From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- libraries/irrlicht-1.8.1/include/IGUISpriteBank.h | 95 ----------------------- 1 file changed, 95 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/IGUISpriteBank.h (limited to 'libraries/irrlicht-1.8.1/include/IGUISpriteBank.h') diff --git a/libraries/irrlicht-1.8.1/include/IGUISpriteBank.h b/libraries/irrlicht-1.8.1/include/IGUISpriteBank.h deleted file mode 100644 index 4a2b5f5..0000000 --- a/libraries/irrlicht-1.8.1/include/IGUISpriteBank.h +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__ -#define __I_GUI_SPRITE_BANK_H_INCLUDED__ - -#include "IReferenceCounted.h" -#include "irrArray.h" -#include "SColor.h" -#include "rect.h" - -namespace irr -{ - -namespace video -{ - class ITexture; -} // end namespace video - -namespace gui -{ - -//! A single sprite frame. -struct SGUISpriteFrame -{ - u32 textureNumber; - u32 rectNumber; -}; - -//! A sprite composed of several frames. -struct SGUISprite -{ - SGUISprite() : Frames(), frameTime(0) {} - - core::array Frames; - u32 frameTime; -}; - - -//! Sprite bank interface. -/** See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&highlight=spritebank -* for more information how to use the spritebank. -*/ -class IGUISpriteBank : public virtual IReferenceCounted -{ -public: - - //! Returns the list of rectangles held by the sprite bank - virtual core::array< core::rect >& getPositions() = 0; - - //! Returns the array of animated sprites within the sprite bank - virtual core::array< SGUISprite >& getSprites() = 0; - - //! Returns the number of textures held by the sprite bank - virtual u32 getTextureCount() const = 0; - - //! Gets the texture with the specified index - virtual video::ITexture* getTexture(u32 index) const = 0; - - //! Adds a texture to the sprite bank - virtual void addTexture(video::ITexture* texture) = 0; - - //! Changes one of the textures in the sprite bank - virtual void setTexture(u32 index, video::ITexture* texture) = 0; - - //! Add the texture and use it for a single non-animated sprite. - //! The texture and the corresponding rectangle and sprite will all be added to the end of each array. - //! returns the index of the sprite or -1 on failure - virtual s32 addTextureAsSprite(video::ITexture* texture) = 0; - - //! clears sprites, rectangles and textures - virtual void clear() = 0; - - //! Draws a sprite in 2d with position and color - virtual void draw2DSprite(u32 index, const core::position2di& pos, - const core::rect* clip=0, - const video::SColor& color= video::SColor(255,255,255,255), - u32 starttime=0, u32 currenttime=0, - bool loop=true, bool center=false) = 0; - - //! Draws a sprite batch in 2d using an array of positions and a color - virtual void draw2DSpriteBatch(const core::array& indices, const core::array& pos, - const core::rect* clip=0, - const video::SColor& color= video::SColor(255,255,255,255), - u32 starttime=0, u32 currenttime=0, - bool loop=true, bool center=false) = 0; -}; - - -} // end namespace gui -} // end namespace irr - -#endif // __I_GUI_SPRITE_BANK_H_INCLUDED__ - -- cgit v1.1