From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- libraries/irrlicht-1.8.1/media/opengl.psh | 22 ---------------------- 1 file changed, 22 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/media/opengl.psh (limited to 'libraries/irrlicht-1.8.1/media/opengl.psh') diff --git a/libraries/irrlicht-1.8.1/media/opengl.psh b/libraries/irrlicht-1.8.1/media/opengl.psh deleted file mode 100644 index 9f9d03b..0000000 --- a/libraries/irrlicht-1.8.1/media/opengl.psh +++ /dev/null @@ -1,22 +0,0 @@ -!!ARBfp1.0 -# part of the Irrlicht Engine Shader example. -# Please note that these example shaders don't do anything really useful. -# They only demonstrate that shaders can be used in Irrlicht. - -#Input -ATTRIB inTexCoord = fragment.texcoord; # texture coordinates -ATTRIB inColor = fragment.color.primary; # interpolated diffuse color - -#Output -OUTPUT outColor = result.color; - -TEMP texelColor; -TEMP tmp; -TXP texelColor, inTexCoord, texture, 2D; - -ADD tmp, inColor, inColor; # mulitply with color -MUL texelColor, texelColor, tmp; # mulitply with color -ADD outColor, texelColor, texelColor; # make it brighter and store result - -END - -- cgit v1.1