From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/IShadowVolumeSceneNode.h | 38 ---------------------- 1 file changed, 38 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/IShadowVolumeSceneNode.h (limited to 'libraries/irrlicht-1.8.1/include/IShadowVolumeSceneNode.h') diff --git a/libraries/irrlicht-1.8.1/include/IShadowVolumeSceneNode.h b/libraries/irrlicht-1.8.1/include/IShadowVolumeSceneNode.h deleted file mode 100644 index 82c2ad3..0000000 --- a/libraries/irrlicht-1.8.1/include/IShadowVolumeSceneNode.h +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ -#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - class IMesh; - - //! Scene node for rendering a shadow volume into a stencil buffer. - class IShadowVolumeSceneNode : public ISceneNode - { - public: - - //! constructor - IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) - : ISceneNode(parent, mgr, id) {} - - //! Sets the mesh from which the shadow volume should be generated. - /** To optimize shadow rendering, use a simpler mesh for shadows. - */ - virtual void setShadowMesh(const IMesh* mesh) = 0; - - //! Updates the shadow volumes for current light positions. - virtual void updateShadowVolumes() = 0; - }; - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1