From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CLightSceneNode.h | 108 --------------------- 1 file changed, 108 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CLightSceneNode.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CLightSceneNode.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CLightSceneNode.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CLightSceneNode.h deleted file mode 100644 index b2940ea..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/CLightSceneNode.h +++ /dev/null @@ -1,108 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_LIGHT_SCENE_NODE_H_INCLUDED__ -#define __C_LIGHT_SCENE_NODE_H_INCLUDED__ - -#include "ILightSceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! Scene node which is a dynamic light. You can switch the light on and off by -//! making it visible or not, and let it be animated by ordinary scene node animators. -class CLightSceneNode : public ILightSceneNode -{ -public: - - //! constructor - CLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position, video::SColorf color, f32 range); - - virtual ~CLightSceneNode() { } - - //! pre render event - virtual void OnRegisterSceneNode(); - - //! render - virtual void render(); - - //! set node light data from light info - virtual void setLightData(const video::SLight& light); - - //! \return Returns the light data. - virtual const video::SLight& getLightData() const; - - //! \return Returns the light data. - virtual video::SLight& getLightData(); - - //! Sets if the node should be visible or not. - /** All children of this node won't be visible either, when set - to true. - \param isVisible If the node shall be visible. */ - virtual void setVisible(bool isVisible); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_LIGHT; } - - //! Writes attributes of the scene node. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Creates a clone of this scene node and its children. - virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); - - - //! Sets the light's radius of influence. - /** Outside this radius the light won't lighten geometry and cast no - shadows. Setting the radius will also influence the attenuation, setting - it to (0,1/radius,0). If you want to override this behavior, set the - attenuation after the radius. - \param radius The new radius. */ - virtual void setRadius(f32 radius); - - //! Gets the light's radius of influence. - /** \return The current radius. */ - virtual f32 getRadius() const; - - //! Sets the light type. - /** \param type The new type. */ - virtual void setLightType(video::E_LIGHT_TYPE type); - - //! Gets the light type. - /** \return The current light type. */ - virtual video::E_LIGHT_TYPE getLightType() const; - - //! Sets whether this light casts shadows. - /** Enabling this flag won't automatically cast shadows, the meshes - will still need shadow scene nodes attached. But one can enable or - disable distinct lights for shadow casting for performance reasons. - \param shadow True if this light shall cast shadows. */ - virtual void enableCastShadow(bool shadow=true); - - //! Check whether this light casts shadows. - /** \return True if light would cast shadows, else false. */ - virtual bool getCastShadow() const; -private: - - video::SLight LightData; - core::aabbox3d BBox; - s32 DriverLightIndex; - bool LightIsOn; - void doLightRecalc(); -}; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1