From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CD3D8ParallaxMapRenderer.h | 62 ++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h new file mode 100644 index 0000000..4543ab7 --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h @@ -0,0 +1,62 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_D3D8_PARALLAX_MAPMATERIAL_RENDERER_H_INCLUDED__ +#define __C_D3D8_PARALLAX_MAPMATERIAL_RENDERER_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_WINDOWS_API_ + +#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ +#include + +#include "CD3D8ShaderMaterialRenderer.h" +#include "IShaderConstantSetCallBack.h" + +namespace irr +{ +namespace video +{ + +//! Renderer for parallax maps +class CD3D8ParallaxMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack +{ +public: + + CD3D8ParallaxMapRenderer( + IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, + s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); + ~CD3D8ParallaxMapRenderer(); + + //! Called by the engine when the vertex and/or pixel shader constants for an + //! material renderer should be set. + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + + virtual void OnSetMaterial(const SMaterial& material) { } + virtual void OnSetMaterial(const video::SMaterial& material, + const video::SMaterial& lastMaterial, + bool resetAllRenderstates, video::IMaterialRendererServices* services); + + //! Returns the render capability of the material. + virtual s32 getRenderCapability() const; + +private: + + //! stores if this shader compiled the shaders and is + //! allowed to delete them again. D3D8 lacks reference counting + //! support for shaders. + bool CompiledShaders; + + f32 CurrentScale; +}; + +} // end namespace video +} // end namespace irr + +#endif +#endif +#endif + -- cgit v1.1