From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../include/IAttributeExchangingObject.h | 71 ---------------------- 1 file changed, 71 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/IAttributeExchangingObject.h (limited to 'libraries/irrlicht-1.8.1/include/IAttributeExchangingObject.h') diff --git a/libraries/irrlicht-1.8.1/include/IAttributeExchangingObject.h b/libraries/irrlicht-1.8.1/include/IAttributeExchangingObject.h deleted file mode 100644 index 5b13cdb..0000000 --- a/libraries/irrlicht-1.8.1/include/IAttributeExchangingObject.h +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__ -#define __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__ - -#include "IReferenceCounted.h" - - -namespace irr -{ - -namespace io -{ - -class IAttributes; - -//! Enumeration flags passed through SAttributeReadWriteOptions to the IAttributeExchangingObject object -enum E_ATTRIBUTE_READ_WRITE_FLAGS -{ - //! Serialization/Deserializion is done for an xml file - EARWF_FOR_FILE = 0x00000001, - - //! Serialization/Deserializion is done for an editor property box - EARWF_FOR_EDITOR = 0x00000002, - - //! When writing filenames, relative paths should be used - EARWF_USE_RELATIVE_PATHS = 0x00000004 -}; - - -//! struct holding data describing options -struct SAttributeReadWriteOptions -{ - //! Constructor - SAttributeReadWriteOptions() - : Flags(0), Filename(0) - { - } - - //! Combination of E_ATTRIBUTE_READ_WRITE_FLAGS or other, custom ones - s32 Flags; - - //! Optional filename - const fschar_t* Filename; -}; - - -//! An object which is able to serialize and deserialize its attributes into an attributes object -class IAttributeExchangingObject : virtual public IReferenceCounted -{ -public: - - //! Writes attributes of the object. - /** Implement this to expose the attributes of your scene node animator for - scripting languages, editors, debuggers or xml serialization purposes. */ - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {} - - //! Reads attributes of the object. - /** Implement this to set the attributes of your scene node animator for - scripting languages, editors, debuggers or xml deserialization purposes. */ - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) {} - -}; - -} // end namespace io -} // end namespace irr - -#endif - -- cgit v1.1