From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CShadowVolumeSceneNode.h | 87 ---------------------- 1 file changed, 87 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CShadowVolumeSceneNode.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CShadowVolumeSceneNode.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CShadowVolumeSceneNode.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CShadowVolumeSceneNode.h deleted file mode 100644 index c66b8f9..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/CShadowVolumeSceneNode.h +++ /dev/null @@ -1,87 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ -#define __C_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ - -#include "IShadowVolumeSceneNode.h" - -namespace irr -{ -namespace scene -{ - - //! Scene node for rendering a shadow volume into a stencil buffer. - class CShadowVolumeSceneNode : public IShadowVolumeSceneNode - { - public: - - //! constructor - CShadowVolumeSceneNode(const IMesh* shadowMesh, ISceneNode* parent, ISceneManager* mgr, - s32 id, bool zfailmethod=true, f32 infinity=10000.0f); - - //! destructor - virtual ~CShadowVolumeSceneNode(); - - //! Sets the mesh from which the shadow volume should be generated. - /** To optimize shadow rendering, use a simpler mesh for shadows. - */ - virtual void setShadowMesh(const IMesh* mesh); - - //! Updates the shadow volumes for current light positions. - /** Called each render cycle from Animated Mesh SceneNode render method. */ - virtual void updateShadowVolumes(); - - //! pre render method - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_SHADOW_VOLUME; } - - private: - - typedef core::array SShadowVolume; - - void createShadowVolume(const core::vector3df& pos, bool isDirectional=false); - u32 createEdgesAndCaps(const core::vector3df& light, SShadowVolume* svp, core::aabbox3d* bb); - - //! Generates adjacency information based on mesh indices. - void calculateAdjacency(); - - core::aabbox3d Box; - - // a shadow volume for every light - core::array ShadowVolumes; - - // a back cap bounding box for every light - core::array > ShadowBBox; - - core::array Vertices; - core::array Indices; - core::array Adjacency; - core::array Edges; - // tells if face is front facing - core::array FaceData; - - const scene::IMesh* ShadowMesh; - - u32 IndexCount; - u32 VertexCount; - u32 ShadowVolumesUsed; - - f32 Infinity; - - bool UseZFailMethod; - }; - -} // end namespace scene -} // end namespace irr - -#endif -- cgit v1.1