From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/ISceneNodeAnimatorCameraMaya.h | 58 ---------------------- 1 file changed, 58 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h (limited to 'libraries/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h') diff --git a/libraries/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h b/libraries/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h deleted file mode 100644 index 94bd2e5..0000000 --- a/libraries/irrlicht-1.8.1/include/ISceneNodeAnimatorCameraMaya.h +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ -#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ - -#include "ISceneNodeAnimator.h" - -namespace irr -{ - -namespace scene -{ - - //! Special scene node animator for Maya-style cameras - /** This scene node animator can be attached to a camera to make it act like a 3d - modelling tool. - The camera is moving relative to the target with the mouse, by pressing either - of the three buttons. - In order to move the camera, set a new target for the camera. The distance defines - the current orbit radius the camera moves on. Distance can be changed via the setter - or by mouse events. - */ - class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator - { - public: - - //! Returns the speed of movement - virtual f32 getMoveSpeed() const = 0; - - //! Sets the speed of movement - virtual void setMoveSpeed(f32 moveSpeed) = 0; - - //! Returns the rotation speed - virtual f32 getRotateSpeed() const = 0; - - //! Set the rotation speed - virtual void setRotateSpeed(f32 rotateSpeed) = 0; - - //! Returns the zoom speed - virtual f32 getZoomSpeed() const = 0; - - //! Set the zoom speed - virtual void setZoomSpeed(f32 zoomSpeed) = 0; - - //! Returns the current distance, i.e. orbit radius - virtual f32 getDistance() const = 0; - - //! Set the distance - virtual void setDistance(f32 distance) = 0; - }; - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1