From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/IParticleAttractionAffector.h | 59 ---------------------- 1 file changed, 59 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/IParticleAttractionAffector.h (limited to 'libraries/irrlicht-1.8.1/include/IParticleAttractionAffector.h') diff --git a/libraries/irrlicht-1.8.1/include/IParticleAttractionAffector.h b/libraries/irrlicht-1.8.1/include/IParticleAttractionAffector.h deleted file mode 100644 index 6f9d8ab..0000000 --- a/libraries/irrlicht-1.8.1/include/IParticleAttractionAffector.h +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ -#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ - -#include "IParticleAffector.h" - -namespace irr -{ -namespace scene -{ - -//! A particle affector which attracts or detracts particles. -class IParticleAttractionAffector : public IParticleAffector -{ -public: - - //! Set the point that particles will attract to - virtual void setPoint( const core::vector3df& point ) = 0; - - //! Set whether or not the particles are attracting or detracting - virtual void setAttract( bool attract ) = 0; - - //! Set whether or not this will affect particles in the X direction - virtual void setAffectX( bool affect ) = 0; - - //! Set whether or not this will affect particles in the Y direction - virtual void setAffectY( bool affect ) = 0; - - //! Set whether or not this will affect particles in the Z direction - virtual void setAffectZ( bool affect ) = 0; - - //! Get the point that particles are attracted to - virtual const core::vector3df& getPoint() const = 0; - - //! Get whether or not the particles are attracting or detracting - virtual bool getAttract() const = 0; - - //! Get whether or not the particles X position are affected - virtual bool getAffectX() const = 0; - - //! Get whether or not the particles Y position are affected - virtual bool getAffectY() const = 0; - - //! Get whether or not the particles Z position are affected - virtual bool getAffectZ() const = 0; - - //! Get emitter type - virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ - -- cgit v1.1