From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CD3D8ParallaxMapRenderer.h | 62 ---------------------- 1 file changed, 62 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h deleted file mode 100644 index 4543ab7..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/CD3D8ParallaxMapRenderer.h +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_D3D8_PARALLAX_MAPMATERIAL_RENDERER_H_INCLUDED__ -#define __C_D3D8_PARALLAX_MAPMATERIAL_RENDERER_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_WINDOWS_API_ - -#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ -#include - -#include "CD3D8ShaderMaterialRenderer.h" -#include "IShaderConstantSetCallBack.h" - -namespace irr -{ -namespace video -{ - -//! Renderer for parallax maps -class CD3D8ParallaxMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack -{ -public: - - CD3D8ParallaxMapRenderer( - IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, - s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); - ~CD3D8ParallaxMapRenderer(); - - //! Called by the engine when the vertex and/or pixel shader constants for an - //! material renderer should be set. - virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); - - virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); - - virtual void OnSetMaterial(const SMaterial& material) { } - virtual void OnSetMaterial(const video::SMaterial& material, - const video::SMaterial& lastMaterial, - bool resetAllRenderstates, video::IMaterialRendererServices* services); - - //! Returns the render capability of the material. - virtual s32 getRenderCapability() const; - -private: - - //! stores if this shader compiled the shaders and is - //! allowed to delete them again. D3D8 lacks reference counting - //! support for shaders. - bool CompiledShaders; - - f32 CurrentScale; -}; - -} // end namespace video -} // end namespace irr - -#endif -#endif -#endif - -- cgit v1.1