + tFixPoint r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( imulFix ( imulFix ( r0, r1 ), r2 ), + imulFix ( imulFix ( g0, g1 ), g2 ), + imulFix ( imulFix ( b0, b1 ), b2 ) ); +#else + dst[i] = fix_to_color ( imulFix ( r0, r1 ), + imulFix ( g0, g1 ), + imulFix ( b0, b1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( imulFix ( imulFix ( r0, r1 ), r2 ), + imulFix ( imulFix ( g0, g1 ), g2 ), + imulFix ( imulFix ( b0, b1 ), b2 ) + ); +#else + dst[i] = fix_to_color ( imulFix ( r0, r1 ), + imulFix ( g0, g1 ), + imulFix ( b0, b1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_dst_color_one () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint r0, g0, b0; + tFixPoint r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix ( r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ), + clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ), + clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 ) + ); + +#else + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ), + clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ), + clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix ( r1, g1, b1, dst[i] ); + +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ), + clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ), + clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 ) + ); + +#else + dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ), + clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ), + clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 ) + ); + +#endif + + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + +/*! +*/ +void CTRTextureBlend::fragment_zero_one_minus_scr_color () +{ + tVideoSample *dst; + +#ifdef USE_ZBUFFER + fp24 *z; +#endif + + s32 xStart; + s32 xEnd; + s32 dx; + + +#ifdef SUBTEXEL + f32 subPixel; +#endif + +#ifdef IPOL_Z + f32 slopeZ; +#endif +#ifdef IPOL_W + fp24 slopeW; +#endif +#ifdef IPOL_C0 + sVec4 slopeC[MATERIAL_MAX_COLORS]; +#endif +#ifdef IPOL_T0 + sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; +#endif + + // apply top-left fill-convention, left + xStart = core::ceil32( line.x[0] ); + xEnd = core::ceil32( line.x[1] ) - 1; + + dx = xEnd - xStart; + + if ( dx < 0 ) + return; + + // slopes + const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); + +#ifdef IPOL_Z + slopeZ = (line.z[1] - line.z[0]) * invDeltaX; +#endif +#ifdef IPOL_W + slopeW = (line.w[1] - line.w[0]) * invDeltaX; +#endif +#ifdef IPOL_C0 + slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T0 + slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; +#endif +#ifdef IPOL_T1 + slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; +#endif + +#ifdef SUBTEXEL + subPixel = ( (f32) xStart ) - line.x[0]; +#ifdef IPOL_Z + line.z[0] += slopeZ * subPixel; +#endif +#ifdef IPOL_W + line.w[0] += slopeW * subPixel; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0] * subPixel; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0] * subPixel; +#endif +#ifdef IPOL_T1 + line.t[1][0] += slopeT[1] * subPixel; +#endif +#endif + + dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; + +#ifdef USE_ZBUFFER + z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; +#endif + + + f32 iw = FIX_POINT_F32_MUL; + + tFixPoint r0, g0, b0; + tFixPoint r1, g1, b1; + tFixPoint r2, g2, b2; + + s32 i; + + switch ( ZCompare ) + { + case 1: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] >= z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ), + imulFix ( FIX_POINT_ONE - g0, g1 ), + imulFix ( FIX_POINT_ONE - b0, b1 ) + ); + +#else + dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ), + imulFix ( FIX_POINT_ONE - g0, g1 ), + imulFix ( FIX_POINT_ONE - b0, b1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + } + break; + + case 2: + for ( i = 0; i <= dx; ++i ) + { +#ifdef CMP_W + if ( line.w[0] == z[i] ) +#endif + + { + +#ifdef WRITE_W + z[i] = line.w[0]; +#endif + +#ifdef INVERSE_W + iw = fix_inverse32 ( line.w[0] ); +#endif + getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) ); + color_to_fix1 ( r1, g1, b1, dst[i] ); +#ifdef IPOL_C0 + getSample_color ( r2, g2, b2, line.c[0][0],iw ); + + dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ), + imulFix ( FIX_POINT_ONE - g0, g1 ), + imulFix ( FIX_POINT_ONE - b0, b1 ) + ); + +#else + dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ), + imulFix ( FIX_POINT_ONE - g0, g1 ), + imulFix ( FIX_POINT_ONE - b0, b1 ) + ); + +#endif + + } + +#ifdef IPOL_W + line.w[0] += slopeW; +#endif +#ifdef IPOL_T0 + line.t[0][0] += slopeT[0]; +#endif +#ifdef IPOL_C0 + line.c[0][0] += slopeC[0]; +#endif + }break; + } // zcompare + +} + + + +void CTRTextureBlend::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) +{ + if ( 0 == fragmentShader ) + return; + + // sort on height, y + if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); + if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); + if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); + + const f32 ca = c->Pos.y - a->Pos.y; + const f32 ba = b->Pos.y - a->Pos.y; + const f32 cb = c->Pos.y - b->Pos.y; + // calculate delta y of the edges + scan.invDeltaY[0] = core::reciprocal( ca ); + scan.invDeltaY[1] = core::reciprocal( ba ); + scan.invDeltaY[2] = core::reciprocal( cb ); + + if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) + return; + + // find if the major edge is left or right aligned + f32 temp[4]; + + temp[0] = a->Pos.x - c->Pos.x; + temp[1] = -ca; + temp[2] = b->Pos.x - a->Pos.x; + temp[3] = ba; + + scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; + scan.right = 1 - scan.left; + + // calculate slopes for the major edge + scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; + scan.x[0] = a->Pos.x; + +#ifdef IPOL_Z + scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; + scan.z[0] = a->Pos.z; +#endif + +#ifdef IPOL_W + scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; + scan.w[0] = a->Pos.w; +#endif + +#ifdef IPOL_C0 + scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; + scan.c[0][0] = a->Color[0]; +#endif + +#ifdef IPOL_T0 + scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; + scan.t[0][0] = a->Tex[0]; +#endif + +#ifdef IPOL_T1 + scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; + scan.t[1][0] = a->Tex[1]; +#endif + + // top left fill convention y run + s32 yStart; + s32 yEnd; + +#ifdef SUBTEXEL + f32 subPixel; +#endif + + // rasterize upper sub-triangle + if ( (f32) 0.0 != scan.invDeltaY[1] ) + { + // calculate slopes for top edge + scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; + scan.x[1] = a->Pos.x; + +#ifdef IPOL_Z + scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; + scan.z[1] = a->Pos.z; +#endif + +#ifdef IPOL_W + scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; + scan.w[1] = a->Pos.w; +#endif + +#ifdef IPOL_C0 + scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; + scan.c[0][1] = a->Color[0]; +#endif + +#ifdef IPOL_T0 + scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; + scan.t[0][1] = a->Tex[0]; +#endif + +#ifdef IPOL_T1 + scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; + scan.t[1][1] = a->Tex[1]; +#endif + + // apply top-left fill convention, top part + yStart = core::ceil32( a->Pos.y ); + yEnd = core::ceil32( b->Pos.y ) - 1; + +#ifdef SUBTEXEL + subPixel = ( (f32) yStart ) - a->Pos.y; + + // correct to pixel center + scan.x[0] += scan.slopeX[0] * subPixel; + scan.x[1] += scan.slopeX[1] * subPixel; + +#ifdef IPOL_Z + scan.z[0] += scan.slopeZ[0] * subPixel; + scan.z[1] += scan.slopeZ[1] * subPixel; +#endif + +#ifdef IPOL_W + scan.w[0] += scan.slopeW[0] * subPixel; + scan.w[1] += scan.slopeW[1] * subPixel; +#endif + +#ifdef IPOL_C0 + scan.c[0][0] += scan.slopeC[0][0] * subPixel; + scan.c[0][1] += scan.slopeC[0][1] * subPixel; +#endif + +#ifdef IPOL_T0 + scan.t[0][0] += scan.slopeT[0][0] * subPixel; + scan.t[0][1] += scan.slopeT[0][1] * subPixel; +#endif + +#ifdef IPOL_T1 + scan.t[1][0] += scan.slopeT[1][0] * subPixel; + scan.t[1][1] += scan.slopeT[1][1] * subPixel; +#endif + +#endif + + // rasterize the edge scanlines + for( line.y = yStart; line.y <= yEnd; ++line.y) + { + line.x[scan.left] = scan.x[0]; + line.x[scan.right] = scan.x[1]; + +#ifdef IPOL_Z + line.z[scan.left] = scan.z[0]; + line.z[scan.right] = scan.z[1]; +#endif + +#ifdef IPOL_W + line.w[scan.left] = scan.w[0]; + line.w[scan.right] = scan.w[1]; +#endif + +#ifdef IPOL_C0 + line.c[0][scan.left] = scan.c[0][0]; + line.c[0][scan.right] = scan.c[0][1]; +#endif + +#ifdef IPOL_T0 + line.t[0][scan.left] = scan.t[0][0]; + line.t[0][scan.right] = scan.t[0][1]; +#endif + +#ifdef IPOL_T1 + line.t[1][scan.left] = scan.t[1][0]; + line.t[1][scan.right] = scan.t[1][1]; +#endif + + // render a scanline + (this->*fragmentShader) (); + + scan.x[0] += scan.slopeX[0]; + scan.x[1] += scan.slopeX[1]; + +#ifdef IPOL_Z + scan.z[0] += scan.slopeZ[0]; + scan.z[1] += scan.slopeZ[1]; +#endif + +#ifdef IPOL_W + scan.w[0] += scan.slopeW[0]; + scan.w[1] += scan.slopeW[1]; +#endif + +#ifdef IPOL_C0 + scan.c[0][0] += scan.slopeC[0][0]; + scan.c[0][1] += scan.slopeC[0][1]; +#endif + +#ifdef IPOL_T0 + scan.t[0][0] += scan.slopeT[0][0]; + scan.t[0][1] += scan.slopeT[0][1]; +#endif + +#ifdef IPOL_T1 + scan.t[1][0] += scan.slopeT[1][0]; + scan.t[1][1] += scan.slopeT[1][1]; +#endif + + } + } + + // rasterize lower sub-triangle + if ( (f32) 0.0 != scan.invDeltaY[2] ) + { + // advance to middle point + if( (f32) 0.0 != scan.invDeltaY[1] ) + { + temp[0] = b->Pos.y - a->Pos.y; // dy + + scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; +#ifdef IPOL_Z + scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; +#endif +#ifdef IPOL_W + scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; +#endif +#ifdef IPOL_C0 + scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0]; +#endif +#ifdef IPOL_T0 + scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; +#endif +#ifdef IPOL_T1 + scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; +#endif + + } + + // calculate slopes for bottom edge + scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; + scan.x[1] = b->Pos.x; + +#ifdef IPOL_Z + scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; + scan.z[1] = b->Pos.z; +#endif + +#ifdef IPOL_W + scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; + scan.w[1] = b->Pos.w; +#endif + +#ifdef IPOL_C0 + scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; + scan.c[0][1] = b->Color[0]; +#endif + +#ifdef IPOL_T0 + scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; + scan.t[0][1] = b->Tex[0]; +#endif + +#ifdef IPOL_T1 + scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; + scan.t[1][1] = b->Tex[1]; +#endif + + // apply top-left fill convention, top part + yStart = core::ceil32( b->Pos.y ); + yEnd = core::ceil32( c->Pos.y ) - 1; + +#ifdef SUBTEXEL + + subPixel = ( (f32) yStart ) - b->Pos.y; + + // correct to pixel center + scan.x[0] += scan.slopeX[0] * subPixel; + scan.x[1] += scan.slopeX[1] * subPixel; + +#ifdef IPOL_Z + scan.z[0] += scan.slopeZ[0] * subPixel; + scan.z[1] += scan.slopeZ[1] * subPixel; +#endif + +#ifdef IPOL_W + scan.w[0] += scan.slopeW[0] * subPixel; + scan.w[1] += scan.slopeW[1] * subPixel; +#endif + +#ifdef IPOL_C0 + scan.c[0][0] += scan.slopeC[0][0] * subPixel; + scan.c[0][1] += scan.slopeC[0][1] * subPixel; +#endif + +#ifdef IPOL_T0 + scan.t[0][0] += scan.slopeT[0][0] * subPixel; + scan.t[0][1] += scan.slopeT[0][1] * subPixel; +#endif + +#ifdef IPOL_T1 + scan.t[1][0] += scan.slopeT[1][0] * subPixel; + scan.t[1][1] += scan.slopeT[1][1] * subPixel; +#endif + +#endif + + // rasterize the edge scanlines + for( line.y = yStart; line.y <= yEnd; ++line.y) + { + line.x[scan.left] = scan.x[0]; + line.x[scan.right] = scan.x[1]; + +#ifdef IPOL_Z + line.z[scan.left] = scan.z[0]; + line.z[scan.right] = scan.z[1]; +#endif + +#ifdef IPOL_W + line.w[scan.left] = scan.w[0]; + line.w[scan.right] = scan.w[1]; +#endif + +#ifdef IPOL_C0 + line.c[0][scan.left] = scan.c[0][0]; + line.c[0][scan.right] = scan.c[0][1]; +#endif + +#ifdef IPOL_T0 + line.t[0][scan.left] = scan.t[0][0]; + line.t[0][scan.right] = scan.t[0][1]; +#endif + +#ifdef IPOL_T1 + line.t[1][scan.left] = scan.t[1][0]; + line.t[1][scan.right] = scan.t[1][1]; +#endif + + // render a scanline + (this->*fragmentShader) (); + + scan.x[0] += scan.slopeX[0]; + scan.x[1] += scan.slopeX[1]; + +#ifdef IPOL_Z + scan.z[0] += scan.slopeZ[0]; + scan.z[1] += scan.slopeZ[1]; +#endif + +#ifdef IPOL_W + scan.w[0] += scan.slopeW[0]; + scan.w[1] += scan.slopeW[1]; +#endif + +#ifdef IPOL_C0 + scan.c[0][0] += scan.slopeC[0][0]; + scan.c[0][1] += scan.slopeC[0][1]; +#endif + +#ifdef IPOL_T0 + scan.t[0][0] += scan.slopeT[0][0]; + scan.t[0][1] += scan.slopeT[0][1]; +#endif + +#ifdef IPOL_T1 + scan.t[1][0] += scan.slopeT[1][0]; + scan.t[1][1] += scan.slopeT[1][1]; +#endif + + } + } + +} + + + +} // end namespace video +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ + +namespace irr +{ +namespace video +{ + +//! creates a flat triangle renderer +IBurningShader* createTRTextureBlend(CBurningVideoDriver* driver) +{ + #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ + return new CTRTextureBlend(driver); + #else + return 0; + #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ +} + + +} // end namespace video +} // end namespace irr + + -- cgit v1.1