From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8.1/examples/Demo/CDemo.cpp | 815 +++++++++++++++++++++++ 1 file changed, 815 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/examples/Demo/CDemo.cpp (limited to 'libraries/irrlicht-1.8.1/examples/Demo/CDemo.cpp') diff --git a/libraries/irrlicht-1.8.1/examples/Demo/CDemo.cpp b/libraries/irrlicht-1.8.1/examples/Demo/CDemo.cpp new file mode 100644 index 0000000..1ce72a9 --- /dev/null +++ b/libraries/irrlicht-1.8.1/examples/Demo/CDemo.cpp @@ -0,0 +1,815 @@ +// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt. +// This file is not documented. + +#include "CDemo.h" + +CDemo::CDemo(bool f, bool m, bool s, bool a, bool v, bool fsaa, video::E_DRIVER_TYPE d) +: fullscreen(f), music(m), shadows(s), additive(a), vsync(v), aa(fsaa), + driverType(d), device(0), +#ifdef USE_IRRKLANG + irrKlang(0), ballSound(0), impactSound(0), +#endif +#ifdef USE_SDL_MIXER + stream(0), ballSound(0), impactSound(0), +#endif + currentScene(-2), backColor(0), statusText(0), inOutFader(0), + quakeLevelMesh(0), quakeLevelNode(0), skyboxNode(0), model1(0), model2(0), + campFire(0), metaSelector(0), mapSelector(0), sceneStartTime(0), + timeForThisScene(0) +{ +} + + +CDemo::~CDemo() +{ + if (mapSelector) + mapSelector->drop(); + + if (metaSelector) + metaSelector->drop(); + +#ifdef USE_IRRKLANG + if (irrKlang) + irrKlang->drop(); +#endif +} + + +void CDemo::run() +{ + core::dimension2d resolution ( 800, 600 ); + + if ( driverType == video::EDT_BURNINGSVIDEO || driverType == video::EDT_SOFTWARE ) + { + resolution.Width = 640; + resolution.Height = 480; + } + + irr::SIrrlichtCreationParameters params; + params.DriverType=driverType; + params.WindowSize=resolution; + params.Bits=32; + params.Fullscreen=fullscreen; + params.Stencilbuffer=shadows; + params.Vsync=vsync; + params.AntiAlias=aa; + params.EventReceiver=this; + + device = createDeviceEx(params); + if (!device) + return; + + if (device->getFileSystem()->existFile("irrlicht.dat")) + device->getFileSystem()->addFileArchive("irrlicht.dat"); + else + device->getFileSystem()->addFileArchive("../../media/irrlicht.dat"); + if (device->getFileSystem()->existFile("map-20kdm2.pk3")) + device->getFileSystem()->addFileArchive("map-20kdm2.pk3"); + else + device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3"); + + video::IVideoDriver* driver = device->getVideoDriver(); + scene::ISceneManager* smgr = device->getSceneManager(); + gui::IGUIEnvironment* guienv = device->getGUIEnvironment(); + + device->setWindowCaption(L"Irrlicht Engine Demo"); + + // set ambient light + smgr->setAmbientLight ( video::SColorf ( 0x00c0c0c0 ) ); + + wchar_t tmp[255]; + + // draw everything + + s32 now = 0; + s32 lastfps = 0; + sceneStartTime = device->getTimer()->getTime(); + while(device->run() && driver) + { + if (device->isWindowActive()) + { + #ifdef USE_IRRKLANG + // update 3D position for sound engine + scene::ICameraSceneNode* cam = smgr->getActiveCamera(); + if (cam && irrKlang) + irrKlang->setListenerPosition(cam->getAbsolutePosition(), cam->getTarget()); + #endif + + // load next scene if necessary + now = device->getTimer()->getTime(); + if (now - sceneStartTime > timeForThisScene && timeForThisScene!=-1) + switchToNextScene(); + + createParticleImpacts(); + + driver->beginScene(timeForThisScene != -1, true, backColor); + + smgr->drawAll(); + guienv->drawAll(); + driver->endScene(); + + // write statistics + const s32 nowfps = driver->getFPS(); + + swprintf(tmp, 255, L"%ls fps:%3d triangles:%0.3f mio/s", + driver->getName(), driver->getFPS(), + driver->getPrimitiveCountDrawn(1) * (1.f / 1000000.f)); + + statusText->setText(tmp); + if ( nowfps != lastfps ) + { + device->setWindowCaption(tmp); + lastfps = nowfps; + } + } + } + + device->drop(); +} + + +bool CDemo::OnEvent(const SEvent& event) +{ + if (!device) + return false; + + if (event.EventType == EET_KEY_INPUT_EVENT && + event.KeyInput.Key == KEY_ESCAPE && + event.KeyInput.PressedDown == false) + { + // user wants to quit. + if (currentScene < 3) + timeForThisScene = 0; + else + device->closeDevice(); + } + else + if (((event.EventType == EET_KEY_INPUT_EVENT && + event.KeyInput.Key == KEY_SPACE && + event.KeyInput.PressedDown == false) || + (event.EventType == EET_MOUSE_INPUT_EVENT && + event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)) && + currentScene == 3) + { + // shoot + shoot(); + } + else + if (event.EventType == EET_KEY_INPUT_EVENT && + event.KeyInput.Key == KEY_F9 && + event.KeyInput.PressedDown == false) + { + video::IImage* image = device->getVideoDriver()->createScreenShot(); + if (image) + { + device->getVideoDriver()->writeImageToFile(image, "screenshot.bmp"); + device->getVideoDriver()->writeImageToFile(image, "screenshot.png"); + device->getVideoDriver()->writeImageToFile(image, "screenshot.tga"); + device->getVideoDriver()->writeImageToFile(image, "screenshot.ppm"); + device->getVideoDriver()->writeImageToFile(image, "screenshot.jpg"); + device->getVideoDriver()->writeImageToFile(image, "screenshot.pcx"); + image->drop(); + } + } + else + if (device->getSceneManager()->getActiveCamera()) + { + device->getSceneManager()->getActiveCamera()->OnEvent(event); + return true; + } + + return false; +} + + +void CDemo::switchToNextScene() +{ + currentScene++; + if (currentScene > 3) + currentScene = 1; + + scene::ISceneManager* sm = device->getSceneManager(); + scene::ISceneNodeAnimator* sa = 0; + scene::ICameraSceneNode* camera = 0; + + camera = sm->getActiveCamera(); + if (camera) + { + sm->setActiveCamera(0); + camera->remove(); + camera = 0; + } + + switch(currentScene) + { + case -1: // loading screen + timeForThisScene = 0; + createLoadingScreen(); + break; + + case 0: // load scene + timeForThisScene = 0; + loadSceneData(); + break; + + case 1: // panorama camera + { + currentScene += 1; + //camera = sm->addCameraSceneNode(0, core::vector3df(0,0,0), core::vector3df(-586,708,52)); + //camera->setTarget(core::vector3df(0,400,0)); + + core::array points; + + points.push_back(core::vector3df(-931.473755f, 138.300003f, 987.279114f)); // -49873 + points.push_back(core::vector3df(-847.902222f, 136.757553f, 915.792725f)); // -50559 + points.push_back(core::vector3df(-748.680420f, 152.254501f, 826.418945f)); // -51964 + points.push_back(core::vector3df(-708.428406f, 213.569580f, 784.466675f)); // -53251 + points.push_back(core::vector3df(-686.217651f, 288.141174f, 762.965576f)); // -54015 + points.push_back(core::vector3df(-679.685059f, 365.095612f, 756.551453f)); // -54733 + points.push_back(core::vector3df(-671.317871f, 447.360107f, 749.394592f)); // -55588 + points.push_back(core::vector3df(-669.468445f, 583.335632f, 747.711853f)); // -56178 + points.push_back(core::vector3df(-667.611267f, 727.313232f, 746.018250f)); // -56757 + points.push_back(core::vector3df(-665.853210f, 862.791931f, 744.436096f)); // -57859 + points.push_back(core::vector3df(-642.649597f, 1026.047607f, 724.259827f)); // -59705 + points.push_back(core::vector3df(-517.793884f, 838.396790f, 490.326050f)); // -60983 + points.push_back(core::vector3df(-474.387299f, 715.691467f, 344.639984f)); // -61629 + points.push_back(core::vector3df(-444.600250f, 601.155701f, 180.938095f)); // -62319 + points.push_back(core::vector3df(-414.808899f, 479.691406f, 4.866660f)); // -63048 + points.push_back(core::vector3df(-410.418945f, 429.642242f, -134.332687f)); // -63757 + points.push_back(core::vector3df(-399.837585f, 411.498383f, -349.350983f)); // -64418 + points.push_back(core::vector3df(-390.756653f, 403.970093f, -524.454407f)); // -65005 + points.push_back(core::vector3df(-334.864227f, 350.065491f, -732.397400f)); // -65701 + points.push_back(core::vector3df(-195.253387f, 349.577209f, -812.475891f)); // -66335 + points.push_back(core::vector3df(16.255573f, 363.743134f, -833.800415f)); // -67170 + points.push_back(core::vector3df(234.940964f, 352.957825f, -820.150696f)); // -67939 + points.push_back(core::vector3df(436.797668f, 349.236450f, -816.914185f)); // -68596 + points.push_back(core::vector3df(575.236206f, 356.244812f, -719.788513f)); // -69166 + points.push_back(core::vector3df(594.131042f, 387.173828f, -609.675598f)); // -69744 + points.push_back(core::vector3df(617.615234f, 412.002899f, -326.174072f)); // -70640 + points.push_back(core::vector3df(606.456848f, 403.221954f, -104.179291f)); // -71390 + points.push_back(core::vector3df(610.958252f, 407.037750f, 117.209778f)); // -72085 + points.push_back(core::vector3df(597.956909f, 395.167877f, 345.942200f)); // -72817 + points.push_back(core::vector3df(587.383118f, 391.444519f, 566.098633f)); // -73477 + points.push_back(core::vector3df(559.572449f, 371.991333f, 777.689453f)); // -74124 + points.push_back(core::vector3df(423.753204f, 329.990051f, 925.859741f)); // -74941 + points.push_back(core::vector3df(247.520050f, 252.818954f, 935.311829f)); // -75651 + points.push_back(core::vector3df(114.756012f, 199.799759f, 805.014160f)); + points.push_back(core::vector3df(96.783348f, 181.639481f, 648.188110f)); + points.push_back(core::vector3df(97.865623f, 138.905975f, 484.812561f)); + points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f)); + points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f)); + points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f)); + + timeForThisScene = (points.size()-3)* 1000; + + camera = sm->addCameraSceneNode(0, points[0], core::vector3df(0 ,400,0)); + //camera->setTarget(core::vector3df(0,400,0)); + + sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(), + points); + camera->addAnimator(sa); + sa->drop(); + + model1->setVisible(false); + model2->setVisible(false); + campFire->setVisible(false); + inOutFader->fadeIn(7000); + } + break; + + case 2: // down fly anim camera + camera = sm->addCameraSceneNode(0, core::vector3df(100,40,-80), core::vector3df(844,670,-885)); + sa = sm->createFlyStraightAnimator(core::vector3df(94, 1002, 127), + core::vector3df(108, 15, -60), 10000, true); + camera->addAnimator(sa); + timeForThisScene = 9900; + model1->setVisible(true); + model2->setVisible(false); + campFire->setVisible(false); + sa->drop(); + break; + + case 3: // interactive, go around + { + model1->setVisible(true); + model2->setVisible(true); + campFire->setVisible(true); + timeForThisScene = -1; + + SKeyMap keyMap[9]; + keyMap[0].Action = EKA_MOVE_FORWARD; + keyMap[0].KeyCode = KEY_UP; + keyMap[1].Action = EKA_MOVE_FORWARD; + keyMap[1].KeyCode = KEY_KEY_W; + + keyMap[2].Action = EKA_MOVE_BACKWARD; + keyMap[2].KeyCode = KEY_DOWN; + keyMap[3].Action = EKA_MOVE_BACKWARD; + keyMap[3].KeyCode = KEY_KEY_S; + + keyMap[4].Action = EKA_STRAFE_LEFT; + keyMap[4].KeyCode = KEY_LEFT; + keyMap[5].Action = EKA_STRAFE_LEFT; + keyMap[5].KeyCode = KEY_KEY_A; + + keyMap[6].Action = EKA_STRAFE_RIGHT; + keyMap[6].KeyCode = KEY_RIGHT; + keyMap[7].Action = EKA_STRAFE_RIGHT; + keyMap[7].KeyCode = KEY_KEY_D; + + keyMap[8].Action = EKA_JUMP_UP; + keyMap[8].KeyCode = KEY_KEY_J; + + camera = sm->addCameraSceneNodeFPS(0, 100.0f, .4f, -1, keyMap, 9, false, 3.f); + camera->setPosition(core::vector3df(108,140,-140)); + camera->setFarValue(5000.0f); + + scene::ISceneNodeAnimatorCollisionResponse* collider = + sm->createCollisionResponseAnimator( + metaSelector, camera, core::vector3df(25,50,25), + core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f,0), + core::vector3df(0,45,0), 0.005f); + + camera->addAnimator(collider); + collider->drop(); + } + break; + } + + sceneStartTime = device->getTimer()->getTime(); +} + + +void CDemo::loadSceneData() +{ + // load quake level + + video::IVideoDriver* driver = device->getVideoDriver(); + scene::ISceneManager* sm = device->getSceneManager(); + + // Quake3 Shader controls Z-Writing + sm->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); + + quakeLevelMesh = (scene::IQ3LevelMesh*) sm->getMesh("maps/20kdm2.bsp"); + + if (quakeLevelMesh) + { + u32 i; + + //move all quake level meshes (non-realtime) + core::matrix4 m; + m.setTranslation(core::vector3df(-1300,-70,-1249)); + + for ( i = 0; i != scene::quake3::E_Q3_MESH_SIZE; ++i ) + sm->getMeshManipulator()->transform(quakeLevelMesh->getMesh(i), m); + + quakeLevelNode = sm->addOctreeSceneNode( + quakeLevelMesh->getMesh( scene::quake3::E_Q3_MESH_GEOMETRY)); + if (quakeLevelNode) + { + //quakeLevelNode->setPosition(core::vector3df(-1300,-70,-1249)); + quakeLevelNode->setVisible(true); + + // create map triangle selector + mapSelector = sm->createOctreeTriangleSelector(quakeLevelMesh->getMesh(0), + quakeLevelNode, 128); + + // if not using shader and no gamma it's better to use more lighting, because + // quake3 level are usually dark + quakeLevelNode->setMaterialType ( video::EMT_LIGHTMAP_M4 ); + + // set additive blending if wanted + if (additive) + quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_ADD); + } + + // the additional mesh can be quite huge and is unoptimized + scene::IMesh * additional_mesh = quakeLevelMesh->getMesh ( scene::quake3::E_Q3_MESH_ITEMS ); + + for ( i = 0; i!= additional_mesh->getMeshBufferCount (); ++i ) + { + scene::IMeshBuffer *meshBuffer = additional_mesh->getMeshBuffer ( i ); + const video::SMaterial &material = meshBuffer->getMaterial(); + + //! The ShaderIndex is stored in the material parameter + s32 shaderIndex = (s32) material.MaterialTypeParam2; + + // the meshbuffer can be rendered without additional support, or it has no shader + const scene::quake3::IShader *shader = quakeLevelMesh->getShader ( shaderIndex ); + if ( 0 == shader ) + { + continue; + } + // Now add the MeshBuffer(s) with the current Shader to the Manager + sm->addQuake3SceneNode ( meshBuffer, shader ); + } + } + + // load sydney model and create 2 instances + + scene::IAnimatedMesh* mesh = 0; + mesh = sm->getMesh("../../media/sydney.md2"); + if (mesh) + { + model1 = sm->addAnimatedMeshSceneNode(mesh); + if (model1) + { + model1->setMaterialTexture(0, driver->getTexture("../../media/spheremap.jpg")); + model1->setPosition(core::vector3df(100,40,-80)); + model1->setScale(core::vector3df(2,2,2)); + model1->setMD2Animation(scene::EMAT_STAND); + model1->setMaterialFlag(video::EMF_LIGHTING, false); + model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); + model1->setMaterialType(video::EMT_SPHERE_MAP); + model1->addShadowVolumeSceneNode(); + } + + model2 = sm->addAnimatedMeshSceneNode(mesh); + if (model2) + { + model2->setPosition(core::vector3df(180,15,-60)); + model2->setScale(core::vector3df(2,2,2)); + model2->setMD2Animation(scene::EMAT_RUN); + model2->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/sydney.bmp")); + model2->setMaterialFlag(video::EMF_LIGHTING, true); + model2->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); + model2->addShadowVolumeSceneNode(); + } + } + + scene::ISceneNodeAnimator* anim = 0; + + // create sky box + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); + skyboxNode = sm->addSkyBoxSceneNode( + driver->getTexture("../../media/irrlicht2_up.jpg"), + driver->getTexture("../../media/irrlicht2_dn.jpg"), + driver->getTexture("../../media/irrlicht2_lf.jpg"), + driver->getTexture("../../media/irrlicht2_rt.jpg"), + driver->getTexture("../../media/irrlicht2_ft.jpg"), + driver->getTexture("../../media/irrlicht2_bk.jpg")); + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true); + + // create walk-between-portals animation + + core::vector3df waypoint[2]; + waypoint[0].set(-150,40,100); + waypoint[1].set(350,40,100); + + if (model2) + { + anim = device->getSceneManager()->createFlyStraightAnimator( + waypoint[0], waypoint[1], 2000, true); + model2->addAnimator(anim); + anim->drop(); + } + + // create animation for portals; + + core::array textures; + for (s32 g=1; g<8; ++g) + { + core::stringc tmp("../../media/portal"); + tmp += g; + tmp += ".bmp"; + video::ITexture* t = driver->getTexture( tmp ); + textures.push_back(t); + } + + anim = sm->createTextureAnimator(textures, 100); + + // create portals + + scene::IBillboardSceneNode* bill = 0; + + for (int r=0; r<2; ++r) + { + bill = sm->addBillboardSceneNode(0, core::dimension2d(100,100), + waypoint[r]+ core::vector3df(0,20,0)); + bill->setMaterialFlag(video::EMF_LIGHTING, false); + bill->setMaterialTexture(0, driver->getTexture("../../media/portal1.bmp")); + bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + bill->addAnimator(anim); + } + + anim->drop(); + + // create cirlce flying dynamic light with transparent billboard attached + + scene::ILightSceneNode* light = 0; + + light = sm->addLightSceneNode(0, + core::vector3df(0,0,0), video::SColorf(1.0f, 1.0f, 1.f, 1.0f), 500.f); + + anim = sm->createFlyCircleAnimator( + core::vector3df(100,150,80), 80.0f, 0.0005f); + + light->addAnimator(anim); + anim->drop(); + + bill = device->getSceneManager()->addBillboardSceneNode( + light, core::dimension2d(40,40)); + bill->setMaterialFlag(video::EMF_LIGHTING, false); + bill->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp")); + bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + // create meta triangle selector with all triangles selectors in it. + metaSelector = sm->createMetaTriangleSelector(); + metaSelector->addTriangleSelector(mapSelector); + + // create camp fire + + campFire = sm->addParticleSystemSceneNode(false); + campFire->setPosition(core::vector3df(100,120,600)); + campFire->setScale(core::vector3df(2,2,2)); + + scene::IParticleEmitter* em = campFire->createBoxEmitter( + core::aabbox3d(-7,0,-7,7,1,7), + core::vector3df(0.0f,0.06f,0.0f), + 80,100, video::SColor(1,255,255,255),video::SColor(1,255,255,255), 800,2000); + + em->setMinStartSize(core::dimension2d(20.0f, 10.0f)); + em->setMaxStartSize(core::dimension2d(20.0f, 10.0f)); + campFire->setEmitter(em); + em->drop(); + + scene::IParticleAffector* paf = campFire->createFadeOutParticleAffector(); + campFire->addAffector(paf); + paf->drop(); + + campFire->setMaterialFlag(video::EMF_LIGHTING, false); + campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false); + campFire->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp")); + campFire->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + // load music + + #ifdef USE_IRRKLANG + if (music) + startIrrKlang(); + #endif + #ifdef USE_SDL_MIXER + if (music) + startSound(); + #endif +} + + +void CDemo::createLoadingScreen() +{ + core::dimension2d size = device->getVideoDriver()->getScreenSize(); + + device->getCursorControl()->setVisible(false); + + // setup loading screen + + backColor.set(255,90,90,156); + + // create in fader + + inOutFader = device->getGUIEnvironment()->addInOutFader(); + inOutFader->setColor(backColor, video::SColor ( 0, 230, 230, 230 )); + + // irrlicht logo + device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture("../../media/irrlichtlogo2.png"), + core::position2d(5,5)); + + // loading text + + const int lwidth = size.Width - 20; + const int lheight = 16; + + core::rect pos(10, size.Height-lheight-10, 10+lwidth, size.Height-10); + + device->getGUIEnvironment()->addImage(pos); + statusText = device->getGUIEnvironment()->addStaticText(L"Loading...", pos, true); + statusText->setOverrideColor(video::SColor(255,205,200,200)); + + // load bigger font + + device->getGUIEnvironment()->getSkin()->setFont( + device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp")); + + // set new font color + + device->getGUIEnvironment()->getSkin()->setColor(gui::EGDC_BUTTON_TEXT, + video::SColor(255,100,100,100)); +} + + +void CDemo::shoot() +{ + scene::ISceneManager* sm = device->getSceneManager(); + scene::ICameraSceneNode* camera = sm->getActiveCamera(); + + if (!camera || !mapSelector) + return; + + SParticleImpact imp; + imp.when = 0; + + // get line of camera + + core::vector3df start = camera->getPosition(); + core::vector3df end = (camera->getTarget() - start); + end.normalize(); + start += end*8.0f; + end = start + (end * camera->getFarValue()); + + core::triangle3df triangle; + + core::line3d line(start, end); + + // get intersection point with map + scene::ISceneNode* hitNode; + if (sm->getSceneCollisionManager()->getCollisionPoint( + line, mapSelector, end, triangle, hitNode)) + { + // collides with wall + core::vector3df out = triangle.getNormal(); + out.setLength(0.03f); + + imp.when = 1; + imp.outVector = out; + imp.pos = end; + } + else + { + // doesnt collide with wall + core::vector3df start = camera->getPosition(); + core::vector3df end = (camera->getTarget() - start); + end.normalize(); + start += end*8.0f; + end = start + (end * camera->getFarValue()); + } + + // create fire ball + scene::ISceneNode* node = 0; + node = sm->addBillboardSceneNode(0, + core::dimension2d(25,25), start); + + node->setMaterialFlag(video::EMF_LIGHTING, false); + node->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/fireball.bmp")); + node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + f32 length = (f32)(end - start).getLength(); + const f32 speed = 0.6f; + u32 time = (u32)(length / speed); + + scene::ISceneNodeAnimator* anim = 0; + + // set flight line + + anim = sm->createFlyStraightAnimator(start, end, time); + node->addAnimator(anim); + anim->drop(); + + anim = sm->createDeleteAnimator(time); + node->addAnimator(anim); + anim->drop(); + + if (imp.when) + { + // create impact note + imp.when = device->getTimer()->getTime() + (time - 100); + Impacts.push_back(imp); + } + + // play sound + #ifdef USE_IRRKLANG + if (ballSound) + irrKlang->play2D(ballSound); + #endif + #ifdef USE_SDL_MIXER + if (ballSound) + playSound(ballSound); + #endif +} + + +void CDemo::createParticleImpacts() +{ + u32 now = device->getTimer()->getTime(); + scene::ISceneManager* sm = device->getSceneManager(); + + for (s32 i=0; i<(s32)Impacts.size(); ++i) + if (now > Impacts[i].when) + { + // create smoke particle system + scene::IParticleSystemSceneNode* pas = 0; + + pas = sm->addParticleSystemSceneNode(false, 0, -1, Impacts[i].pos); + + pas->setParticleSize(core::dimension2d(10.0f, 10.0f)); + + scene::IParticleEmitter* em = pas->createBoxEmitter( + core::aabbox3d(-5,-5,-5,5,5,5), + Impacts[i].outVector, 20,40, video::SColor(50,255,255,255),video::SColor(50,255,255,255), + 1200,1600, 20); + + pas->setEmitter(em); + em->drop(); + + scene::IParticleAffector* paf = campFire->createFadeOutParticleAffector(); + pas->addAffector(paf); + paf->drop(); + + pas->setMaterialFlag(video::EMF_LIGHTING, false); + pas->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false); + pas->setMaterialTexture(0, device->getVideoDriver()->getTexture("../../media/smoke.bmp")); + pas->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); + + scene::ISceneNodeAnimator* anim = sm->createDeleteAnimator(2000); + pas->addAnimator(anim); + anim->drop(); + + // play impact sound + #ifdef USE_IRRKLANG + if (irrKlang) + { + irrklang::ISound* sound = + irrKlang->play3D(impactSound, Impacts[i].pos, false, false, true); + + if (sound) + { + // adjust max value a bit to make to sound of an impact louder + sound->setMinDistance(400); + sound->drop(); + } + } + #endif + + #ifdef USE_SDL_MIXER + if (impactSound) + playSound(impactSound); + #endif + + // delete entry + Impacts.erase(i); + i--; + } +} + + +#ifdef USE_IRRKLANG +void CDemo::startIrrKlang() +{ + irrKlang = irrklang::createIrrKlangDevice(); + + if (!irrKlang) + return; + + // play music + + irrklang::ISound* snd = irrKlang->play2D("../../media/IrrlichtTheme.ogg", true, false, true); + if ( !snd ) + snd = irrKlang->play2D("IrrlichtTheme.ogg", true, false, true); + + if (snd) + { + snd->setVolume(0.5f); // 50% volume + snd->drop(); + } + + // preload both sound effects + + ballSound = irrKlang->getSoundSource("../../media/ball.wav"); + impactSound = irrKlang->getSoundSource("../../media/impact.wav"); +} +#endif + + +#ifdef USE_SDL_MIXER +void CDemo::startSound() +{ + stream = NULL; + ballSound = NULL; + impactSound = NULL; + + SDL_Init(SDL_INIT_AUDIO); + + if (Mix_OpenAudio(22050, AUDIO_S16, 2, 128)) + return; + + stream = Mix_LoadMUS("../../media/IrrlichtTheme.ogg"); + if (stream) + Mix_PlayMusic(stream, -1); + + ballSound = Mix_LoadWAV("../../media/ball.wav"); + impactSound = Mix_LoadWAV("../../media/impact.wav"); +} + +void CDemo::playSound(Mix_Chunk *sample) +{ + if (sample) + Mix_PlayChannel(-1, sample, 0); +} + +void CDemo::pollSound(void) +{ + SDL_Event event; + + while (SDL_PollEvent(&event)) + ; +} +#endif -- cgit v1.1