From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../examples/05.UserInterface/tutorial.html | 225 --------------------- 1 file changed, 225 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/examples/05.UserInterface/tutorial.html (limited to 'libraries/irrlicht-1.8.1/examples/05.UserInterface/tutorial.html') diff --git a/libraries/irrlicht-1.8.1/examples/05.UserInterface/tutorial.html b/libraries/irrlicht-1.8.1/examples/05.UserInterface/tutorial.html deleted file mode 100644 index 3f3614f..0000000 --- a/libraries/irrlicht-1.8.1/examples/05.UserInterface/tutorial.html +++ /dev/null @@ -1,225 +0,0 @@ - - -Irrlicht Engine Tutorial - - - - -
- - - - - - - - -
-
-
-
Tutorial 5.User Interface
-
-
-
-

This tutorial shows how to use the built in User Interface of the Irrlicht - Engine. It will give a brief overview and show how to create and use - windows, buttons, scroll bars, static texts and list boxes.

-

The program which is described here will look like this:

-


-

-
-
-
- - - - - - - -
- Lets start!
-

As always, we include the header files (conio and curses for getting - user input from the console), and use the irrlicht namespaces. We also - store a pointer to the Irrlicht device, a counter variable for changing - the creation position of a window, and a pointer to a listbox.

- - - - -
#include <irrlicht.h>
-#include <iostream>
-using namespace irr;
-
using namespace core;
-using namespace scene;
-using namespace video;
-using namespace io;
-using namespace gui;
-
#pragma comment(lib, "Irrlicht.lib")
-
IrrlichtDevice *device = 0;
-s32 cnt = 0;
-IGUIListBox* listbox = 0;
-
-

The Event Receiver is not only capable of getting keyboard and mouse - input events, but also events of the graphical user interface (gui). - There are events for almost everything: Button click, Listbox selection - change, events that say that a element was hovered and so on. To be - able to react to some of these events, we create
- an event receiver. We only react to gui events, and if it's such an - event, we get the id of the caller (the gui element which caused the - event) and get the pointer to the gui environment.

- - - - -
class MyEventReceiver : public IEventReceiver
{
public:
virtual bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_GUI_EVENT)
{
s32 id = event.GUIEvent.Caller->getID();
IGUIEnvironment* env = device->getGUIEnvironment();
-
            switch(event.GUIEvent.EventType)
-            {
-
-

If a scrollbar changed its scroll position, and it is 'our' scrollbar - (the one with id 104), then we change the
- transparency of all gui elements. This is a very easy task: There is - a skin object, in which all color settings are stored. We simply go - through all colors stored in the skin and change their alpha value. -

- - - - -
case EGET_SCROLL_BAR_CHANGED:
if (id == 104)
{
s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();

for (s32 i=0; i<EGDC_COUNT ; ++i)
{
SColor col = env->getSkin()->getColor((EGUI_DEFAULT_COLOR)i);
col.setAlpha(pos);
env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col);
}
}
break;
-

If a button was clicked, it could be one of 'our' three buttons. If - it is the first, we shut down the engine.
- If it is the second, we create a little window with some text on it. - We also add a string to the list box to log
- what happened. And if it is the third button, we create a file open - dialog, and add also this as string to the list box.
- That's all for the event receiver.

- - - - -
-
       case EGET_BUTTON_CLICKED:
-              if (id == 101)
-              {
-                 device->closeDevice();
-                 return true;
-              }
-
              if (id == 102)
-              {
-                 listbox->addItem(L"Window created");
-                 cnt += 30;
-                 if (cnt > 200) 
-                   cnt = 0;
-
                 IGUIWindow* window = env->addWindow(
-                       rect<s32>(100 + cnt, 100 + cnt, 300 + cnt, 200 + cnt), 
false, // modal? - L"Test window");
-
                 env->addStaticText(L"Please close me", 
-                       rect<s32>(35,35,140,50),
-                       true, // border?,
-                       false, // wordwrap?
-                       window);
-
-                 return true;
-              }
-
              if (id == 103)
-              {
-                 listbox->addItem(L"File open");
-                 env->addFileOpenDialog(L"Please choose a file.");
-                 return true;
-              }
-
              break;
-          }
-       }
-       return false;
-    }
- };
-
-

Ok, now for the more interesting part. First, create the Irrlicht device. - As in some examples before, we ask the user which driver he wants to - use for this example:

-
- - - - -
int main()
-{
-  // ask user for driver
-  video::E_DRIVER_TYPE driverType;
-
-
-  printf("Please select the driver you want for this example:\n"\
" (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\
" (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\
" (f) NullDevice\n (otherKey) exit\n\n");

char i;
std::cin >> i;
- switch(i)
{
case 'a': driverType = video::EDT_DIRECT3D9;break;
case 'b': driverType = video::EDT_DIRECT3D8;break;
case 'c': driverType = video::EDT_OPENGL; break;
case 'd': driverType = video::EDT_SOFTWARE; break;
case 'e': driverType = video::EDT_BURNINGSVIDEO;break;
case 'f': driverType = video::EDT_NULL; break;
default: return 1;
} - - // create device and exit if creation failed - device = createDevice(driverType, core::dimension2d<s32>(640, 480));
- if (device == 0) - return 1; -
-
-

The creation was successful, now we set the event receiver and store - pointers to the driver and to the gui environment.

- - - - -
MyEventReceiver receiver;
-device->setEventReceiver(&receiver);
-device->setWindowCaption(L"Irrlicht Engine - User Inferface Demo");
-
video::IVideoDriver* driver = device->getVideoDriver();
-IGUIEnvironment* env = device->getGUIEnvironment();
-
-
-

We add three buttons. The first one closes the engine. The second creates - a window and the third opens a file open dialog. The third parameter is - the id of the button, with which we can easily identify the button in - the event receiver.

- - - - -
env->addButton(rect<s32>(10,240,100,270), 0, 101, L"Quit");
env->addButton(rect<s32>(10,280,100,320), 0, 102, L"New Window");
env->addButton(rect<s32>(10,330,100,370), 0, 103, L"File Open");
-

Now, we add a static text and a scrollbar, which modifies the transparency - of all gui elements. We set the maximum value of the scrollbar to 255, - because that's the maximal value for a color value.
- Then we create an other static text and a list box.

- - - - -
env->addStaticText(L"Transparent Control:", rect<s32>(150,20,350,40), true);
IGUIScrollBar* scrollbar = env->addScrollBar(true, - rect<s32>(150, 45, 350, 60), 0, 104);
scrollbar->setMax(255);
-
env->addStaticText(L"Logging ListBox:", rect<s32>(50,110,250,130), true);
-listbox = env->addListBox(rect<s32>(50, 140, 250, 210));
-
- To make the font a little bit nicer, we load an external font and set it - as new font in the skin. An at last, we create a nice Irrlicht Engine logo - in the top left corner.
-
- - - - -
IGUISkin* skin = env->getSkin();
IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
if (font)
skin->setFont(font);
-
IGUIImage* img = env->addImage(
driver->getTexture("../../media/irrlichtlogoalpha.tga"),
position2d<int>(10,10));
-

That's all, we only have to draw everything.

- - - - -
-
  while(device->run() && driver)
if (device->isWindowActive())
{
driver->beginScene(true, true, SColor(0,122,65,171)); - env->drawAll(); - driver->endScene(); - } - - device->drop();
-
  return 0;
-}
-
- -
-

 

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