From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- libraries/irrlicht-1.8.1/include/EMaterialFlags.h | 95 ----------------------- 1 file changed, 95 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/include/EMaterialFlags.h (limited to 'libraries/irrlicht-1.8.1/include/EMaterialFlags.h') diff --git a/libraries/irrlicht-1.8.1/include/EMaterialFlags.h b/libraries/irrlicht-1.8.1/include/EMaterialFlags.h deleted file mode 100644 index 0adc702..0000000 --- a/libraries/irrlicht-1.8.1/include/EMaterialFlags.h +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__ -#define __E_MATERIAL_FLAGS_H_INCLUDED__ - -namespace irr -{ -namespace video -{ - - //! Material flags - enum E_MATERIAL_FLAG - { - //! Draw as wireframe or filled triangles? Default: false - EMF_WIREFRAME = 0x1, - - //! Draw as point cloud or filled triangles? Default: false - EMF_POINTCLOUD = 0x2, - - //! Flat or Gouraud shading? Default: true - EMF_GOURAUD_SHADING = 0x4, - - //! Will this material be lighted? Default: true - EMF_LIGHTING = 0x8, - - //! Is the ZBuffer enabled? Default: true - EMF_ZBUFFER = 0x10, - - //! May be written to the zbuffer or is it readonly. Default: true - /** This flag is ignored, if the material type is a transparent type. */ - EMF_ZWRITE_ENABLE = 0x20, - - //! Is backface culling enabled? Default: true - EMF_BACK_FACE_CULLING = 0x40, - - //! Is frontface culling enabled? Default: false - /** Overrides EMF_BACK_FACE_CULLING if both are enabled. */ - EMF_FRONT_FACE_CULLING = 0x80, - - //! Is bilinear filtering enabled? Default: true - EMF_BILINEAR_FILTER = 0x100, - - //! Is trilinear filtering enabled? Default: false - /** If the trilinear filter flag is enabled, - the bilinear filtering flag is ignored. */ - EMF_TRILINEAR_FILTER = 0x200, - - //! Is anisotropic filtering? Default: false - /** In Irrlicht you can use anisotropic texture filtering in - conjunction with bilinear or trilinear texture filtering - to improve rendering results. Primitives will look less - blurry with this flag switched on. */ - EMF_ANISOTROPIC_FILTER = 0x400, - - //! Is fog enabled? Default: false - EMF_FOG_ENABLE = 0x800, - - //! Normalizes normals. Default: false - /** You can enable this if you need to scale a dynamic lighted - model. Usually, its normals will get scaled too then and it - will get darker. If you enable the EMF_NORMALIZE_NORMALS flag, - the normals will be normalized again, and the model will look - as bright as it should. */ - EMF_NORMALIZE_NORMALS = 0x1000, - - //! Access to all layers texture wrap settings. Overwrites separate layer settings. - EMF_TEXTURE_WRAP = 0x2000, - - //! AntiAliasing mode - EMF_ANTI_ALIASING = 0x4000, - - //! ColorMask bits, for enabling the color planes - EMF_COLOR_MASK = 0x8000, - - //! ColorMaterial enum for vertex color interpretation - EMF_COLOR_MATERIAL = 0x10000, - - //! Flag for enabling/disabling mipmap usage - EMF_USE_MIP_MAPS = 0x20000, - - //! Flag for blend operation - EMF_BLEND_OPERATION = 0x40000, - - //! Flag for polygon offset - EMF_POLYGON_OFFSET = 0x80000 - }; - -} // end namespace video -} // end namespace irr - - -#endif // __E_MATERIAL_FLAGS_H_INCLUDED__ - -- cgit v1.1