From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../irrlicht-1.8.1/include/IrrCompileConfig.h | 832 --------------------- 1 file changed, 832 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/IrrCompileConfig.h (limited to 'libraries/irrlicht-1.8.1/include/IrrCompileConfig.h') diff --git a/libraries/irrlicht-1.8.1/include/IrrCompileConfig.h b/libraries/irrlicht-1.8.1/include/IrrCompileConfig.h deleted file mode 100644 index 2fa2423..0000000 --- a/libraries/irrlicht-1.8.1/include/IrrCompileConfig.h +++ /dev/null @@ -1,832 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__ -#define __IRR_COMPILE_CONFIG_H_INCLUDED__ - -//! Irrlicht SDK Version -#define IRRLICHT_VERSION_MAJOR 1 -#define IRRLICHT_VERSION_MINOR 8 -#define IRRLICHT_VERSION_REVISION 1 -// This flag will be defined only in SVN, the official release code will have -// it undefined -//#define IRRLICHT_VERSION_SVN -alpha -#define IRRLICHT_SDK_VERSION "1.8.1" - -#include // TODO: Although included elsewhere this is required at least for mingw - -//! The defines for different operating system are: -//! _IRR_XBOX_PLATFORM_ for XBox -//! _IRR_WINDOWS_ for all irrlicht supported Windows versions -//! _IRR_WINDOWS_CE_PLATFORM_ for Windows CE -//! _IRR_WINDOWS_API_ for Windows or XBox -//! _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined) -//! _IRR_SOLARIS_PLATFORM_ for Solaris -//! _IRR_OSX_PLATFORM_ for Apple systems running OSX -//! _IRR_POSIX_API_ for Posix compatible systems -//! Note: PLATFORM defines the OS specific layer, API can group several platforms - -//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE -//! Irrlicht can be compiled with more than one device -//! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device -//! _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_ for Windows CE API based device -//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX -//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device -//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework -//! _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback -//! _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems - -//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative -//! way which can be used to disable defines (instead of outcommenting them in this header). -//! So defines can be controlled from Makefiles or Projectfiles which allows building -//! different library versions without having to change the sources. -//! Example: NO_IRR_COMPILE_WITH_X11_ would disable X11 - - -//! Uncomment this line to compile with the SDL device -//#define _IRR_COMPILE_WITH_SDL_DEVICE_ -#ifdef NO_IRR_COMPILE_WITH_SDL_DEVICE_ -#undef _IRR_COMPILE_WITH_SDL_DEVICE_ -#endif - -//! Comment this line to compile without the fallback console device. -#define _IRR_COMPILE_WITH_CONSOLE_DEVICE_ -#ifdef NO_IRR_COMPILE_WITH_CONSOLE_DEVICE_ -#undef _IRR_COMPILE_WITH_CONSOLE_DEVICE_ -#endif - -//! WIN32 for Windows32 -//! WIN64 for Windows64 -// The windows platform and API support SDL and WINDOW device -#if defined(_WIN32) || defined(_WIN64) || defined(WIN32) || defined(WIN64) -#define _IRR_WINDOWS_ -#define _IRR_WINDOWS_API_ -#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_ -#endif - -//! WINCE is a very restricted environment for mobile devices -#if defined(_WIN32_WCE) -#define _IRR_WINDOWS_ -#define _IRR_WINDOWS_API_ -#define _IRR_WINDOWS_CE_PLATFORM_ -#define _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_ -#endif - -#if defined(_MSC_VER) && (_MSC_VER < 1300) -# error "Only Microsoft Visual Studio 7.0 and later are supported." -#endif - -// XBox only suppots the native Window stuff -#if defined(_XBOX) - #undef _IRR_WINDOWS_ - #define _IRR_XBOX_PLATFORM_ - #define _IRR_WINDOWS_API_ - //#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_ - #undef _IRR_COMPILE_WITH_WINDOWS_DEVICE_ - //#define _IRR_COMPILE_WITH_SDL_DEVICE_ - - #include -#endif - -#if defined(__APPLE__) || defined(MACOSX) -#if !defined(MACOSX) -#define MACOSX // legacy support -#endif -#define _IRR_OSX_PLATFORM_ -#define _IRR_COMPILE_WITH_OSX_DEVICE_ -#endif - -#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_) -#ifndef _IRR_SOLARIS_PLATFORM_ -#define _IRR_LINUX_PLATFORM_ -#endif -#define _IRR_POSIX_API_ -#define _IRR_COMPILE_WITH_X11_DEVICE_ -#endif - - -//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events. -#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ -#ifdef NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_ -#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ -#endif - - -//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht. -#define _IRR_MATERIAL_MAX_TEXTURES_ 4 - -//! Define _IRR_COMPILE_WITH_DIRECT3D_8_ and _IRR_COMPILE_WITH_DIRECT3D_9_ to -//! compile the Irrlicht engine with Direct3D8 and/or DIRECT3D9. -/** If you only want to use the software device or opengl you can disable those defines. -This switch is mostly disabled because people do not get the g++ compiler compile -directX header files, and directX is only available on Windows platforms. If you -are using Dev-Cpp, and want to compile this using a DX dev pack, you can define -_IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this -to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK -and this to the linker settings: -ld3dx9 -ld3dx8 - -Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and -so D3D8 support is now disabled by default. If you really want to build -with D3D8 support, then you will have to source a DXSDK with the appropriate -headers, e.g. Summer 2004. This is a Microsoft issue, not an Irrlicht one. -*/ -#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK)) - -//! Define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ if you want to use DirectInput for joystick handling. -/** This only applies to Windows devices, currently only supported under Win32 device. -If not defined, Windows Multimedia library is used, which offers also broad support for joystick devices. */ -#define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -#ifdef NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -#endif -// can't get this to compile currently under borland, can be removed if someone has a better solution -#if defined(__BORLANDC__) -#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -#endif - -//! Only define _IRR_COMPILE_WITH_DIRECT3D_8_ if you have an appropriate DXSDK, e.g. Summer 2004 -// #define _IRR_COMPILE_WITH_DIRECT3D_8_ -#define _IRR_COMPILE_WITH_DIRECT3D_9_ - -#ifdef NO_IRR_COMPILE_WITH_DIRECT3D_8_ -#undef _IRR_COMPILE_WITH_DIRECT3D_8_ -#endif -#ifdef NO_IRR_COMPILE_WITH_DIRECT3D_9_ -#undef _IRR_COMPILE_WITH_DIRECT3D_9_ -#endif - -#endif - -//! Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL. -/** If you do not wish the engine to be compiled with OpenGL, comment this -define out. */ -#define _IRR_COMPILE_WITH_OPENGL_ -#ifdef NO_IRR_COMPILE_WITH_OPENGL_ -#undef _IRR_COMPILE_WITH_OPENGL_ -#endif - -//! Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver -/** If you do not need the software driver, or want to use Burning's Video instead, -comment this define out */ -#define _IRR_COMPILE_WITH_SOFTWARE_ -#ifdef NO_IRR_COMPILE_WITH_SOFTWARE_ -#undef _IRR_COMPILE_WITH_SOFTWARE_ -#endif - -//! Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver -/** If you do not need this software driver, you can comment this define out. */ -#define _IRR_COMPILE_WITH_BURNINGSVIDEO_ -#ifdef NO_IRR_COMPILE_WITH_BURNINGSVIDEO_ -#undef _IRR_COMPILE_WITH_BURNINGSVIDEO_ -#endif - -//! Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support. -/** If you do not wish the engine to be compiled with X11, comment this -define out. */ -// Only used in LinuxDevice. -#define _IRR_COMPILE_WITH_X11_ -#ifdef NO_IRR_COMPILE_WITH_X11_ -#undef _IRR_COMPILE_WITH_X11_ -#endif - -//! Define _IRR_OPENGL_USE_EXTPOINTER_ if the OpenGL renderer should use OpenGL extensions via function pointers. -/** On some systems there is no support for the dynamic extension of OpenGL - via function pointers such that this has to be undef'ed. */ -#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_) -#define _IRR_OPENGL_USE_EXTPOINTER_ -#endif - -//! On some Linux systems the XF86 vidmode extension or X11 RandR are missing. Use these flags -//! to remove the dependencies such that Irrlicht will compile on those systems, too. -//! If you don't need colored cursors you can also disable the Xcursor extension -#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_) -#define _IRR_LINUX_X11_VIDMODE_ -//#define _IRR_LINUX_X11_RANDR_ -#ifdef NO_IRR_LINUX_X11_VIDMODE_ -#undef _IRR_LINUX_X11_VIDMODE_ -#endif -#ifdef NO_IRR_LINUX_X11_RANDR_ -#undef _IRR_LINUX_X11_RANDR_ -#endif - -//! X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support. -//! If you have the need for custom color cursors on X11 then enable this and make sure you also link -//! to the Xcursor library in your Makefile/Projectfile. -//#define _IRR_LINUX_XCURSOR_ -#ifdef NO_IRR_LINUX_XCURSOR_ -#undef _IRR_LINUX_XCURSOR_ -#endif - -#endif - -//! Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI -/** Disable this if you are using an external library to draw the GUI. If you disable this then -you will not be able to use anything provided by the GUI Environment, including loading fonts. */ -#define _IRR_COMPILE_WITH_GUI_ -#ifdef NO_IRR_COMPILE_WITH_GUI_ -#undef _IRR_COMPILE_WITH_GUI_ -#endif - -//! Define _IRR_WCHAR_FILESYSTEM to enable unicode filesystem support for the engine. -/** This enables the engine to read/write from unicode filesystem. If you -disable this feature, the engine behave as before (ansi). This is currently only supported -for Windows based systems. You also have to set #define UNICODE for this to compile. -*/ -//#define _IRR_WCHAR_FILESYSTEM -#ifdef NO_IRR_WCHAR_FILESYSTEM -#undef _IRR_WCHAR_FILESYSTEM -#endif - -//! Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg. -/** This enables the engine to read jpeg images. If you comment this out, -the engine will no longer read .jpeg images. */ -#define _IRR_COMPILE_WITH_LIBJPEG_ -#ifdef NO_IRR_COMPILE_WITH_LIBJPEG_ -#undef _IRR_COMPILE_WITH_LIBJPEG_ -#endif - -//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht. -/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system. - This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */ -#define _IRR_USE_NON_SYSTEM_JPEG_LIB_ -#ifdef NO_IRR_USE_NON_SYSTEM_JPEG_LIB_ -#undef _IRR_USE_NON_SYSTEM_JPEG_LIB_ -#endif - -//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng. -/** This enables the engine to read png images. If you comment this out, -the engine will no longer read .png images. */ -#define _IRR_COMPILE_WITH_LIBPNG_ -#ifdef NO_IRR_COMPILE_WITH_LIBPNG_ -#undef _IRR_COMPILE_WITH_LIBPNG_ -#endif - -//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht. -/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system. - This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */ -#define _IRR_USE_NON_SYSTEM_LIB_PNG_ -#ifdef NO_IRR_USE_NON_SYSTEM_LIB_PNG_ -#undef _IRR_USE_NON_SYSTEM_LIB_PNG_ -#endif - -//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9 -/** If _IRR_D3D_NO_SHADER_DEBUGGING is undefined in IrrCompileConfig.h, -it is possible to debug all D3D9 shaders in VisualStudio. All shaders -(which have been generated in memory or read from archives for example) will be emitted -into a temporary file at runtime for this purpose. To debug your shaders, choose -Debug->Direct3D->StartWithDirect3DDebugging in Visual Studio, and for every shader a -file named 'irr_dbg_shader_%%.vsh' or 'irr_dbg_shader_%%.psh' will be created. Drag'n'drop -the file you want to debug into visual studio. That's it. You can now set breakpoints and -watch registers, variables etc. This works with ASM, HLSL, and both with pixel and vertex shaders. -Note that the engine will run in D3D REF for this, which is a lot slower than HAL. */ -#define _IRR_D3D_NO_SHADER_DEBUGGING -#ifdef NO_IRR_D3D_NO_SHADER_DEBUGGING -#undef _IRR_D3D_NO_SHADER_DEBUGGING -#endif - -//! Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs -/** This enables support for ps_1_x shaders for recent DX SDKs. Otherwise, support -for this shader model is not available anymore in SDKs after Oct2006. You need to -distribute the OCT2006_d3dx9_31_x86.cab or OCT2006_d3dx9_31_x64.cab though, in order -to provide the user with the proper DLL. That's why it's disabled by default. */ -//#define _IRR_D3D_USE_LEGACY_HLSL_COMPILER -#ifdef NO_IRR_D3D_USE_LEGACY_HLSL_COMPILER -#undef _IRR_D3D_USE_LEGACY_HLSL_COMPILER -#endif - -//! Define _IRR_COMPILE_WITH_CG_ to enable Cg Shading Language support -//#define _IRR_COMPILE_WITH_CG_ -#ifdef NO_IRR_COMPILE_WITH_CG_ -#undef _IRR_COMPILE_WITH_CG_ -#endif -#if !defined(_IRR_COMPILE_WITH_OPENGL_) && !defined(_IRR_COMPILE_WITH_DIRECT3D_9_) -#undef _IRR_COMPILE_WITH_CG_ -#endif - -//! Define _IRR_USE_NVIDIA_PERFHUD_ to opt-in to using the nVidia PerHUD tool -/** Enable, by opting-in, to use the nVidia PerfHUD performance analysis driver -tool . */ -#undef _IRR_USE_NVIDIA_PERFHUD_ - -//! Define one of the three setting for Burning's Video Software Rasterizer -/** So if we were marketing guys we could say Irrlicht has 4 Software-Rasterizers. - In a Nutshell: - All Burnings Rasterizers use 32 Bit Backbuffer, 32Bit Texture & 32 Bit Z or WBuffer, - 16 Bit/32 Bit can be adjusted on a global flag. - - BURNINGVIDEO_RENDERER_BEAUTIFUL - 32 Bit + Vertexcolor + Lighting + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + - Bilinear Texturefiltering + WBuffer - - BURNINGVIDEO_RENDERER_FAST - 32 Bit + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + WBuffer + - Bilinear Dithering TextureFiltering + WBuffer - - BURNINGVIDEO_RENDERER_ULTRA_FAST - 16Bit + SubPixel/SubTexel Correct + ZBuffer -*/ - -#define BURNINGVIDEO_RENDERER_BEAUTIFUL -//#define BURNINGVIDEO_RENDERER_FAST -//#define BURNINGVIDEO_RENDERER_ULTRA_FAST -//#define BURNINGVIDEO_RENDERER_CE - -//! Uncomment the following line if you want to ignore the deprecated warnings -//#define IGNORE_DEPRECATED_WARNING - -//! Define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_ if you want to be able to load -/** .irr scenes using ISceneManager::loadScene */ -#define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_IRR_SCENE_LOADER_ -#undef _IRR_COMPILE_WITH_IRR_SCENE_LOADER_ -#endif - -//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based -/** animated meshes. If you compile without this, you will be unable to load -B3D, MS3D or X meshes */ -#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ -#ifdef NO_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ -#undef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ -#endif - -#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ -//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files -#define _IRR_COMPILE_WITH_B3D_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_B3D_LOADER_ -#undef _IRR_COMPILE_WITH_B3D_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files -#define _IRR_COMPILE_WITH_MS3D_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_MS3D_LOADER_ -#undef _IRR_COMPILE_WITH_MS3D_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files -#define _IRR_COMPILE_WITH_X_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_X_LOADER_ -#undef _IRR_COMPILE_WITH_X_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files -#define _IRR_COMPILE_WITH_OGRE_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_OGRE_LOADER_ -#undef _IRR_COMPILE_WITH_OGRE_LOADER_ -#endif -#endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - -//! Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files -#define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_IRR_MESH_LOADER_ -#undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files -#define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_HALFLIFE_LOADER_ -#undef _IRR_COMPILE_WITH_HALFLIFE_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files -#define _IRR_COMPILE_WITH_MD2_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_MD2_LOADER_ -#undef _IRR_COMPILE_WITH_MD2_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files -#define _IRR_COMPILE_WITH_MD3_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_MD3_LOADER_ -#undef _IRR_COMPILE_WITH_MD3_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files -#define _IRR_COMPILE_WITH_3DS_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_3DS_LOADER_ -#undef _IRR_COMPILE_WITH_3DS_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files -#define _IRR_COMPILE_WITH_COLLADA_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_COLLADA_LOADER_ -#undef _IRR_COMPILE_WITH_COLLADA_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files -#define _IRR_COMPILE_WITH_CSM_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_CSM_LOADER_ -#undef _IRR_COMPILE_WITH_CSM_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files -#define _IRR_COMPILE_WITH_BSP_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_BSP_LOADER_ -#undef _IRR_COMPILE_WITH_BSP_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files -#define _IRR_COMPILE_WITH_DMF_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_DMF_LOADER_ -#undef _IRR_COMPILE_WITH_DMF_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files -#define _IRR_COMPILE_WITH_LMTS_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_LMTS_LOADER_ -#undef _IRR_COMPILE_WITH_LMTS_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files -#define _IRR_COMPILE_WITH_MY3D_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_MY3D_LOADER_ -#undef _IRR_COMPILE_WITH_MY3D_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files -#define _IRR_COMPILE_WITH_OBJ_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_ -#undef _IRR_COMPILE_WITH_OBJ_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files -#define _IRR_COMPILE_WITH_OCT_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_OCT_LOADER_ -#undef _IRR_COMPILE_WITH_OCT_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_LWO_LOADER_ if you want to load Lightwave3D files -#define _IRR_COMPILE_WITH_LWO_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_LWO_LOADER_ -#undef _IRR_COMPILE_WITH_LWO_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load stereolithography files -#define _IRR_COMPILE_WITH_STL_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_STL_LOADER_ -#undef _IRR_COMPILE_WITH_STL_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_PLY_LOADER_ if you want to load Polygon (Stanford Triangle) files -#define _IRR_COMPILE_WITH_PLY_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_PLY_LOADER_ -#undef _IRR_COMPILE_WITH_PLY_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_SMF_LOADER_ if you want to load 3D World Studio mesh files -#define _IRR_COMPILE_WITH_SMF_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_SMF_LOADER_ -#undef _IRR_COMPILE_WITH_SMF_LOADER_ -#endif - -//! Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irrMesh files -#define _IRR_COMPILE_WITH_IRR_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_IRR_WRITER_ -#undef _IRR_COMPILE_WITH_IRR_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files -#define _IRR_COMPILE_WITH_COLLADA_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_COLLADA_WRITER_ -#undef _IRR_COMPILE_WITH_COLLADA_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files -#define _IRR_COMPILE_WITH_STL_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_STL_WRITER_ -#undef _IRR_COMPILE_WITH_STL_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_OBJ_WRITER_ if you want to write .obj files -#define _IRR_COMPILE_WITH_OBJ_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_OBJ_WRITER_ -#undef _IRR_COMPILE_WITH_OBJ_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_PLY_WRITER_ if you want to write .ply files -#define _IRR_COMPILE_WITH_PLY_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_PLY_WRITER_ -#undef _IRR_COMPILE_WITH_PLY_WRITER_ -#endif - -//! Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files -//! Disabling this loader will also disable the built-in font -#define _IRR_COMPILE_WITH_BMP_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_BMP_LOADER_ -#undef _IRR_COMPILE_WITH_BMP_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files -#define _IRR_COMPILE_WITH_JPG_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_JPG_LOADER_ -#undef _IRR_COMPILE_WITH_JPG_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files -#define _IRR_COMPILE_WITH_PCX_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_PCX_LOADER_ -#undef _IRR_COMPILE_WITH_PCX_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files -#define _IRR_COMPILE_WITH_PNG_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_PNG_LOADER_ -#undef _IRR_COMPILE_WITH_PNG_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files -#define _IRR_COMPILE_WITH_PPM_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_PPM_LOADER_ -#undef _IRR_COMPILE_WITH_PPM_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files -#define _IRR_COMPILE_WITH_PSD_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_PSD_LOADER_ -#undef _IRR_COMPILE_WITH_PSD_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load .dds files -// Outcommented because -// a) it doesn't compile on 64-bit currently -// b) anyone enabling it should be aware that S3TC compression algorithm which might be used in that loader -// is patented in the US by S3 and they do collect license fees when it's used in applications. -// So if you are unfortunate enough to develop applications for US market and their broken patent system be careful. -// #define _IRR_COMPILE_WITH_DDS_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_DDS_LOADER_ -#undef _IRR_COMPILE_WITH_DDS_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files -#define _IRR_COMPILE_WITH_TGA_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_TGA_LOADER_ -#undef _IRR_COMPILE_WITH_TGA_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files -#define _IRR_COMPILE_WITH_WAL_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_WAL_LOADER_ -#undef _IRR_COMPILE_WITH_WAL_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_LMP_LOADER_ if you want to load .lmp files -#define _IRR_COMPILE_WITH_LMP_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_LMP_LOADER_ -#undef _IRR_COMPILE_WITH_LMP_LOADER_ -#endif -//! Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files -#define _IRR_COMPILE_WITH_RGB_LOADER_ -#ifdef NO_IRR_COMPILE_WITH_RGB_LOADER_ -#undef _IRR_COMPILE_WITH_RGB_LOADER_ -#endif - -//! Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files -#define _IRR_COMPILE_WITH_BMP_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_BMP_WRITER_ -#undef _IRR_COMPILE_WITH_BMP_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files -#define _IRR_COMPILE_WITH_JPG_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_JPG_WRITER_ -#undef _IRR_COMPILE_WITH_JPG_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files -#define _IRR_COMPILE_WITH_PCX_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_PCX_WRITER_ -#undef _IRR_COMPILE_WITH_PCX_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files -#define _IRR_COMPILE_WITH_PNG_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_PNG_WRITER_ -#undef _IRR_COMPILE_WITH_PNG_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files -#define _IRR_COMPILE_WITH_PPM_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_PPM_WRITER_ -#undef _IRR_COMPILE_WITH_PPM_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files -#define _IRR_COMPILE_WITH_PSD_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_PSD_WRITER_ -#undef _IRR_COMPILE_WITH_PSD_WRITER_ -#endif -//! Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files -#define _IRR_COMPILE_WITH_TGA_WRITER_ -#ifdef NO_IRR_COMPILE_WITH_TGA_WRITER_ -#undef _IRR_COMPILE_WITH_TGA_WRITER_ -#endif - -//! Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives -/** ZIP reading has several more options below to configure. */ -#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ -#ifdef NO__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ -#undef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ -#endif -#ifdef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ -//! Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib. -/** This enables the engine to read from compressed .zip archives. If you -disable this feature, the engine can still read archives, but only uncompressed -ones. */ -#define _IRR_COMPILE_WITH_ZLIB_ -#ifdef NO_IRR_COMPILE_WITH_ZLIB_ -#undef _IRR_COMPILE_WITH_ZLIB_ -#endif -//! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht. -/** If this is commented out, Irrlicht will try to compile using the zlib -installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is -defined. */ -#define _IRR_USE_NON_SYSTEM_ZLIB_ -#ifdef NO_IRR_USE_NON_SYSTEM_ZLIB_ -#undef _IRR_USE_NON_SYSTEM_ZLIB_ -#endif -//! Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives -#define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ -#ifdef NO_IRR_COMPILE_WITH_ZIP_ENCRYPTION_ -#undef _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ -#endif -//! Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives -/** bzip2 is superior to the original zip file compression modes, but requires -a certain amount of memory for decompression and adds several files to the -library. */ -#define _IRR_COMPILE_WITH_BZIP2_ -#ifdef NO_IRR_COMPILE_WITH_BZIP2_ -#undef _IRR_COMPILE_WITH_BZIP2_ -#endif -//! Define _IRR_USE_NON_SYSTEM_BZLIB_ to let irrlicht use the bzlib which comes with irrlicht. -/** If this is commented out, Irrlicht will try to compile using the bzlib -installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is -defined. */ -#define _IRR_USE_NON_SYSTEM_BZLIB_ -#ifdef NO_IRR_USE_NON_SYSTEM_BZLIB_ -#undef _IRR_USE_NON_SYSTEM_BZLIB_ -#endif -//! Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files. -/** LZMA is a very efficient compression code, known from 7zip. Irrlicht -currently only supports zip archives, though. */ -#define _IRR_COMPILE_WITH_LZMA_ -#ifdef NO_IRR_COMPILE_WITH_LZMA_ -#undef _IRR_COMPILE_WITH_LZMA_ -#endif -#endif - -//! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives -#define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ -#ifdef NO__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ -#undef __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ -#endif -//! Define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ if you want to open ID software PAK archives -#define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ -#ifdef NO__IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ -#undef __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ -#endif -//! Define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ if you want to open Nebula Device NPK archives -#define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ -#ifdef NO__IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ -#undef __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ -#endif -//! Define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ if you want to open TAR archives -#define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ -#ifdef NO__IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ -#undef __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ -#endif -//! Define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ if you want to open WAD archives -#define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ -#ifdef NO__IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ -#undef __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ -#endif - -//! Set FPU settings -/** Irrlicht should use approximate float and integer fpu techniques -precision will be lower but speed higher. currently X86 only -*/ -#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_) - //#define IRRLICHT_FAST_MATH - #ifdef NO_IRRLICHT_FAST_MATH - #undef IRRLICHT_FAST_MATH - #endif -#endif - -// Some cleanup and standard stuff - -#ifdef _IRR_WINDOWS_API_ - -// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the -// Irrlicht build, *and* in the user application, before #including -#ifndef _IRR_STATIC_LIB_ -#ifdef IRRLICHT_EXPORTS -#define IRRLICHT_API __declspec(dllexport) -#else -#define IRRLICHT_API __declspec(dllimport) -#endif // IRRLICHT_EXPORT -#else -#define IRRLICHT_API -#endif // _IRR_STATIC_LIB_ - -// Declare the calling convention. -#if defined(_STDCALL_SUPPORTED) -#define IRRCALLCONV __stdcall -#else -#define IRRCALLCONV __cdecl -#endif // STDCALL_SUPPORTED - -#else // _IRR_WINDOWS_API_ - -// Force symbol export in shared libraries built with gcc. -#if (__GNUC__ >= 4) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS) -#define IRRLICHT_API __attribute__ ((visibility("default"))) -#else -#define IRRLICHT_API -#endif - -#define IRRCALLCONV - -#endif // _IRR_WINDOWS_API_ - -// We need to disable DIRECT3D9 support for Visual Studio 6.0 because -// those $%&$!! disabled support for it since Dec. 2004 and users are complaining -// about linker errors. Comment this out only if you are knowing what you are -// doing. (Which means you have an old DX9 SDK and VisualStudio6). -#ifdef _MSC_VER -#if (_MSC_VER < 1300 && !defined(__GNUC__)) -#undef _IRR_COMPILE_WITH_DIRECT3D_9_ -#pragma message("Compiling Irrlicht with Visual Studio 6.0, support for DX9 is disabled.") -#endif -#endif - -// XBox does not have OpenGL or DirectX9 -#if defined(_IRR_XBOX_PLATFORM_) - #undef _IRR_COMPILE_WITH_OPENGL_ - #undef _IRR_COMPILE_WITH_DIRECT3D_9_ -#endif - -//! WinCE does not have OpenGL or DirectX9. use minimal loaders -#if defined(_WIN32_WCE) - #undef _IRR_COMPILE_WITH_OPENGL_ - #undef _IRR_COMPILE_WITH_DIRECT3D_8_ - #undef _IRR_COMPILE_WITH_DIRECT3D_9_ - - #undef BURNINGVIDEO_RENDERER_BEAUTIFUL - #undef BURNINGVIDEO_RENDERER_FAST - #undef BURNINGVIDEO_RENDERER_ULTRA_FAST - #define BURNINGVIDEO_RENDERER_CE - - #undef _IRR_COMPILE_WITH_WINDOWS_DEVICE_ - #define _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_ - //#define _IRR_WCHAR_FILESYSTEM - - #undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_ - //#undef _IRR_COMPILE_WITH_MD2_LOADER_ - #undef _IRR_COMPILE_WITH_MD3_LOADER_ - #undef _IRR_COMPILE_WITH_3DS_LOADER_ - #undef _IRR_COMPILE_WITH_COLLADA_LOADER_ - #undef _IRR_COMPILE_WITH_CSM_LOADER_ - #undef _IRR_COMPILE_WITH_BSP_LOADER_ - #undef _IRR_COMPILE_WITH_DMF_LOADER_ - #undef _IRR_COMPILE_WITH_LMTS_LOADER_ - #undef _IRR_COMPILE_WITH_MY3D_LOADER_ - #undef _IRR_COMPILE_WITH_OBJ_LOADER_ - #undef _IRR_COMPILE_WITH_OCT_LOADER_ - #undef _IRR_COMPILE_WITH_OGRE_LOADER_ - #undef _IRR_COMPILE_WITH_LWO_LOADER_ - #undef _IRR_COMPILE_WITH_STL_LOADER_ - #undef _IRR_COMPILE_WITH_IRR_WRITER_ - #undef _IRR_COMPILE_WITH_COLLADA_WRITER_ - #undef _IRR_COMPILE_WITH_STL_WRITER_ - #undef _IRR_COMPILE_WITH_OBJ_WRITER_ - //#undef _IRR_COMPILE_WITH_BMP_LOADER_ - //#undef _IRR_COMPILE_WITH_JPG_LOADER_ - #undef _IRR_COMPILE_WITH_PCX_LOADER_ - //#undef _IRR_COMPILE_WITH_PNG_LOADER_ - #undef _IRR_COMPILE_WITH_PPM_LOADER_ - #undef _IRR_COMPILE_WITH_PSD_LOADER_ - //#undef _IRR_COMPILE_WITH_TGA_LOADER_ - #undef _IRR_COMPILE_WITH_WAL_LOADER_ - #undef _IRR_COMPILE_WITH_BMP_WRITER_ - #undef _IRR_COMPILE_WITH_JPG_WRITER_ - #undef _IRR_COMPILE_WITH_PCX_WRITER_ - #undef _IRR_COMPILE_WITH_PNG_WRITER_ - #undef _IRR_COMPILE_WITH_PPM_WRITER_ - #undef _IRR_COMPILE_WITH_PSD_WRITER_ - #undef _IRR_COMPILE_WITH_TGA_WRITER_ - -#endif - -#ifndef _IRR_WINDOWS_API_ - #undef _IRR_WCHAR_FILESYSTEM -#endif - -#if defined(__sparc__) || defined(__sun__) -#define __BIG_ENDIAN__ -#endif - -#if defined(_IRR_SOLARIS_PLATFORM_) - #undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ -#endif - -//! Define __IRR_HAS_S64 if the irr::s64 type should be enable (needs long long, available on most platforms, but not part of ISO C++ 98) -#define __IRR_HAS_S64 -#ifdef NO__IRR_HAS_S64 -#undef __IRR_HAS_S64 -#endif - -#if defined(__BORLANDC__) - #include - - // Borland 5.5.1 does not have _strcmpi defined - #if __BORLANDC__ == 0x551 - // #define _strcmpi strcmpi - #undef _tfinddata_t - #undef _tfindfirst - #undef _tfindnext - - #define _tfinddata_t __tfinddata_t - #define _tfindfirst __tfindfirst - #define _tfindnext __tfindnext - typedef long intptr_t; - #endif - -#endif - -#ifdef _DEBUG - //! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled - // NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1 - // which is only enabled in debug because it had a large (sometimes >5%) impact on speed. - // A better solution in the long run is to break the interface and remove _all_ attribute - // access in functions like CSceneManager::drawAll and instead put that information in some - // own struct/class or in CSceneManager. - // See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion. - #define _IRR_SCENEMANAGER_DEBUG - #ifdef NO_IRR_SCENEMANAGER_DEBUG - #undef _IRR_SCENEMANAGER_DEBUG - #endif -#endif - -#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__ - -- cgit v1.1