From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- libraries/irrlicht-1.8.1/include/IAttributes.h | 738 ------------------------- 1 file changed, 738 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/IAttributes.h (limited to 'libraries/irrlicht-1.8.1/include/IAttributes.h') diff --git a/libraries/irrlicht-1.8.1/include/IAttributes.h b/libraries/irrlicht-1.8.1/include/IAttributes.h deleted file mode 100644 index f137635..0000000 --- a/libraries/irrlicht-1.8.1/include/IAttributes.h +++ /dev/null @@ -1,738 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_ATTRIBUTES_H_INCLUDED__ -#define __I_ATTRIBUTES_H_INCLUDED__ - -#include "IReferenceCounted.h" -#include "SColor.h" -#include "vector3d.h" -#include "vector2d.h" -#include "line2d.h" -#include "line3d.h" -#include "triangle3d.h" -#include "position2d.h" -#include "rect.h" -#include "dimension2d.h" -#include "matrix4.h" -#include "quaternion.h" -#include "plane3d.h" -#include "triangle3d.h" -#include "line2d.h" -#include "line3d.h" -#include "irrString.h" -#include "irrArray.h" -#include "IXMLReader.h" -#include "EAttributes.h" -#include "path.h" - -namespace irr -{ -namespace video -{ - class ITexture; -} // end namespace video -namespace io -{ - class IXMLWriter; - -//! Provides a generic interface for attributes and their values and the possiblity to serialize them -class IAttributes : public virtual IReferenceCounted -{ -public: - - //! Returns amount of attributes in this collection of attributes. - virtual u32 getAttributeCount() const = 0; - - //! Returns attribute name by index. - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual const c8* getAttributeName(s32 index) = 0; - - //! Returns the type of an attribute - //! \param attributeName: Name for the attribute - virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) = 0; - - //! Returns attribute type by index. - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) = 0; - - //! Returns the type string of the attribute - //! \param attributeName: String for the attribute type - virtual const wchar_t* getAttributeTypeString(const c8* attributeName) = 0; - - //! Returns the type string of the attribute by index. - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual const wchar_t* getAttributeTypeString(s32 index) = 0; - - //! Returns if an attribute with a name exists - virtual bool existsAttribute(const c8* attributeName) = 0; - - //! Returns attribute index from name, -1 if not found - virtual s32 findAttribute(const c8* attributeName) const =0; - - //! Removes all attributes - virtual void clear() = 0; - - //! Reads attributes from a xml file. - //! \param reader The XML reader to read from - //! \param readCurrentElementOnly If set to true, reading only works if current element has the name 'attributes' or - //! the name specified using elementName. - //! \param elementName The surrounding element name. If it is null, the default one, "attributes" will be taken. - //! If set to false, the first appearing list of attributes are read. - virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false, const wchar_t* elementName=0) = 0; - - //! Write these attributes into a xml file - //! \param writer: The XML writer to write to - //! \param writeXMLHeader: Writes a header to the XML file, required if at the beginning of the file - //! \param elementName: The surrounding element name. If it is null, the default one, "attributes" will be taken. - virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* elementName=0) = 0; - - - /* - - Integer Attribute - - */ - - //! Adds an attribute as integer - virtual void addInt(const c8* attributeName, s32 value) = 0; - - //! Sets an attribute as integer value - virtual void setAttribute(const c8* attributeName, s32 value) = 0; - - //! Gets an attribute as integer value - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual s32 getAttributeAsInt(const c8* attributeName) const =0; - - //! Gets an attribute as integer value - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual s32 getAttributeAsInt(s32 index) const =0; - - //! Sets an attribute as integer value - virtual void setAttribute(s32 index, s32 value) = 0; - - /* - - Float Attribute - - */ - - //! Adds an attribute as float - virtual void addFloat(const c8* attributeName, f32 value) = 0; - - //! Sets a attribute as float value - virtual void setAttribute(const c8* attributeName, f32 value) = 0; - - //! Gets an attribute as float value - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual f32 getAttributeAsFloat(const c8* attributeName) = 0; - - //! Gets an attribute as float value - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual f32 getAttributeAsFloat(s32 index) = 0; - - //! Sets an attribute as float value - virtual void setAttribute(s32 index, f32 value) = 0; - - /* - - String Attribute - - */ - - //! Adds an attribute as string - virtual void addString(const c8* attributeName, const c8* value) = 0; - - //! Sets an attribute value as string. - //! \param attributeName: Name for the attribute - //! \param value: Value for the attribute. Set this to 0 to delete the attribute - virtual void setAttribute(const c8* attributeName, const c8* value) = 0; - - //! Gets an attribute as string. - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - //! or 0 if attribute is not set. - virtual core::stringc getAttributeAsString(const c8* attributeName) = 0; - - //! Gets an attribute as string. - //! \param attributeName Name of the attribute to get. - //! \param target Buffer where the string is copied to. - virtual void getAttributeAsString(const c8* attributeName, c8* target) = 0; - - //! Returns attribute value as string by index. - //! \param index Index value, must be between 0 and getAttributeCount()-1. - virtual core::stringc getAttributeAsString(s32 index) = 0; - - //! Sets an attribute value as string. - //! \param index Index value, must be between 0 and getAttributeCount()-1. - //! \param value String to which the attribute is set. - virtual void setAttribute(s32 index, const c8* value) = 0; - - // wide strings - - //! Adds an attribute as string - virtual void addString(const c8* attributeName, const wchar_t* value) = 0; - - //! Sets an attribute value as string. - //! \param attributeName: Name for the attribute - //! \param value: Value for the attribute. Set this to 0 to delete the attribute - virtual void setAttribute(const c8* attributeName, const wchar_t* value) = 0; - - //! Gets an attribute as string. - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - //! or 0 if attribute is not set. - virtual core::stringw getAttributeAsStringW(const c8* attributeName) = 0; - - //! Gets an attribute as string. - //! \param attributeName: Name of the attribute to get. - //! \param target: Buffer where the string is copied to. - virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) = 0; - - //! Returns attribute value as string by index. - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::stringw getAttributeAsStringW(s32 index) = 0; - - //! Sets an attribute value as string. - //! \param index Index value, must be between 0 and getAttributeCount()-1. - //! \param value String to which the attribute is set. - virtual void setAttribute(s32 index, const wchar_t* value) = 0; - - /* - - Binary Data Attribute - - */ - - //! Adds an attribute as binary data - virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) = 0; - - //! Sets an attribute as binary data - virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes ) = 0; - - //! Gets an attribute as binary data - /** \param attributeName: Name of the attribute to get. - \param outData Pointer to buffer where data shall be stored. - \param maxSizeInBytes Maximum number of bytes to write into outData. - */ - virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) = 0; - - //! Gets an attribute as binary data - /** \param index: Index value, must be between 0 and getAttributeCount()-1. - \param outData Pointer to buffer where data shall be stored. - \param maxSizeInBytes Maximum number of bytes to write into outData. - */ - virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) = 0; - - //! Sets an attribute as binary data - virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes ) = 0; - - - /* - Array Attribute - */ - - //! Adds an attribute as wide string array - virtual void addArray(const c8* attributeName, const core::array& value) = 0; - - //! Sets an attribute value as a wide string array. - //! \param attributeName: Name for the attribute - //! \param value: Value for the attribute. Set this to 0 to delete the attribute - virtual void setAttribute(const c8* attributeName, const core::array& value) = 0; - - //! Gets an attribute as an array of wide strings. - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - //! or 0 if attribute is not set. - virtual core::array getAttributeAsArray(const c8* attributeName) = 0; - - //! Returns attribute value as an array of wide strings by index. - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::array getAttributeAsArray(s32 index) = 0; - - //! Sets an attribute as an array of wide strings - virtual void setAttribute(s32 index, const core::array& value) = 0; - - - /* - - Bool Attribute - - */ - - //! Adds an attribute as bool - virtual void addBool(const c8* attributeName, bool value) = 0; - - //! Sets an attribute as boolean value - virtual void setAttribute(const c8* attributeName, bool value) = 0; - - //! Gets an attribute as boolean value - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual bool getAttributeAsBool(const c8* attributeName) = 0; - - //! Gets an attribute as boolean value - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual bool getAttributeAsBool(s32 index) = 0; - - //! Sets an attribute as boolean value - virtual void setAttribute(s32 index, bool value) = 0; - - /* - - Enumeration Attribute - - */ - - //! Adds an attribute as enum - virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0; - - //! Adds an attribute as enum - virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) = 0; - - //! Sets an attribute as enumeration - virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0; - - //! Gets an attribute as enumeration - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual const c8* getAttributeAsEnumeration(const c8* attributeName) = 0; - - //! Gets an attribute as enumeration - /** \param attributeName: Name of the attribute to get. - \param enumerationLiteralsToUse: Use these enumeration literals to get - the index value instead of the set ones. This is useful when the - attribute list maybe was read from an xml file, and only contains the - enumeration string, but no information about its index. - \return Returns value of the attribute previously set by setAttribute() - */ - virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse) = 0; - - //! Gets an attribute as enumeration - /** \param index: Index value, must be between 0 and getAttributeCount()-1. - \param enumerationLiteralsToUse: Use these enumeration literals to get - the index value instead of the set ones. This is useful when the - attribute list maybe was read from an xml file, and only contains the - enumeration string, but no information about its index. - \return Returns value of the attribute previously set by setAttribute() - */ - virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse) = 0; - - //! Gets an attribute as enumeration - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual const c8* getAttributeAsEnumeration(s32 index) = 0; - - //! Gets the list of enumeration literals of an enumeration attribute - //! \param attributeName Name of the attribute to get. - //! \param outLiterals Set of strings to choose the enum name from. - virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array& outLiterals) = 0; - - //! Gets the list of enumeration literals of an enumeration attribute - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - //! \param outLiterals Set of strings to choose the enum name from. - virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array& outLiterals) = 0; - - //! Sets an attribute as enumeration - virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) = 0; - - - /* - - SColor Attribute - - */ - - //! Adds an attribute as color - virtual void addColor(const c8* attributeName, video::SColor value) = 0; - - - //! Sets a attribute as color - virtual void setAttribute(const c8* attributeName, video::SColor color) = 0; - - //! Gets an attribute as color - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual video::SColor getAttributeAsColor(const c8* attributeName) = 0; - - //! Gets an attribute as color - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual video::SColor getAttributeAsColor(s32 index) = 0; - - //! Sets an attribute as color - virtual void setAttribute(s32 index, video::SColor color) = 0; - - /* - - SColorf Attribute - - */ - - //! Adds an attribute as floating point color - virtual void addColorf(const c8* attributeName, video::SColorf value) = 0; - - //! Sets a attribute as floating point color - virtual void setAttribute(const c8* attributeName, video::SColorf color) = 0; - - //! Gets an attribute as floating point color - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual video::SColorf getAttributeAsColorf(const c8* attributeName) = 0; - - //! Gets an attribute as floating point color - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual video::SColorf getAttributeAsColorf(s32 index) = 0; - - //! Sets an attribute as floating point color - virtual void setAttribute(s32 index, video::SColorf color) = 0; - - - /* - - Vector3d Attribute - - */ - - //! Adds an attribute as 3d vector - virtual void addVector3d(const c8* attributeName, core::vector3df value) = 0; - - //! Sets a attribute as 3d vector - virtual void setAttribute(const c8* attributeName, core::vector3df v) = 0; - - //! Gets an attribute as 3d vector - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::vector3df getAttributeAsVector3d(const c8* attributeName) = 0; - - //! Gets an attribute as 3d vector - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::vector3df getAttributeAsVector3d(s32 index) = 0; - - //! Sets an attribute as vector - virtual void setAttribute(s32 index, core::vector3df v) = 0; - - /* - - Vector2d Attribute - - */ - - //! Adds an attribute as 2d vector - virtual void addVector2d(const c8* attributeName, core::vector2df value) = 0; - - //! Sets a attribute as 2d vector - virtual void setAttribute(const c8* attributeName, core::vector2df v) = 0; - - //! Gets an attribute as vector - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::vector2df getAttributeAsVector2d(const c8* attributeName) = 0; - - //! Gets an attribute as position - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::vector2df getAttributeAsVector2d(s32 index) = 0; - - //! Sets an attribute as 2d vector - virtual void setAttribute(s32 index, core::vector2df v) = 0; - - /* - - Position2d Attribute - - */ - - //! Adds an attribute as 2d position - virtual void addPosition2d(const c8* attributeName, core::position2di value) = 0; - - //! Sets a attribute as 2d position - virtual void setAttribute(const c8* attributeName, core::position2di v) = 0; - - //! Gets an attribute as position - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::position2di getAttributeAsPosition2d(const c8* attributeName) = 0; - - //! Gets an attribute as position - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::position2di getAttributeAsPosition2d(s32 index) = 0; - - //! Sets an attribute as 2d position - virtual void setAttribute(s32 index, core::position2di v) = 0; - - /* - - Rectangle Attribute - - */ - - //! Adds an attribute as rectangle - virtual void addRect(const c8* attributeName, core::rect value) = 0; - - //! Sets an attribute as rectangle - virtual void setAttribute(const c8* attributeName, core::rect v) = 0; - - //! Gets an attribute as rectangle - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::rect getAttributeAsRect(const c8* attributeName) = 0; - - //! Gets an attribute as rectangle - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::rect getAttributeAsRect(s32 index) = 0; - - //! Sets an attribute as rectangle - virtual void setAttribute(s32 index, core::rect v) = 0; - - - /* - - Dimension2d Attribute - - */ - - //! Adds an attribute as dimension2d - virtual void addDimension2d(const c8* attributeName, core::dimension2d value) = 0; - - //! Sets an attribute as dimension2d - virtual void setAttribute(const c8* attributeName, core::dimension2d v) = 0; - - //! Gets an attribute as dimension2d - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::dimension2d getAttributeAsDimension2d(const c8* attributeName) = 0; - - //! Gets an attribute as dimension2d - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::dimension2d getAttributeAsDimension2d(s32 index) = 0; - - //! Sets an attribute as dimension2d - virtual void setAttribute(s32 index, core::dimension2d v) = 0; - - - /* - matrix attribute - */ - - //! Adds an attribute as matrix - virtual void addMatrix(const c8* attributeName, const core::matrix4& v) = 0; - - //! Sets an attribute as matrix - virtual void setAttribute(const c8* attributeName, const core::matrix4& v) = 0; - - //! Gets an attribute as a matrix4 - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName) = 0; - - //! Gets an attribute as matrix - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::matrix4 getAttributeAsMatrix(s32 index) = 0; - - //! Sets an attribute as matrix - virtual void setAttribute(s32 index, const core::matrix4& v) = 0; - - /* - quaternion attribute - - */ - - //! Adds an attribute as quaternion - virtual void addQuaternion(const c8* attributeName, core::quaternion v) = 0; - - //! Sets an attribute as quaternion - virtual void setAttribute(const c8* attributeName, core::quaternion v) = 0; - - //! Gets an attribute as a quaternion - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName) = 0; - - //! Gets an attribute as quaternion - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::quaternion getAttributeAsQuaternion(s32 index) = 0; - - //! Sets an attribute as quaternion - virtual void setAttribute(s32 index, core::quaternion v) = 0; - - /* - - 3d bounding box - - */ - - //! Adds an attribute as axis aligned bounding box - virtual void addBox3d(const c8* attributeName, core::aabbox3df v) = 0; - - //! Sets an attribute as axis aligned bounding box - virtual void setAttribute(const c8* attributeName, core::aabbox3df v) = 0; - - //! Gets an attribute as a axis aligned bounding box - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName) = 0; - - //! Gets an attribute as axis aligned bounding box - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::aabbox3df getAttributeAsBox3d(s32 index) = 0; - - //! Sets an attribute as axis aligned bounding box - virtual void setAttribute(s32 index, core::aabbox3df v) = 0; - - /* - - plane - - */ - - //! Adds an attribute as 3d plane - virtual void addPlane3d(const c8* attributeName, core::plane3df v) = 0; - - //! Sets an attribute as 3d plane - virtual void setAttribute(const c8* attributeName, core::plane3df v) = 0; - - //! Gets an attribute as a 3d plane - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName) = 0; - - //! Gets an attribute as 3d plane - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::plane3df getAttributeAsPlane3d(s32 index) = 0; - - //! Sets an attribute as 3d plane - virtual void setAttribute(s32 index, core::plane3df v) = 0; - - - /* - - 3d triangle - - */ - - //! Adds an attribute as 3d triangle - virtual void addTriangle3d(const c8* attributeName, core::triangle3df v) = 0; - - //! Sets an attribute as 3d trianle - virtual void setAttribute(const c8* attributeName, core::triangle3df v) = 0; - - //! Gets an attribute as a 3d triangle - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName) = 0; - - //! Gets an attribute as 3d triangle - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::triangle3df getAttributeAsTriangle3d(s32 index) = 0; - - //! Sets an attribute as 3d triangle - virtual void setAttribute(s32 index, core::triangle3df v) = 0; - - - /* - - line 2d - - */ - - //! Adds an attribute as a 2d line - virtual void addLine2d(const c8* attributeName, core::line2df v) = 0; - - //! Sets an attribute as a 2d line - virtual void setAttribute(const c8* attributeName, core::line2df v) = 0; - - //! Gets an attribute as a 2d line - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::line2df getAttributeAsLine2d(const c8* attributeName) = 0; - - //! Gets an attribute as a 2d line - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::line2df getAttributeAsLine2d(s32 index) = 0; - - //! Sets an attribute as a 2d line - virtual void setAttribute(s32 index, core::line2df v) = 0; - - - /* - - line 3d - - */ - - //! Adds an attribute as a 3d line - virtual void addLine3d(const c8* attributeName, core::line3df v) = 0; - - //! Sets an attribute as a 3d line - virtual void setAttribute(const c8* attributeName, core::line3df v) = 0; - - //! Gets an attribute as a 3d line - //! \param attributeName: Name of the attribute to get. - //! \return Returns value of the attribute previously set by setAttribute() - virtual core::line3df getAttributeAsLine3d(const c8* attributeName) = 0; - - //! Gets an attribute as a 3d line - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual core::line3df getAttributeAsLine3d(s32 index) = 0; - - //! Sets an attribute as a 3d line - virtual void setAttribute(s32 index, core::line3df v) = 0; - - - /* - - Texture Attribute - - */ - - //! Adds an attribute as texture reference - virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0; - - //! Sets an attribute as texture reference - virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0; - - //! Gets an attribute as texture reference - //! \param attributeName: Name of the attribute to get. - virtual video::ITexture* getAttributeAsTexture(const c8* attributeName) = 0; - - //! Gets an attribute as texture reference - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual video::ITexture* getAttributeAsTexture(s32 index) = 0; - - //! Sets an attribute as texture reference - virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") = 0; - - - /* - - User Pointer Attribute - - */ - - //! Adds an attribute as user pointner - virtual void addUserPointer(const c8* attributeName, void* userPointer) = 0; - - //! Sets an attribute as user pointer - virtual void setAttribute(const c8* attributeName, void* userPointer) = 0; - - //! Gets an attribute as user pointer - //! \param attributeName: Name of the attribute to get. - virtual void* getAttributeAsUserPointer(const c8* attributeName) = 0; - - //! Gets an attribute as user pointer - //! \param index: Index value, must be between 0 and getAttributeCount()-1. - virtual void* getAttributeAsUserPointer(s32 index) = 0; - - //! Sets an attribute as user pointer - virtual void setAttribute(s32 index, void* userPointer) = 0; - -}; - -} // end namespace io -} // end namespace irr - -#endif - - - -- cgit v1.1