From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8.1/source/Irrlicht/CBlit.h | 1273 ++++++++++++++++++++++ 1 file changed, 1273 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/source/Irrlicht/CBlit.h (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CBlit.h') diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CBlit.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CBlit.h new file mode 100644 index 0000000..a8572e9 --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CBlit.h @@ -0,0 +1,1273 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef _C_BLIT_H_INCLUDED_ +#define _C_BLIT_H_INCLUDED_ + +#include "SoftwareDriver2_helper.h" + +namespace irr +{ + + struct SBlitJob + { + AbsRectangle Dest; + AbsRectangle Source; + + u32 argb; + + void * src; + void * dst; + + s32 width; + s32 height; + + u32 srcPitch; + u32 dstPitch; + + u32 srcPixelMul; + u32 dstPixelMul; + + bool stretch; + float x_stretch; + float y_stretch; + + SBlitJob() : stretch(false) {} + }; + + // Bitfields Cohen Sutherland + enum eClipCode + { + CLIPCODE_EMPTY = 0, + CLIPCODE_BOTTOM = 1, + CLIPCODE_TOP = 2, + CLIPCODE_LEFT = 4, + CLIPCODE_RIGHT = 8 + }; + +inline u32 GetClipCode( const AbsRectangle &r, const core::position2d &p ) +{ + u32 code = CLIPCODE_EMPTY; + + if ( p.X < r.x0 ) + code = CLIPCODE_LEFT; + else + if ( p.X > r.x1 ) + code = CLIPCODE_RIGHT; + + if ( p.Y < r.y0 ) + code |= CLIPCODE_TOP; + else + if ( p.Y > r.y1 ) + code |= CLIPCODE_BOTTOM; + + return code; +} + + +/*! + Cohen Sutherland clipping + @return: 1 if valid +*/ + +static int ClipLine(const AbsRectangle &clipping, + core::position2d &p0, + core::position2d &p1, + const core::position2d& p0_in, + const core::position2d& p1_in) +{ + u32 code0; + u32 code1; + u32 code; + + p0 = p0_in; + p1 = p1_in; + + code0 = GetClipCode( clipping, p0 ); + code1 = GetClipCode( clipping, p1 ); + + // trivial accepted + while ( code0 | code1 ) + { + s32 x=0; + s32 y=0; + + // trivial reject + if ( code0 & code1 ) + return 0; + + if ( code0 ) + { + // clip first point + code = code0; + } + else + { + // clip last point + code = code1; + } + + if ( (code & CLIPCODE_BOTTOM) == CLIPCODE_BOTTOM ) + { + // clip bottom viewport + y = clipping.y1; + x = p0.X + ( p1.X - p0.X ) * ( y - p0.Y ) / ( p1.Y - p0.Y ); + } + else + if ( (code & CLIPCODE_TOP) == CLIPCODE_TOP ) + { + // clip to viewport + y = clipping.y0; + x = p0.X + ( p1.X - p0.X ) * ( y - p0.Y ) / ( p1.Y - p0.Y ); + } + else + if ( (code & CLIPCODE_RIGHT) == CLIPCODE_RIGHT ) + { + // clip right viewport + x = clipping.x1; + y = p0.Y + ( p1.Y - p0.Y ) * ( x - p0.X ) / ( p1.X - p0.X ); + } + else + if ( (code & CLIPCODE_LEFT) == CLIPCODE_LEFT ) + { + // clip left viewport + x = clipping.x0; + y = p0.Y + ( p1.Y - p0.Y ) * ( x - p0.X ) / ( p1.X - p0.X ); + } + + if ( code == code0 ) + { + // modify first point + p0.X = x; + p0.Y = y; + code0 = GetClipCode( clipping, p0 ); + } + else + { + // modify second point + p1.X = x; + p1.Y = y; + code1 = GetClipCode( clipping, p1 ); + } + } + + return 1; +} + +/* +*/ +inline void GetClip(AbsRectangle &clipping, video::IImage * t) +{ + clipping.x0 = 0; + clipping.y0 = 0; + clipping.x1 = t->getDimension().Width - 1; + clipping.y1 = t->getDimension().Height - 1; +} + +/* + return alpha in [0;256] Granularity from 32-Bit ARGB + add highbit alpha ( alpha > 127 ? + 1 ) +*/ +static inline u32 extractAlpha(const u32 c) +{ + return ( c >> 24 ) + ( c >> 31 ); +} + +/* + return alpha in [0;255] Granularity and 32-Bit ARGB + add highbit alpha ( alpha > 127 ? + 1 ) +*/ +static inline u32 packAlpha(const u32 c) +{ + return (c > 127 ? c - 1 : c) << 24; +} + + +/*! + Scale Color by (1/value) + value 0 - 256 ( alpha ) +*/ +inline u32 PixelLerp32(const u32 source, const u32 value) +{ + u32 srcRB = source & 0x00FF00FF; + u32 srcXG = (source & 0xFF00FF00) >> 8; + + srcRB *= value; + srcXG *= value; + + srcRB >>= 8; + //srcXG >>= 8; + + srcXG &= 0xFF00FF00; + srcRB &= 0x00FF00FF; + + return srcRB | srcXG; +} + + +/* +*/ +static void RenderLine32_Decal(video::IImage *t, + const core::position2d &p0, + const core::position2d &p1, + u32 argb ) +{ + s32 dx = p1.X - p0.X; + s32 dy = p1.Y - p0.Y; + + s32 c; + s32 m; + s32 d = 0; + s32 run; + + s32 xInc = 4; + s32 yInc = (s32) t->getPitch(); + + if ( dx < 0 ) + { + xInc = -xInc; + dx = -dx; + } + + if ( dy < 0 ) + { + yInc = -yInc; + dy = -dy; + } + + u32 *dst; + dst = (u32*) ( (u8*) t->lock() + ( p0.Y * t->getPitch() ) + ( p0.X << 2 ) ); + + if ( dy > dx ) + { + s32 tmp; + tmp = dx; + dx = dy; + dy = tmp; + tmp = xInc; + xInc = yInc; + yInc = tmp; + } + + c = dx << 1; + m = dy << 1; + + run = dx; + do + { + *dst = argb; + + dst = (u32*) ( (u8*) dst + xInc ); // x += xInc + d += m; + if ( d > dx ) + { + dst = (u32*) ( (u8*) dst + yInc ); // y += yInc + d -= c; + } + run -= 1; + } while (run>=0); + + t->unlock(); +} + + +/* +*/ +static void RenderLine32_Blend(video::IImage *t, + const core::position2d &p0, + const core::position2d &p1, + u32 argb, u32 alpha) +{ + s32 dx = p1.X - p0.X; + s32 dy = p1.Y - p0.Y; + + s32 c; + s32 m; + s32 d = 0; + s32 run; + + s32 xInc = 4; + s32 yInc = (s32) t->getPitch(); + + if ( dx < 0 ) + { + xInc = -xInc; + dx = -dx; + } + + if ( dy < 0 ) + { + yInc = -yInc; + dy = -dy; + } + + u32 *dst; + dst = (u32*) ( (u8*) t->lock() + ( p0.Y * t->getPitch() ) + ( p0.X << 2 ) ); + + if ( dy > dx ) + { + s32 tmp; + tmp = dx; + dx = dy; + dy = tmp; + tmp = xInc; + xInc = yInc; + yInc = tmp; + } + + c = dx << 1; + m = dy << 1; + + run = dx; + const u32 packA = packAlpha ( alpha ); + do + { + *dst = packA | PixelBlend32( *dst, argb, alpha ); + + dst = (u32*) ( (u8*) dst + xInc ); // x += xInc + d += m; + if ( d > dx ) + { + dst = (u32*) ( (u8*) dst + yInc ); // y += yInc + d -= c; + } + run -= 1; + } while (run>=0); + + t->unlock(); +} + +/* +*/ +static void RenderLine16_Decal(video::IImage *t, + const core::position2d &p0, + const core::position2d &p1, + u32 argb ) +{ + s32 dx = p1.X - p0.X; + s32 dy = p1.Y - p0.Y; + + s32 c; + s32 m; + s32 d = 0; + s32 run; + + s32 xInc = 2; + s32 yInc = (s32) t->getPitch(); + + if ( dx < 0 ) + { + xInc = -xInc; + dx = -dx; + } + + if ( dy < 0 ) + { + yInc = -yInc; + dy = -dy; + } + + u16 *dst; + dst = (u16*) ( (u8*) t->lock() + ( p0.Y * t->getPitch() ) + ( p0.X << 1 ) ); + + if ( dy > dx ) + { + s32 tmp; + tmp = dx; + dx = dy; + dy = tmp; + tmp = xInc; + xInc = yInc; + yInc = tmp; + } + + c = dx << 1; + m = dy << 1; + + run = dx; + do + { + *dst = (u16)argb; + + dst = (u16*) ( (u8*) dst + xInc ); // x += xInc + d += m; + if ( d > dx ) + { + dst = (u16*) ( (u8*) dst + yInc ); // y += yInc + d -= c; + } + run -= 1; + } while (run>=0); + + t->unlock(); +} + +/* +*/ +static void RenderLine16_Blend(video::IImage *t, + const core::position2d &p0, + const core::position2d &p1, + u16 argb, + u16 alpha) +{ + s32 dx = p1.X - p0.X; + s32 dy = p1.Y - p0.Y; + + s32 c; + s32 m; + s32 d = 0; + s32 run; + + s32 xInc = 2; + s32 yInc = (s32) t->getPitch(); + + if ( dx < 0 ) + { + xInc = -xInc; + dx = -dx; + } + + if ( dy < 0 ) + { + yInc = -yInc; + dy = -dy; + } + + u16 *dst; + dst = (u16*) ( (u8*) t->lock() + ( p0.Y * t->getPitch() ) + ( p0.X << 1 ) ); + + if ( dy > dx ) + { + s32 tmp; + tmp = dx; + dx = dy; + dy = tmp; + tmp = xInc; + xInc = yInc; + yInc = tmp; + } + + c = dx << 1; + m = dy << 1; + + run = dx; + const u16 packA = alpha ? 0x8000 : 0; + do + { + *dst = packA | PixelBlend16( *dst, argb, alpha ); + + dst = (u16*) ( (u8*) dst + xInc ); // x += xInc + d += m; + if ( d > dx ) + { + dst = (u16*) ( (u8*) dst + yInc ); // y += yInc + d -= c; + } + run -= 1; + } while (run>=0); + + t->unlock(); +} + + +/*! +*/ +static void executeBlit_TextureCopy_x_to_x( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + if (job->stretch) + { + const u32 *src = static_cast(job->src); + u32 *dst = static_cast(job->dst); + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y ); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u32 src_x = (u32)(dx*wscale); + dst[dx] = src[src_x]; + } + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + const u32 widthPitch = job->width * job->dstPixelMul; + const void *src = (void*) job->src; + void *dst = (void*) job->dst; + + for ( u32 dy = 0; dy != h; ++dy ) + { + memcpy( dst, src, widthPitch ); + + src = (void*) ( (u8*) (src) + job->srcPitch ); + dst = (void*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + +/*! +*/ +static void executeBlit_TextureCopy_32_to_16( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u32 *src = static_cast(job->src); + u16 *dst = static_cast(job->dst); + + if (job->stretch) + { + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y ); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u32 src_x = (u32)(dx*wscale); + //16 bit Blitter depends on pre-multiplied color + const u32 s = PixelLerp32( src[src_x] | 0xFF000000, extractAlpha( src[src_x] ) ); + dst[dx] = video::A8R8G8B8toA1R5G5B5( s ); + } + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + for ( u32 dy = 0; dy != h; ++dy ) + { + for ( u32 dx = 0; dx != w; ++dx ) + { + //16 bit Blitter depends on pre-multiplied color + const u32 s = PixelLerp32( src[dx] | 0xFF000000, extractAlpha( src[dx] ) ); + dst[dx] = video::A8R8G8B8toA1R5G5B5( s ); + } + + src = (u32*) ( (u8*) (src) + job->srcPitch ); + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + +/*! +*/ +static void executeBlit_TextureCopy_24_to_16( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u8 *src = static_cast(job->src); + u16 *dst = static_cast(job->dst); + + if (job->stretch) + { + const float wscale = 3.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u8*)(job->src) + job->srcPitch*src_y; + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u8* src_x = src+(u32)(dx*wscale); + dst[dx] = video::RGBA16(src_x[0], src_x[1], src_x[2]); + } + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + for ( u32 dy = 0; dy != h; ++dy ) + { + const u8* s = src; + for ( u32 dx = 0; dx != w; ++dx ) + { + dst[dx] = video::RGBA16(s[0], s[1], s[2]); + s += 3; + } + + src = src+job->srcPitch; + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + + +/*! +*/ +static void executeBlit_TextureCopy_16_to_32( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u16 *src = static_cast(job->src); + u32 *dst = static_cast(job->dst); + + if (job->stretch) + { + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y ); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u32 src_x = (u32)(dx*wscale); + dst[dx] = video::A1R5G5B5toA8R8G8B8(src[src_x]); + } + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + for ( u32 dy = 0; dy != h; ++dy ) + { + for ( u32 dx = 0; dx != w; ++dx ) + { + dst[dx] = video::A1R5G5B5toA8R8G8B8( src[dx] ); + } + + src = (u16*) ( (u8*) (src) + job->srcPitch ); + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + +static void executeBlit_TextureCopy_16_to_24( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u16 *src = static_cast(job->src); + u8 *dst = static_cast(job->dst); + + if (job->stretch) + { + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y ); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u32 src_x = (u32)(dx*wscale); + u32 color = video::A1R5G5B5toA8R8G8B8(src[src_x]); + u8 * writeTo = &dst[dx * 3]; + *writeTo++ = (color >> 16)& 0xFF; + *writeTo++ = (color >> 8) & 0xFF; + *writeTo++ = color & 0xFF; + } + dst += job->dstPitch; + } + } + else + { + for ( u32 dy = 0; dy != h; ++dy ) + { + for ( u32 dx = 0; dx != w; ++dx ) + { + u32 color = video::A1R5G5B5toA8R8G8B8(src[dx]); + u8 * writeTo = &dst[dx * 3]; + *writeTo++ = (color >> 16)& 0xFF; + *writeTo++ = (color >> 8) & 0xFF; + *writeTo++ = color & 0xFF; + } + + src = (u16*) ( (u8*) (src) + job->srcPitch ); + dst += job->dstPitch; + } + } +} + +/*! +*/ +static void executeBlit_TextureCopy_24_to_32( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u8 *src = static_cast(job->src); + u32 *dst = static_cast(job->dst); + + if (job->stretch) + { + const float wscale = 3.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (const u8*)job->src+(job->srcPitch*src_y); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u8* s = src+(u32)(dx*wscale); + dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2]; + } + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + for ( s32 dy = 0; dy != job->height; ++dy ) + { + const u8* s = src; + + for ( s32 dx = 0; dx != job->width; ++dx ) + { + dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2]; + s += 3; + } + + src = src + job->srcPitch; + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + +static void executeBlit_TextureCopy_32_to_24( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u32 *src = static_cast(job->src); + u8 *dst = static_cast(job->dst); + + if (job->stretch) + { + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u32 src_x = src[(u32)(dx*wscale)]; + u8 * writeTo = &dst[dx * 3]; + *writeTo++ = (src_x >> 16)& 0xFF; + *writeTo++ = (src_x >> 8) & 0xFF; + *writeTo++ = src_x & 0xFF; + } + dst += job->dstPitch; + } + } + else + { + for ( u32 dy = 0; dy != h; ++dy ) + { + for ( u32 dx = 0; dx != w; ++dx ) + { + u8 * writeTo = &dst[dx * 3]; + *writeTo++ = (src[dx] >> 16)& 0xFF; + *writeTo++ = (src[dx] >> 8) & 0xFF; + *writeTo++ = src[dx] & 0xFF; + } + + src = (u32*) ( (u8*) (src) + job->srcPitch ); + dst += job->dstPitch; + } + } +} + +/*! +*/ +static void executeBlit_TextureBlend_16_to_16( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u32 rdx = w>>1; + + const u32 *src = (u32*) job->src; + u32 *dst = (u32*) job->dst; + + if (job->stretch) + { + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + const u32 off = core::if_c_a_else_b(w&1, (u32)((w-1)*wscale), 0); + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y ); + + for ( u32 dx = 0; dx < rdx; ++dx ) + { + const u32 src_x = (u32)(dx*wscale); + dst[dx] = PixelBlend16_simd( dst[dx], src[src_x] ); + } + if ( off ) + { + ((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] ); + } + + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + const u32 off = core::if_c_a_else_b(w&1, w-1, 0); + for (u32 dy = 0; dy != h; ++dy ) + { + for (u32 dx = 0; dx != rdx; ++dx ) + { + dst[dx] = PixelBlend16_simd( dst[dx], src[dx] ); + } + + if ( off ) + { + ((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] ); + } + + src = (u32*) ( (u8*) (src) + job->srcPitch ); + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + +/*! +*/ +static void executeBlit_TextureBlend_32_to_32( const SBlitJob * job ) +{ + const u32 w = job->width; + const u32 h = job->height; + const u32 *src = (u32*) job->src; + u32 *dst = (u32*) job->dst; + + if (job->stretch) + { + const float wscale = 1.f/job->x_stretch; + const float hscale = 1.f/job->y_stretch; + for ( u32 dy = 0; dy < h; ++dy ) + { + const u32 src_y = (u32)(dy*hscale); + src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y ); + + for ( u32 dx = 0; dx < w; ++dx ) + { + const u32 src_x = (u32)(dx*wscale); + dst[dx] = PixelBlend32( dst[dx], src[src_x] ); + } + + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } + else + { + for ( u32 dy = 0; dy != h; ++dy ) + { + for ( u32 dx = 0; dx != w; ++dx ) + { + dst[dx] = PixelBlend32( dst[dx], src[dx] ); + } + src = (u32*) ( (u8*) (src) + job->srcPitch ); + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } + } +} + +/*! +*/ +static void executeBlit_TextureBlendColor_16_to_16( const SBlitJob * job ) +{ + u16 *src = (u16*) job->src; + u16 *dst = (u16*) job->dst; + + u16 blend = video::A8R8G8B8toA1R5G5B5 ( job->argb ); + for ( s32 dy = 0; dy != job->height; ++dy ) + { + for ( s32 dx = 0; dx != job->width; ++dx ) + { + if ( 0 == (src[dx] & 0x8000) ) + continue; + + dst[dx] = PixelMul16_2( src[dx], blend ); + } + src = (u16*) ( (u8*) (src) + job->srcPitch ); + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } +} + + +/*! +*/ +static void executeBlit_TextureBlendColor_32_to_32( const SBlitJob * job ) +{ + u32 *src = (u32*) job->src; + u32 *dst = (u32*) job->dst; + + for ( s32 dy = 0; dy != job->height; ++dy ) + { + for ( s32 dx = 0; dx != job->width; ++dx ) + { + dst[dx] = PixelBlend32( dst[dx], PixelMul32_2( src[dx], job->argb ) ); + } + src = (u32*) ( (u8*) (src) + job->srcPitch ); + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } +} + +/*! +*/ +static void executeBlit_Color_16_to_16( const SBlitJob * job ) +{ + const u16 c = video::A8R8G8B8toA1R5G5B5(job->argb); + u16 *dst = (u16*) job->dst; + + for ( s32 dy = 0; dy != job->height; ++dy ) + { + memset16(dst, c, job->srcPitch); + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } +} + +/*! +*/ +static void executeBlit_Color_32_to_32( const SBlitJob * job ) +{ + u32 *dst = (u32*) job->dst; + + for ( s32 dy = 0; dy != job->height; ++dy ) + { + memset32( dst, job->argb, job->srcPitch ); + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } +} + +/*! +*/ +static void executeBlit_ColorAlpha_16_to_16( const SBlitJob * job ) +{ + u16 *dst = (u16*) job->dst; + + const u16 alpha = extractAlpha( job->argb ) >> 3; + if ( 0 == alpha ) + return; + const u32 src = video::A8R8G8B8toA1R5G5B5( job->argb ); + + for ( s32 dy = 0; dy != job->height; ++dy ) + { + for ( s32 dx = 0; dx != job->width; ++dx ) + { + dst[dx] = 0x8000 | PixelBlend16( dst[dx], src, alpha ); + } + dst = (u16*) ( (u8*) (dst) + job->dstPitch ); + } +} + +/*! +*/ +static void executeBlit_ColorAlpha_32_to_32( const SBlitJob * job ) +{ + u32 *dst = (u32*) job->dst; + + const u32 alpha = extractAlpha( job->argb ); + const u32 src = job->argb; + + for ( s32 dy = 0; dy != job->height; ++dy ) + { + for ( s32 dx = 0; dx != job->width; ++dx ) + { + dst[dx] = (job->argb & 0xFF000000 ) | PixelBlend32( dst[dx], src, alpha ); + } + dst = (u32*) ( (u8*) (dst) + job->dstPitch ); + } +} + +// Blitter Operation +enum eBlitter +{ + BLITTER_INVALID = 0, + BLITTER_COLOR, + BLITTER_COLOR_ALPHA, + BLITTER_TEXTURE, + BLITTER_TEXTURE_ALPHA_BLEND, + BLITTER_TEXTURE_ALPHA_COLOR_BLEND +}; + +typedef void (*tExecuteBlit) ( const SBlitJob * job ); + + +/*! +*/ +struct blitterTable +{ + eBlitter operation; + s32 destFormat; + s32 sourceFormat; + tExecuteBlit func; +}; + +static const blitterTable blitTable[] = +{ + { BLITTER_TEXTURE, -2, -2, executeBlit_TextureCopy_x_to_x }, + { BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_16 }, + { BLITTER_TEXTURE, video::ECF_A1R5G5B5, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_16 }, + { BLITTER_TEXTURE, video::ECF_A8R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCopy_16_to_32 }, + { BLITTER_TEXTURE, video::ECF_A8R8G8B8, video::ECF_R8G8B8, executeBlit_TextureCopy_24_to_32 }, + { BLITTER_TEXTURE, video::ECF_R8G8B8, video::ECF_A1R5G5B5, executeBlit_TextureCopy_16_to_24 }, + { BLITTER_TEXTURE, video::ECF_R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureCopy_32_to_24 }, + { BLITTER_TEXTURE_ALPHA_BLEND, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureBlend_16_to_16 }, + { BLITTER_TEXTURE_ALPHA_BLEND, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureBlend_32_to_32 }, + { BLITTER_TEXTURE_ALPHA_COLOR_BLEND, video::ECF_A1R5G5B5, video::ECF_A1R5G5B5, executeBlit_TextureBlendColor_16_to_16 }, + { BLITTER_TEXTURE_ALPHA_COLOR_BLEND, video::ECF_A8R8G8B8, video::ECF_A8R8G8B8, executeBlit_TextureBlendColor_32_to_32 }, + { BLITTER_COLOR, video::ECF_A1R5G5B5, -1, executeBlit_Color_16_to_16 }, + { BLITTER_COLOR, video::ECF_A8R8G8B8, -1, executeBlit_Color_32_to_32 }, + { BLITTER_COLOR_ALPHA, video::ECF_A1R5G5B5, -1, executeBlit_ColorAlpha_16_to_16 }, + { BLITTER_COLOR_ALPHA, video::ECF_A8R8G8B8, -1, executeBlit_ColorAlpha_32_to_32 }, + { BLITTER_INVALID, -1, -1, 0 } +}; + + +static inline tExecuteBlit getBlitter2( eBlitter operation,const video::IImage * dest,const video::IImage * source ) +{ + video::ECOLOR_FORMAT sourceFormat = (video::ECOLOR_FORMAT) ( source ? source->getColorFormat() : -1 ); + video::ECOLOR_FORMAT destFormat = (video::ECOLOR_FORMAT) ( dest ? dest->getColorFormat() : -1 ); + + const blitterTable * b = blitTable; + + while ( b->operation != BLITTER_INVALID ) + { + if ( b->operation == operation ) + { + if (( b->destFormat == -1 || b->destFormat == destFormat ) && + ( b->sourceFormat == -1 || b->sourceFormat == sourceFormat ) ) + return b->func; + else + if ( b->destFormat == -2 && ( sourceFormat == destFormat ) ) + return b->func; + } + b += 1; + } + return 0; +} + + +// bounce clipping to texture +inline void setClip ( AbsRectangle &out, const core::rect *clip, + const video::IImage * tex, s32 passnative ) +{ + if ( clip && 0 == tex && passnative ) + { + out.x0 = clip->UpperLeftCorner.X; + out.x1 = clip->LowerRightCorner.X; + out.y0 = clip->UpperLeftCorner.Y; + out.y1 = clip->LowerRightCorner.Y; + return; + } + + const s32 w = tex ? tex->getDimension().Width : 0; + const s32 h = tex ? tex->getDimension().Height : 0; + if ( clip ) + { + out.x0 = core::s32_clamp ( clip->UpperLeftCorner.X, 0, w ); + out.x1 = core::s32_clamp ( clip->LowerRightCorner.X, out.x0, w ); + out.y0 = core::s32_clamp ( clip->UpperLeftCorner.Y, 0, h ); + out.y1 = core::s32_clamp ( clip->LowerRightCorner.Y, out.y0, h ); + } + else + { + out.x0 = 0; + out.y0 = 0; + out.x1 = w; + out.y1 = h; + } + +} + +/*! + a generic 2D Blitter +*/ +static s32 Blit(eBlitter operation, + video::IImage * dest, + const core::rect *destClipping, + const core::position2d *destPos, + video::IImage * const source, + const core::rect *sourceClipping, + u32 argb) +{ + tExecuteBlit blitter = getBlitter2( operation, dest, source ); + if ( 0 == blitter ) + { + return 0; + } + + // Clipping + AbsRectangle sourceClip; + AbsRectangle destClip; + AbsRectangle v; + + SBlitJob job; + + setClip ( sourceClip, sourceClipping, source, 1 ); + setClip ( destClip, destClipping, dest, 0 ); + + v.x0 = destPos ? destPos->X : 0; + v.y0 = destPos ? destPos->Y : 0; + v.x1 = v.x0 + ( sourceClip.x1 - sourceClip.x0 ); + v.y1 = v.y0 + ( sourceClip.y1 - sourceClip.y0 ); + + if ( !intersect( job.Dest, destClip, v ) ) + return 0; + + job.width = job.Dest.x1 - job.Dest.x0; + job.height = job.Dest.y1 - job.Dest.y0; + + job.Source.x0 = sourceClip.x0 + ( job.Dest.x0 - v.x0 ); + job.Source.x1 = job.Source.x0 + job.width; + job.Source.y0 = sourceClip.y0 + ( job.Dest.y0 - v.y0 ); + job.Source.y1 = job.Source.y0 + job.height; + + job.argb = argb; + + if ( source ) + { + job.srcPitch = source->getPitch(); + job.srcPixelMul = source->getBytesPerPixel(); + job.src = (void*) ( (u8*) source->lock() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) ); + } + else + { + // use srcPitch for color operation on dest + job.srcPitch = job.width * dest->getBytesPerPixel(); + } + + job.dstPitch = dest->getPitch(); + job.dstPixelMul = dest->getBytesPerPixel(); + job.dst = (void*) ( (u8*) dest->lock() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) ); + + blitter( &job ); + + if ( source ) + source->unlock(); + + if ( dest ) + dest->unlock(); + + return 1; +} + +static s32 StretchBlit(eBlitter operation, + video::IImage* dest, const core::rect *destRect, + const core::rect *srcRect, video::IImage* const source, + u32 argb) +{ + tExecuteBlit blitter = getBlitter2( operation, dest, source ); + if ( 0 == blitter ) + { + return 0; + } + + SBlitJob job; + + // Clipping + setClip ( job.Source, srcRect, source, 1 ); + setClip ( job.Dest, destRect, dest, 0 ); + + job.width = job.Dest.x1-job.Dest.x0; + job.height = job.Dest.y1-job.Dest.y0; + + job.argb = argb; + + // use original dest size, despite any clipping + job.x_stretch = (float)destRect->getWidth() / (float)(job.Source.x1-job.Source.x0); + job.y_stretch = (float)destRect->getHeight() / (float)(job.Source.y1-job.Source.y0); + job.stretch = (job.x_stretch != 1.f) || (job.y_stretch != 1.f); + + if ( source ) + { + job.srcPitch = source->getPitch(); + job.srcPixelMul = source->getBytesPerPixel(); + job.src = (void*) ( (u8*) source->lock() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) ); + } + else + { + // use srcPitch for color operation on dest + job.srcPitch = job.width * dest->getBytesPerPixel(); + } + + job.dstPitch = dest->getPitch(); + job.dstPixelMul = dest->getBytesPerPixel(); + job.dst = (void*) ( (u8*) dest->lock() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) ); + + blitter( &job ); + + if ( source ) + source->unlock(); + + if ( dest ) + dest->unlock(); + + return 1; +} + + +// Methods for Software drivers +//! draws a rectangle +static void drawRectangle(video::IImage* img, const core::rect& rect, const video::SColor &color) +{ + Blit(color.getAlpha() == 0xFF ? BLITTER_COLOR : BLITTER_COLOR_ALPHA, + img, 0, &rect.UpperLeftCorner, 0, &rect, color.color); +} + + +//! draws a line from to with color +static void drawLine(video::IImage* img, const core::position2d& from, + const core::position2d& to, const video::SColor &color) +{ + AbsRectangle clip; + GetClip(clip, img); + + core::position2d p[2]; + if (ClipLine( clip, p[0], p[1], from, to)) + { + u32 alpha = extractAlpha(color.color); + + switch(img->getColorFormat()) + { + case video::ECF_A1R5G5B5: + if (alpha == 256) + { + RenderLine16_Decal(img, p[0], p[1], video::A8R8G8B8toA1R5G5B5(color.color)); + } + else + { + RenderLine16_Blend(img, p[0], p[1], video::A8R8G8B8toA1R5G5B5(color.color), alpha >> 3); + } + break; + case video::ECF_A8R8G8B8: + if (alpha == 256) + { + RenderLine32_Decal(img, p[0], p[1], color.color); + } + else + { + RenderLine32_Blend(img, p[0], p[1], color.color, alpha); + } + break; + default: + break; + } + } +} + + +} + +#endif + -- cgit v1.1