From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../source/Irrlicht/CCubeSceneNode.h | 93 ---------------------- 1 file changed, 93 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h deleted file mode 100644 index b676938..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/CCubeSceneNode.h +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_CUBE_SCENE_NODE_H_INCLUDED__ -#define __C_CUBE_SCENE_NODE_H_INCLUDED__ - -#include "IMeshSceneNode.h" -#include "SMesh.h" - -namespace irr -{ -namespace scene -{ - class CCubeSceneNode : public IMeshSceneNode - { - public: - - //! constructor - CCubeSceneNode(f32 size, ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position = core::vector3df(0,0,0), - const core::vector3df& rotation = core::vector3df(0,0,0), - const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); - - virtual ~CCubeSceneNode(); - - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! returns the material based on the zero based index i. To get the amount - //! of materials used by this scene node, use getMaterialCount(). - //! This function is needed for inserting the node into the scene hirachy on a - //! optimal position for minimizing renderstate changes, but can also be used - //! to directly modify the material of a scene node. - virtual video::SMaterial& getMaterial(u32 i); - - //! returns amount of materials used by this scene node. - virtual u32 getMaterialCount() const; - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_CUBE; } - - //! Creates shadow volume scene node as child of this node - //! and returns a pointer to it. - virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh, - s32 id, bool zfailmethod=true, f32 infinity=10000.0f); - - //! Writes attributes of the scene node. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Creates a clone of this scene node and its children. - virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); - - //! Sets a new mesh to display - virtual void setMesh(IMesh* mesh) {} - - //! Returns the current mesh - virtual IMesh* getMesh(void) { return Mesh; } - - //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style. - /* In this way it is possible to change the materials a mesh causing all mesh scene nodes - referencing this mesh to change too. */ - virtual void setReadOnlyMaterials(bool readonly) {} - - //! Returns if the scene node should not copy the materials of the mesh but use them in a read only style - virtual bool isReadOnlyMaterials() const { return false; } - - //! Removes a child from this scene node. - //! Implemented here, to be able to remove the shadow properly, if there is one, - //! or to remove attached childs. - virtual bool removeChild(ISceneNode* child); - - private: - void setSize(); - - IMesh* Mesh; - IShadowVolumeSceneNode* Shadow; - f32 Size; - }; - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1