From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/COctreeSceneNode.h | 115 --------------------- 1 file changed, 115 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/COctreeSceneNode.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/COctreeSceneNode.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/COctreeSceneNode.h b/libraries/irrlicht-1.8.1/source/Irrlicht/COctreeSceneNode.h deleted file mode 100644 index 203be70..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/COctreeSceneNode.h +++ /dev/null @@ -1,115 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_OCTREE_SCENE_NODE_H_INCLUDED__ -#define __C_OCTREE_SCENE_NODE_H_INCLUDED__ - -#include "IMeshSceneNode.h" -#include "Octree.h" - -namespace irr -{ -namespace scene -{ - //! implementation of the IBspTreeSceneNode - class COctreeSceneNode : public IMeshSceneNode - { - public: - - //! constructor - COctreeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - s32 minimalPolysPerNode=512); - - //! destructor - virtual ~COctreeSceneNode(); - - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! creates the tree - bool createTree(IMesh* mesh); - - //! returns the material based on the zero based index i. To get the amount - //! of materials used by this scene node, use getMaterialCount(). - //! This function is needed for inserting the node into the scene hirachy on a - //! optimal position for minimizing renderstate changes, but can also be used - //! to directly modify the material of a scene node. - virtual video::SMaterial& getMaterial(u32 i); - - //! returns amount of materials used by this scene node. - virtual u32 getMaterialCount() const; - - //! Writes attributes of the scene node. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_OCTREE; } - - //! Sets a new mesh to display - virtual void setMesh(IMesh* mesh); - - //! Get the currently defined mesh for display. - virtual IMesh* getMesh(void); - - //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style. - virtual void setReadOnlyMaterials(bool readonly); - - //! Check if the scene node should not copy the materials of the mesh but use them in a read only style - virtual bool isReadOnlyMaterials() const; - - //! Creates shadow volume scene node as child of this node - //! and returns a pointer to it. - virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh, - s32 id, bool zfailmethod=true, f32 infinity=10000.0f); - - //! Removes a child from this scene node. - //! Implemented here, to be able to remove the shadow properly, if there is one, - //! or to remove attached childs. - virtual bool removeChild(ISceneNode* child); - - private: - - void deleteTree(); - - core::aabbox3d Box; - - Octree* StdOctree; - core::array< Octree::SMeshChunk > StdMeshes; - - Octree* LightMapOctree; - core::array< Octree::SMeshChunk > LightMapMeshes; - - Octree* TangentsOctree; - core::array< Octree::SMeshChunk > TangentsMeshes; - - video::E_VERTEX_TYPE VertexType; - core::array< video::SMaterial > Materials; - - core::stringc MeshName; - s32 MinimalPolysPerNode; - s32 PassCount; - - IMesh * Mesh; - IShadowVolumeSceneNode* Shadow; - //! use VBOs for rendering where possible - bool UseVBOs; - //! use visibility information together with VBOs - bool UseVisibilityAndVBOs; - //! use bounding box or frustum for calculate polys - bool BoxBased; - }; - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1